Dont starve characters

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Don't Starve Together: Character List

However, when your hunger is less than 100 the opposite happens. In these values ??you will lose a lot of damage, speed and you will lose life points. But, you will be more stable under the influence of the darkness that surrounds you and you will be more attentive to the enemies that lurk in the shadows.

Base statistics:
  • Health: 150-300
  • Hunger: 300
  • Sanity: 200

WX-78

Continuing with our tour of all the characters in Don’t starve together . It is time to talk about the WX-78, like the previous one, it is one of the best in the game.

In a way, they are very close to each other. With the difference that this is the tank of the game and one of the favorites of the users for its graphic design. If you are exploring a bit about this game before purchasing it, it is the robot.

Speaking precisely about it, it is a quite useful option if you are going to start the game. With their great attributes of health and sanity, they allow you to resist the attacks of multiple enemies and survive it. Especially when it is equipped with a tulacita crown and night armor.

But if you are looking to improve your attributes, just try to be struck by lightning. Although it sounds crazy, it will greatly increase your movement speed and increase your attack speed, in addition to giving you an aura of light for a long time. So as crazy as it sounds, if you choose the WX-78 it tries to hunt lightning.

However, you will have to be very careful with the water, especially when it rains. This will do a lot of damage to the WX-78, lowering its defense to critical points. Also, always try to save some gears, 3 to be precise and you can keep this friend in optimal conditions.

Base statistics:
  • Health: 150-400
  • Hunger: 150-200
  • Sanity: 150-300

Wickerbottom

It may not stand out for its armor or attack power, but the Wickerbottom is one of the strongest characters you can find in Don’t starve together. But, if there is something that this curious ally stands out for, it is in their intellect and ability to manipulate their environment.

Starting with the ability to create machines that allow you to make objects and books with which you can easily face the mysteries that await you on your journey. In this sense, the books will give you access to a wide variety of skills that we will describe below:

  • Birds of the World: An ability that will allow you to summon several birds around your location. Which can be cultivated to get feathers and snacks.
  • Applied Horticulture: A fairly useful skill that will allow you to grow all the plants around your area instantly.
  • Sleepytime Stories: Acer: It will allow you to bring all your resources and treasures closer to the moment you sleep. Very useful to replenish energy and protect your crops and belongings.
  • On Tentacles: The first attack ability we encountered since she summons some tentacles to fight your enemies.
  • The End is Nigh: A skill of both attack and support. She summons several lightning bolts with which you can attack your enemies and, as we discussed with the WX-78, you can help her recharge quickly.
Base statistics:
  • Health: 150
  • Hunger: 150
  • Sanity: 250

Type A

Now that you know all the qualities of the characters of type S. It is time to talk about a slightly lower category, but just as interesting.

Webber

The Webber is a pretty good character overall. It has quite respectable attributes and interesting gameplay. Even more if you like to control other animals and combat between multiple enemies.

Graphically it will not be one of the characters more graceful. But his lack of visual charisma has a reason linked to his abilities. We refer to that lush beard with which you can make use of a fairly effective natural camouflage with the weeds of the area.

Likewise, that appearance makes him a target of the forest animals that, in most cases, will attack him. However, its greatest strength is its control over spiders. Yes, you can control these friendly allies by becoming one with the forest.

Base statistics:
  • Health: 175
  • Hunger: 175
  • Sanity: 100

Maxwell

If you are looking for speed and efficiency when collecting valuable materials, Maxwell is your best option. What makes it so useful in this endeavor is its ability to summon up to 4 total shadow clones. With them, you will be able to cut, fell, fight, extract resources and dig. The best helpers you can imagine.

However, with each clone summoned, your maximum sanity will be greatly diminished by your maximum sanity, as the clones are alive. But, you don’t have much to worry about in this regard as a passive sanity gain ability. A character quite balanced and very useful in your adventure.

But, as the only negative point we can highlight that he is the character with the lowest value of life points in the entire game. So if you choose it, you will have to know how to play it very well since it is a little fragile in this sense.

Base statistics:
  • Health: 75
  • Hunger: 150
  • Sanity: 200

Wigfrid

She is the first female character we meet on this journey through the world of Don’t starve together . We can start by highlighting that it is one of the best options if you are looking for balance within battles and survival. Primarily for having the ability to increase its damage, life, and sanity as it kills enemies.

In addition, it alone has very good base attributes. But, the reason he is not an S-type character is simple, his diet.

It is clearly carnivorous and, in your first steps through the game, animals are scarce so you will have many problems to feed it.

Base statistics:
  • Health: 200
  • Hunger: 120
  • Sanity: 120

Type B

We have already reached an intermediate point, which means that the following characters inour list will need a little more attention and experience to exploit its full potential.

Woodie

If you are looking for a collection option other than Maxwell , Woodie might be a good alternative. Although we do not really recommend it.

The only great variation Woodie has that makes her a striking character, to say the least, is her ability to become a beaver and increase the speed with which she collects wood. However, it is a temporary condition and will depend on the number of branches you eat. Of the rest, he is a fairly basic character and doesn’t have much to compete with Maxwell .

Base statistics:
  • Health: 150
  • Hunger: 150
  • Sanity: 200

Wilson

Another character quite similar, in terms of its graphic attributes, with Webber . It could be said that they are the best in a beard contest since it is practically the only outstanding skill that Wilson has.

Apart from allowing him to create a camouflage and blend in with his surroundings and produce, from his own beard, the raw material to make effagiesof meat . It is not a character that we can give it a very high rating, but neither so low. We can say that it is quite normal. Although, in the beard and ability contest, stick with Webber .

Base statistics:
  • Health: 150
  • Hunger: 150
  • Sanity: 200

Winona

When we talk about Winona we refer to the last character included in Don’t starve together . So you could say that it should have something more to offer than all Type B.

However, his most valuable skill is the speed with which he can craft items. As well as a sewing kit, although it is really useless if you are away from a light source. So, generally speaking, he is not a character so striking as to start playing with her.

Base statistics:
  • Health: 150
  • Hunger: 150
  • Sanity: 200

Wendy

This is the strongest and most striking character of all type B. Not only for having the best base attributes, but for his peculiar way of fighting.

The story of Wendy begins with being accompanied by a flower that we recommend you plant as soon as you enter the game. In a few days it will flower and with that flower you can invoke Wendy’s sister.

In reality, Abigale is the great eye-catcher of using Wendy who, by herself does not do much damage, but her sister is indeed a lethal weapon. It can end up on its own with multitudes of enemies, although not very large, but they would kill little Wendy quickly.

Also, Abigale has the ability to automatically regenerate life and will keep an eye on the base while her sister is resting. However, her fighting spirit will last until she is eliminated or you call her back. In both cases, you can restart the invocation process. The truth, a very interesting character to play.

Base statistics:
  • Health: 150
  • Hunger: 150
  • Sanity: 200

Type F

The last type of characters are those of class F, being at the bottom of this rating you can already give you an idea of ??how impractical they are. However, they can be interesting to play if you are looking for a bigger challenge. Although from the beginning, we do not recommend them.

Wes

He is easily the worst character in the game. Not just for having the lowest base stats of all. He also has a single remarkable ability that doesn’t really do much good.

Wes is dedicated to creating balloons as weapons that when exploded can damage multiple enemies at the same time. If, as you read, just damaging it doesn’t kill them. So if you are looking for a challenge in Don’t starve together , choose this character .

Base statistics:
  • Health: 113
  • Hunger: 113
  • Sanity: 150

Willow

Second place in the ranking of worst characters of Don’t starve together.Willow does not stand out in any particular item. Although, if you want to get coal easily, it might be useful.

Of the rest, we can talk about statistics almost as bad as those of Wes and with quite useless skills for game development. Another great character that you can choose from if you are looking for a real survival challenge.

Base statistics:

Health: 150

Hunger: 150

Sanity: 120

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Don't Starve Together - Guide to the Characters

Don't Starve Together - Guide to the Characters

This is a guide for people who don't know what characters are good for what and how good they actually are. The characters are aranged from worst to best.

Other Don't Starve Together Guides:


F Tier



Wes



  • Health: 113
  • Hunger: 113
  • Sanity: 150

Wes is the challenge character. He doesn't have any upsides and he has very low stats. All he can do is make balloons that explode and damages when attacked. He is easily the worst character in the game because he is supposed to be.

Willow



  • Health: 150
  • Hunger: 150
  • Sanity: 120

Willow is the second worst character in the game because most of her abilities are useless. She is best at burning things and not many things need to be burnt. You need to burn a few trees for charcoal and thats pretty much it. She has a resistance to fire which is extremely situational and she can make a lighter that lasts longer than a torch and you can cook food on it but it has a much smaller light range. Also, lanturns can be obtained very early in the game and cooking most food on a fire is usually a waste of time. She starts with a teddie bear that tanks shadow monsters and screws up their kiting patern so that you have a harder time killing the shadow monsters. To top it all off, she looses heat when insane.

B Tier



Woodie



  • Health: 150
  • Hunger: 150
  • Sanity: 200

Woodie has a usable upside but it is outdone by Maxwell. Woodie gets an unbreakable axe that chops trees faster. Everytime he strikes a tree and as time passes Woodie looses a stat called beaverness. When beaverness reaches 0 he turns into a werebeaver that chops trees and digs things very fast and you get night vision. You will return to normal when your beaverness meter returns to 0. You can extend your werebeaver form by eating wood and twigs. Because Maxwell is more efficient at chopping trees, among other things, Woodie is pretty much useless.

Wilson



  • Health: 150
  • Hunger: 150
  • Sanity: 200

Wilsons only power is to grow a beard. This beard will insulate you slightly and provide you with beard hair when shaved which can be used for meat effagies to revive yourself. So, Wilson is not bad but he's not good either.

Winona



  • Health: 150
  • Hunger: 150
  • Sanity: 200

Winona is the newest character to Don't Starve and is a noob character. She builds everything in half the time, creates single use sewing kits called duct tape, and can not take damage from the first hit from the darkness. The last two perks are basically useless because if you are being attacked by the darkness then you're probably too far from a light source anyway and will die and the duct tape becomes irrelevant once you get sewing kits. Her last perk is not that powerful compared to others either.

Wendy



  • Health: 150
  • Hunger: 150
  • Sanity: 200

Wendy is the best B tier character. Her hits are weaker but the darkness doesn't make you go insane as fast and she gets a pretty good ally. Wendy starts with a flower which will bloom in a few days. When it does drop it on the ground and kill something near it to summon your sister, Abigale's, ghost. Abigale has an AOE attack that is very useful when fighting a medium sized group of mobs. Know that abigale can't take on huge groups like 100 spiders. Also note that Abigale will attack any hostile mob on sight and will not stop until it is dead or you make Abigale come away from it. Abigale's health also regenerates naturally. If Abigale dies she will drop her flower and you can repeat the process of summoning to get her back.

A Tier



Webber



  • Health: 175
  • Hunger: 175
  • Sanity: 100

Webber is a pretty good character. He is considered a monster so he will be attacked by pigmen and bunnymen on sight but spiders, including cave spiders and spider queens, are neutral to him. Additionaly, he grows a silk beard that insulates him less than Wilson's but provides silk instead of beard hair which is much more useful. Also, he can befriend spiders, including cave spiders, and he will not be slowed by webbed turf. He is mainly used to easily farm spider items. You can do this by starting a spider war. Befriend a spider with some meat then hit another spider. Your friendly spider will then attack that spider which will trigger other spiders to attack and soon enough the entire colony is killing each other. The aftermath is a mountain of monster meat, which webber can eat with no downsides and it can be used in verious recipes, spider glands, which can be used to heal and for healing items, and silk, the most important resource. Additionally, webber can make spider nests and place them anywhere he wants.

Maxwell



  • Health: 75
  • Hunger: 150
  • Sanity: 200

Maxwell is the best gatherer. He has the lowest maximum health in the game but he has a passive sanity gain and he can make shadow clones that can chop, dig, mine, or fight (each role is a specific clone). You can summon 4 total clones and each clone summoned will decrease your maximum sanity for as long as they are alive. The combat clones are not that powerful so I suggest not using them. But the other three clones can gather resources very quickly.

Wigfrid



  • Health: 200
  • Hunger: 120 
  • Sanity: 120

Wigfrid is a great character, just barely not making it to S tier. She has a huge downside of only being able to eat meat which makes it hard for new players. But she does more damage and she regains health and sanity from killing enemies. Additionally, she can make a battle helmet, which is a football helmet but it has much more durability, and a battle spear, which does more damage than a spear and has more durability. These items can also be given to other players allowing for some very easy fights in the early game. The battle spear is out done by many other melees pretty early on but the battle helmet lasts for a while until you explore the caves and get a shelmet or thulecite crown. Also, make sure you have a good source of gold because both the helmet and spear take gold to craft.

S Tier



Wickerbottom



  • Health: 150
  • Hunger: 150
  • Sanity: 250

Wickerbottom is a master of farming. She can't sleep and the negative effects of eating spoiled food is worsened but she knowns how to craft science machine levels of crafting and she makes verious books that do some increadable things. "Birds of the World" summons multiple birds around wickerbottom which can be farmed for feathers and morsels. "Applied Horticulture" grows all plants on screan instantly. "Sleepytime Stories" puts everything nearby to sleep. "On Tentacles" summons a few tentacles that will fight you and other mobs. "The End is Nigh" will summon several bolts of lightning that can be used to charge WX-78 for a very long time. Each of these books have limited uses, can be crafted, and cost a bit of sanity to read.

WX-78



  • Health: 150-400
  • Hunger: 150-200
  • Sanity: 150-300

WX-78 is the best tank in the game. Of course you shouldn't rely on tanking and instead learn kiting, but when you have 400 health, a thulacite crown, and night armor there isn't much that can kill you without you killing them first. WX-78 gets damaged by rain but can be charged by lightning and can eat gears to increase his maximum health, hunger, and sanity. Being charged by lightning will increase your movement speed very much and increase your attack speed as well as giving you a light aura for quite a long time. Just remember to save at least 3 gears: 1 for an ice box and 2 for an iceflingomatic.

Wolfgang



  • Health: 150-300
  • Hunger: 300
  • Sanity: 200

Wolfgang is the best fighter in the game. He looses more sanity to the darkness and monsters but when you are at 225 hunger or above you gain much more damage, some speed, and more maximum health. However, when your hunger goes below 100 you lose a lot of damage, looe some speed, and lose maximum health. Also you lose hunger faster when above 225 and slower when below 100.

Written by MinimanC1234.


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[Top 10] Don't Starve Best Adventure Mode Characters

10. Wendy

  • Best use – Her sister Abigail
  • Disadvantage – Can’t hit that hard
  • Stats:  Health – 150, Hunger – 150, Sanity – 200 
  • Damage modifier: 0.75x
  • Sanity modifier: -0.75x

Wendy is not a character I would choose for my personal playthroughs because she is more of a passive player and I like the active gameplay. Her sister is a good use for fighting mobs, such as spiders and bees, and can even be a good distraction to pass through the Guardian pigs. That is pretty much it. Her reduced sanity loss can be helpful especially during the fifth chapter, Darkness. Her biggest disadvantage is that she has a 25% damage reduction making her one of the worst characters for combat. That can be tricky while fighting MacTusk and his hounds, as you have to deal with them pretty quickly – and taking more hits to kill them doesn’t help at all. Overall, Wendy isn’t the best choice and, in my opinion, has to take this 10th place.

9.Wolfgang

  • Best Use – Mighty State
  • Disadvantage – Fear from monsters and the dark
  • Stats:  Health – 150 to 300, Hunger – 300, Sanity – 200
  • Damage modifier: 0.5x to 2x
  • Sanity modifier: -1.1x
  • Speed modifier: 0.9x to 1.25x

His starting form is his Regular form. He has 200 health and will stay in this form while his hunger is between 100 and 225. His stronger form is his Mighty form, which will be activated after his hunger exceeds 225 points. His maximum health will go from 200 to 300, his damage will increase between 1.25x to 2x and he will also receive a 25% movement speed boost. However, because of this state, his hunger will decrease quicker than in the regular state. The third and last state is Wolfgang’s Wimpy State, which occurs on 100 hunger and less. His maximum health goes down to 150 and his movement speed decreases by 10%. His damage will be 0.75x to 0.5x, depending on hunger.
Honestly, I might be biased on this, because I don’t really like Wolfgang that much but him being afraid of monsters and dark is going to make issues along the way. His Mighty state requires more food and the Adventure mode kinda lacks it. And it’s just not that worth it in my opinion. Yes, he deals more damage in his Mighty State than all the other characters, but you’re not dealing with any big mobs and a ham bat or a tentacle spike will do.

8. Woodie

  • Best Use – Werebeaver, and Lucy
  • Disadvantage – Turning back to Woodie after the Werebeaver form
  • Stats:  Health – 150, Hunger – 150, Sanity – 200
  • Damage modifier as Werebeaver: +41 and 20% armor
  • Speed modifier as Werebeaver: 1.1x

Woodie can be pretty useful for gathering logs as he has Lucy, his trustworthy axe. He can turn into Werebeaver after hitting trees with an axe for too long in a short period of time, or during a full moon. While turning into his cursed state, he drops everything from his inventory, because Werebeaver doesn’t have access to it at all. The hunger meter will disappear and will be replaced by the Beaverness meter. It has a value of 100, and it will decay at a rate of 2 points every 2.5 seconds. Damage taken by the Werebeaver will also decrease the Beaverness meter. To keep the Werebeaver up and running, you have to consume logs, grass, and anything related to that, living logs being the best out of all, giving 50 points. The Werebeaver can chop trees, dig, mine, demolish structures and fight mobs. When fighting, he deals 51 damage, which is pretty decent. He has night vision and he is excellent at searching for the Things since he is immune to rain and winter. It can’t be all rainbows and sunshine, of course, that is why, if you change back to Woodie, your sanity and health will be drastically low, and you are again vulnerable to winter, rain, and heat. So, if you don’t turn back into Woodie in an adequate place with good resources, you might die. 

7. Wigfrid

  • Best use – her fighting skills
  • Disadvantage – can only eat meat
  • Stats:  Health – 200, Hunger – 120, Sanity – 120
  • Damage modifier – 1.25x (caused), 0.75x (taken)

Wigfrid deals 25% extra damage to the mobs, and by killing them she receives sanity and health. She spawns the Constant with her Battle Spear and Battle Helmet which are both decent for combat, especially if your generated world lacks resources. Her only disadvantage during adventure mode might be her hunger for meat. The adventure mode has some meat options, mostly Tallbirds, sometimes Beefalos and Pigs. Being a carnivore, she cannot eat mushrooms, so the sanity can’t be easily controlled. You need good sanity control because some passages in the Adventure Mode require low sanity to pass, some of them require higher sanity. She gains sanity easily, when fighting mobs, however, losing sanity won’t be that easy, unless you spend some time in the darkness, maybe.

6. Willow

  • Best use – her lighter
  • Disadvantage – Insanity fires
  • Stats:  Health – 150, Hunger – 150, Sanity – 120
  • Sanity modifier: up to +10/min per nearby fire

Willow is not my best choice when it comes to Survival mode, but when it comes to Adventure mode, she can be pretty good. She spawns with her own portable light source, Willow’s Lighter. It has infinite uses and is similar to a torch. Even though it’s not as good as a Miner’s Hat, it doesn’t require any fuel, and it does spawn with Willow, so it is considered a great advantage, especially during the Darkness level. You can also cook your food on it, and therefore no need for unnecessary campfires. Her sanity control is pretty much a piece of cake since she can eat mushrooms to lower it and light fire to gain it. She is also immune to fire damage and therefore can get warm easily during winter. The only thing you should be careful about is her “insanity fires”. When Willow drops to 60 sanity and below, she will randomly light something on fire. This can cause your base to burn down. Use Willow for a fast search of The Things and moving fast from one level to another. 

5. Maxwell (*SPOILER ALERT*)

  • Best use – Codex Umbra, Shadow armor, Dark Sword
  • Disadvantage – Low Health
  • Stats:  Health – 75, Hunger – 150, Sanity – 200
  • Sanity modifier - +20/min

Okay, let’s say you finished the Adventure Mode once, obviously, your next best choice is Maxwell himself. He enters the Constant with his own armor and weapon, as well as his book, Codex Umbra, along with 4 Nightmare fuel and a purple gem. I think no one else spawns with that many items as Maxwell. He has a sanity regeneration of 20 points per minute, and the Dark Sword is one of the strongest weapons in the whole game. He is overall a very strong character. He can spawn his fellow shadows from the Codex Umbra and they can help him gather resources. The biggest disadvantage is his low health. With only 75 points, you really have to be careful not to be hit, as even one hit by a mob can be life-threatening.

4. Wickerbottom

  • Best Use – Her knowledge
  • Disadvantage – Can't sleep
  • Stats:  Health – 150, Hunger – 150, Sanity – 250

Wickerbottom is an awesome character because she doesn’t need a Science Machine to prototype items. This will come in handy in the early gameplay because you can craft various tools and armor, and even winter items. Wickerbottom’s downside is that she suffers from insomnia and therefore can’t sleep at all. So do not waste your resources for crafting tents or sleeping rolls. Her other downside is that she can’t eat spoiled food as it will drastically drain her sanity. Adventure mode should be pretty quick, so there is no need for sleeping anyways, and as you progress through the world, you will be cooking and eating food on the go. Therefore, her disadvantages are not that drastic. 

3. Wilson

  • Best Use – His Beard
  • Disadvantage – none really
  • Stats:  Health – 150, Hunger – 150, Sanity – 200

Wilson’s beard is one of the best when it comes to insulation in Winter, and since there are levels where there is mostly winter or even levels where it’s only winter all the time, Wilson is one of the best characters to use in the Adventure mode. He has no disadvantages except not having more advantages than his beard. But honestly, it’s enough for a pretty much vanilla adventure mode, with no extra excitement and no extra issues apart from the ones you already have. Using Wilson in Adventure Mode and facing Maxwell at the end is rather poetic since he is the main protagonist after all.

2. Webber

  • Best Use – can befriend spiders, can eat monster meat
  • Disadvantage – mobs hostile to spiders, are hostile to Webber too
  • Stats:  Health – 175, Hunger – 175, Sanity – 100

Webber has an appearance of a spider, and therefore, spiders are neutral towards him and can be befriended. This is very advantageous since most of the levels are full of spiders. It is also useful for farming silk for a Top Hat, or farming spider glands for health gain. Top Hat is a good Sanity boost if the Tam o’ Shanter can’t be obtained. Being a monster, he can eat monster meat, and there is a lot of that in the adventure mode. One of his disadvantages is that all the mobs who are hostile towards the spiders are also hostile to Webber. But, let’s be real, everything in Adventure Mode is out to get you, so this is not that big of a deal. Another disadvantage is his low Sanity which is pretty annoying since you will have to deal with Shadow Creatures most of the time.

1. WX78

  • Best Use – upgradable via gears, system overload
  • Disadvantage – rain damage
  • Stats:  Health – 100 to 400, Hunger – 100 to 200, Sanity – 100 to 300
  • Speed modifier – 1x to 1.5x

    WX78 is a mediocre character, if not upgraded. If you use 15 gears, WX78 will reach his maximum upgrade and will have 400 health, 200 hunger, and 300 sanity. That makes his stats the highest out of any other character, and we all know that gears are not an issue in the Adventure Mode. Of course, he can also eat them anytime he is hungry, insane or his health is low, along with the other food. He can eat even spoiled food with no downsides, however, this does not apply to food that generally lowers your stats, like Monster Meat, for example. His biggest disadvantage is his damage during rain. However, if struck by lightning, he goes into System Overload, and with that, his movement is increased by 50%, he emits light and he is immune to freezing. This makes WX78 the OG of Adventure Mode, placing him in 1st place.

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Don't Starve Tutorial - Character Guide

How to Unlock Characters in Don't Starve

Beat the Two Worlds chapter.This next theme, appearing on either the 3rd or 4th chapter, is the Two Worlds chapter. Here, the world is split between two islands: one is a lush, almost idyllic place with abundant resources and extremely long days and short nights, while the other is a rainy, swampy area full of Merms, Spiders, Tallbirds, and Tentacles, and thankfully, a normal day-night cycle. Of course, you start in the lush area but need to leave for the swampy area to progress. Normally, when the world is generated, the only way to the swamp island is a Sick Wormhole, which makes it a one-way trip, prompting the player to hoard and stockpile resources before heading to the other island.
    • Occasionally, a pair of regular Wormholes connecting the islands can spawn, or a land bridge naturally spawns between them, letting you explore and gather things in a more relaxed, thorough manner before progressing.
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Characters dont starve

Don't Starve

2013 video game developed by Klei Entertainment

2013 video game

Don't Starve
Don't Starve cover.jpg

Logo, depicting Wilson, one of the playable characters in the game

Developer(s)Klei Entertainment
Publisher(s)Klei Entertainment
Composer(s)
  • Vince de Vera
  • Jason Garner
Series
  • Don't Starve Edit this on Wikidata
Platform(s)
Release

April 23, 2013

    • Linux, Microsoft Windows, OS X
    • PlayStation 4
      • NA: January 7, 2014
      • EU: January 8, 2014
    • PlayStation Vita
      • NA: September 2, 2014
      • EU: September 3, 2014
    • Wii U
      • NA: May 28, 2015
      • EU: June 4, 2015
    • PlayStation 3
      • NA: June 23, 2015
      • EU: June 24, 2015
    • iOS
    • Xbox One
    • Android
    • Nintendo Switch
Genre(s)Survival
Mode(s)Single-player, multiplayer

Don't Starve is a survival video game developed by the Canadian indie video game developerKlei Entertainment. The game was initially released for Microsoft Windows, OS X, and Linux on April 23, 2013.[1] A PlayStation 4 port, renamed Don't Starve: Giant Edition, became available the following year (with PlayStation Vita and PlayStation 3 versions released on September 2014 and June 2015 respectively, and an Xbox One version released in August 2015).[2][3]Don't Starve for iOS, renamed Don't Starve: Pocket Edition was released on July 9, 2015.[4] An Android version was released on October 20, 2016. Downloadable content titled Reign of Giants was released on April 30, 2014, and a multiplayer expansion called Don't Starve Together became free for existing users on June 3, 2015.[5] On Steam, this game is able to be purchased with a free copy for a friend.[6] A Nintendo Switch port came out on April 12, 2018.

The game follows a scientist named Wilson who finds himself in a dark, dreary parallel world known as the Constant and must survive as long as possible. To this end, the player must keep Wilson healthy, fed, and mentally stable as he avoids a variety of surreal and supernatural enemies that will try to kill and devour him. The game's Adventure mode adds depth to the sparse plot and pits Wilson against the game's antagonist, Maxwell.

Don't Starve was Klei's first foray into the survival genre. Conceived during the height of a game industry trend of dropping players into a world with few instructions and a goal of survival, the game was influenced by Minecraft, which spearheaded this trend, as well as by filmmaker Tim Burton. The game received positive reviews from critics, commended for its original art style, music, and variety of ways for the player to die, although its high level of difficulty and implementation of permanent death were less warmly received.

Gameplay[edit]

Don't Starve is an action-adventure game with a randomly generatedopen world and elements of survival and roguelike gameplay.[7][8][9][10] Combat is handled by pointing and clicking with the mouse,[8] while other activities are controlled by the keyboard, or using the inbuilt gamepad support to play using a controller, giving it a console-like gameplay feel.[11] The goal is to survive as long as possible, and a count of the number of days the player has survived is shown onscreen. The game keeps few records of player progress besides the total number of experience points and the playable characters unlocked. Wilson is the default playable character, unlocked upon purchase of the game, but the next character, Willow, can be unlocked with 160 experience points. Woodie, the last character unlockable with experience, requires the game's limit of 1,600.[8][12] The player earns 20 experience points each in-game day and receives them after dying. As is common among roguelikes, death is permanent, barring the use of several rare or expensive items like the Meat Effigy, TouchStone, and Life-Giving Amulet.[12]

The game relies on a day/night cycle that causes meaningful fluctuations in gameplay style. During the day, the player spends most of their time exploring the world: gathering food, firewood, and other resources, discovering crafting recipes to combine available items, and avoiding enemies. With nightfall comes dangerous monsters and an invisible menace, Charlie, who attacks the player when the screen is dark. A player must have a light source or night vision to prevent Charlie from attacking.[9] Crafting from recipes allows the player to build shelter, weapons, and tools like axes.[10] Players can forage and farm plants as well as hunt animals for sustenance, with several characters having dietary perks or restrictions.[12] Food can spoil, however, so the player cannot keep it for too long. Eating spoiled food results in a loss of health, sanity, and an increase in hunger.[13] Each in-game day takes 8 minutes of real time.[10]

Wolfgang, an unlockable character, runs from a cadre of spiderqueens and their young at dusk.

Death can occur in a variety of ways. The player has three gauges displayed on the game's head-up display, which respectively track hunger, health, and sanity. Hunger worsens by default, being replenished with food. Sanity decreases during the dusk and night or as a result of specific unpleasant actions, such as robbing graves or fighting monsters; it can be replenished through mentally stimulating activities, such as sleeping, picking flowers, and wearing fashionable clothing. When hunger gets too low, it begins to chip away at health, which will eventually result in the player's death. A large variety of creatures can attack the player,[12] including giant one-eyed birds, tree monsters, tentacles whose owners are not shown,[8] and even small, weak frogs that will nonetheless try to accost the player and steal from them.[9] Additionally, at low enough sanity, figments of the character's imagination become corporeal and able to attack the player. Some creatures, such as pig-like creatures often found in tribes, begin as neutral to the player (excluding the Reign of Giants character Webber), but the player's actions may lead them to be allies or hostile foes.

The bulk of the game is played in Sandbox Mode, but there is a second mode, Adventure, which the player can access by finding a landmark called Maxwell's Door. Adventure serves as the game's campaign, consisting of five levels that pit the player against Maxwell, the antagonist of Don't Starve. The player loses all items and recipes upon entering, and can only pick four[further explanation needed] to keep upon completion of each chapter. Death or the end of the five sections returns the player intact to Sandbox Mode.[12]

Plot[edit]

Characters[edit]

Wilson, a gentleman scientist, is the protagonist of Don't Starve. While Wilson has no special abilities beyond growth of "a magnificent beard",[14] which slows the speed of freezing in winter and accelerates overheating in summer, other playable characters do: Willow, a firestarter, has a unique lighter[clarification needed] and is immune to fire damage, but will start spreadable fires on the ground when she has low sanity.[15] A girl named Wendy receives visits from her deceased twin sister Abigail when summoned.[16] The strongman, Wolfgang, has high health and significant offensive capabilities that grow better the more his hunger meter is full, but he starves faster and loses more sanity when near danger.[17] WX-78 is an android who nonetheless needs to eat, sleep, and stay mentally stimulated, but does not become ill from spoiled food, can increase their maximum health, hunger, and sanity with gears (reset to the original maximum after dying and respawning; the corpse leaves behind a portion of the used ones), and takes damage from rain (which causes sparks bright enough to ward off Charlie). Being made of conductible material, WX-78 also attracts lightning that surrounds them by a glow that gradually dies down as time passes and refills their health, but also lowers their sanity.[18] Wes is a mime with fast depleting hunger and low damage. His maximum health and hunger are lower than most characters and he cannot talk, making him unable to warn the player of status ailments or incoming enemy waves. His sole merit is the unique ability to make balloons (which can act as diversions). Other characters include Wickerbottom, an insomniac witch writer and librarian who doesn't require a science machine to craft many items because of her advanced intellect and who takes greater penalties from spoiled food; and Woodie, a Canadian lumberjack accompanied by a talking axe named Lucy and who has the dark secret that he turns into a werebeaver under the full moon.

The game's antagonist is Maxwell. Maxwell is described as a puppet master who is dapper and frail in stature.[19] He is part-demon and transforms incrementally as his anger at the player increases over the five chapters of Adventure.[20] He is the final unlockable character, obtained after completion of the story rather than with experience points. The character version of Maxwell starts with a Dark Sword, Night Armor, Purple Gem, 4 Nightmare Fuel and the Codex Umbra, a book that when activated uses 2 nightmare fuel, depletes 15 health, lowers maximum sanity by 55, and spawns a shadow clone of himself that aids him in battle, mining, and wood chopping. Shadow Puppets have 75 health and deal 40 damage with each attack. When they die, they disappear and return Maxwell's lost maximum of sanity. A maximum of 3 puppets can be spawned at once, and each will disappear 2.5 days after it is spawned if it doesn't die earlier. The secondary antagonist in all games, and the primary antagonist of the multiplayer sequel § Don't Starve Together (DST), is Maxwell's old magic assistant Charlie, the Night Monster. Charlie's sister, Winona, is unique to DST; so far, she is the only other character to know the true identity of the Night Monster (and the only one theoretically able to survive two hits from her, at base health).

Story[edit]

The game opens with Maxwell snidely commenting on the player's gaunt appearance and includes little further story.[8][21] The game's setup is told further through its trailer: on a dark and stormy night, Wilson appears to be getting nowhere in a chemistry experiment until he is startled by his radio speaking to him. It reveals that it has noticed his trouble and has secret knowledge for him. When he eagerly agrees, a flurry of equations and diagrams encircle him and fill his head. Using white rats, a typewriter, and his blood among other tools and materials, Wilson creates a giant machine. The radio commends his work and tells him to pull the machine's switch. He hesitates, but at the radio's insistence, he does so. The machine rattles violently, and a pair of ghostly arms whisk him into a different world while an apparition of Maxwell cackles.[22]

During the Adventure mode, at the start of each chapter, Maxwell appears and comments. At first, he seems impressed at the player's hardiness;[23][24] he then becomes irritated and urges the player to turn back.[25] He offers the player a truce but, upon its decline, becomes enraged.[20]

At the end of Adventure mode, the player reaches an island called Maxwell's Island with a hall belonging to Maxwell on it. The player finds Maxwell trapped in a throne encircled by short stone pillars. The player is at first unable to free him[26] but finds a keyhole[27] and a key nearby.[28] The player sets Maxwell free, but he turns into a skeleton and disintegrates as he stands up. The ghostly arms from the trailer then grab the player and ensnare him in the throne. An epilogue implies that the player will take on a villainous role similar to Maxwell's using newfound powers given by the throne but will nonetheless be trapped forever.[29]

Development[edit]

Conception and design[edit]

Don't Starve was developed and published by indie studio Klei Entertainment. The game began development as part of a 48-hour game jam in 2010. The team liked the idea but shelved it until two years later, when they had the time to flesh it out.[30] Full development commenced in 2012, while Klei was nearing the end of the development process of Mark of the Ninja.[31] This was during the heat of an industry trend of creating games in which players are dropped into a world with few instructions and a goal of survival. The torch of this movement was held by the 2011 sandbox game Minecraft. Member Kevin Forbes stated in an interview that Minecraft was one of the team's biggest influences, particularly its exploration elements.[31] However, as the game was conceived as a "weird experiment",[32] the team's main goal was to innovate in terms of gameplay and aesthetics, specifically by adding a layer of emphasis on characterization and themes. Another influence was the 2005 Nintendo DS title Lost in Blue, which contains similar supernatural elements and a day/night cycle.[31]

The game's dark and supernatural yet cartoonish art style was influenced by the work of filmmaker Tim Burton,[31] to which it has been frequently compared,[9][10] and by writers Edward Gorey and H.P. Lovecraft. Forbes noted the team's ambition of creating something "dark and creepy." After conception of the basic game setup, Forbes penned a backstory influenced by steampunk and horror, and lead creative director Jeff Agala added comic strip-like art elements.[31] To further the game's atmosphere of loneliness and directionlessness, Klei decided firmly against multiplayer gameplay.[citation needed] However, in December 2014, after numerous requests, Klei finally released the multiplayer version of the game titled "Don't Starve Together" on Steam Early Access after an initial closed beta release.

Development was marked by a few changes to the game's formula that would be reverted. Most notably, at one point during development, Klei wanted to add quests to the existing open gameplay. Klei shelved this idea when they realized that "having external goals is extremely counter to what is fun about the game." Nevertheless, Klei co-founder Jamie Cheng has emphasized that Klei values the freedom to try different approaches that being tied to a major publisher would not afford them.[30]

Cheng related in an interview that Don't Starve's development taught Klei a considerable amount about the nature of the emergent gameplay that was endemic to its open and random world;[32] Klei tries to experiment with a new genre with each project and prefers not to create sequels to any of its games.[7][13] These lessons would later be used to balance the mechanics of Klei's upcoming project Invisible, Inc.[32]

Releases and updates[edit]

Klei employees argued at length about whether to release Don't Starve as a free-to-play game. Forbes stated that he "wouldn't rule it out as a business model" but that the team was not ready to make such a decision.[31] It was, however, free in the early days of beta testing.[30]

Don't Starve was released in beta form in 2012, a move that Klei decided on to find out "what aspects of the game players are really responding to, and [nip] usability issues in the bud."[31] Klei's Cory Rollins has stated that he finds that most developers' beta periods simply serve as an early release of the game and result in few glitches being fixed, and wanted to make more use of the strategy.[13] Added benefits the team discovered during beta testing were that it forced them to make important decisions about the game's upcoming release well in advance, and that it solidified a player base.[31] In addition, Klei added the ability for food to spoil during this time, inspired by a forum thread about such possibilities.[13] Cheng found Don't Starve to have "ended up a way better game because of the community."[31] It spent a few months in beta testing, and Klei continued to give updates for months after its release.[12]

In June 2013, shortly after the game's main release, a PlayStation 4 version was announced; it would not be released until January of the following year.[33] In a January 2014 interview, Rollins mentioned internal discussions of creating a PlayStation Vita version of Don't Starve, citing massive community interest in playing it on the PlayStation 4 remotely. An iOS edition[34] was released in July 2014. The company is also considering other mobile phone adaptations,[7] as well as a potential sequel,[13] but is not prioritizing them.[7]

Don't Starve Mega Pack[edit]

On September 13, 2016, a Don't Starve-related bundle titled Don't Starve Mega Pack was released for PlayStation 4 including Don’t Starve: Console Edition, Don't Starve: Shipwrecked Console Edition, Don’t Starve: Reign of Giants Console Edition (DLC), Don’t Starve Together: Console Edition, and autumn PS4 Themes.[35] On April 20, 2018, the bundle was also released for Microsoft Store.[36] A Don't Starve MEGA PACK PLUS that contained Don't Starve, Don't Starve: Reign of Giants Edition, Don't Starve Together, Don't Starve: Shipwrecked and Don't Starve: Hamlet was also released on Steam.[37]

Don't Starve: Reign of Giants[edit]

Don't Starve: Reign of Giants, the game's first paid downloadable content expansion, was announced on January 18, 2014. Three cryptic teasers were released, each named after a season of the year. The first, "Fall", shows a badger-like creature, while "Winter" adds an unlockable arachnid character named Webber and "Spring" a furry leg accompanied by a hatching egg.[38] The expansion was made available as early access on April 2 and was released on May 1. It contains new items, characters, and environments.[39]

Don't Starve Together[edit]

On May 7, 2014, Klei announced that a free multiplayer expansion, Don't Starve Together, would be coming later that year.[40] As they had initially decided not to create multiplayer, Klei clarified on their forums that they originally had not been "confident that it would actually work both in concept and implementation" but had changed their minds in response to popular demand and bringing in new help.[41]

Don't Starve Together made its debut on Steam's Early Access program on December 15, 2014. It supports up to six players at a time, who can be either existing friends or strangers and can play in public or private games. The expansion contains most, if not all, features of the single-player game, but with ongoing balance patches being made for multiplayer.[41] The game was released out of early access on April 21, 2016. If the game is purchased, by itself, two copies are given: one for the purchaser, and one stored as a gift for a friend.

Presently, this is an altogether separate game from Don't Starve itself: like the single-player game and some of its associated DLC, DST boasts some unique characters of its own (thus far, Winona, Wortox, Wurt, and Walter); however, the DLC for Don't Starve is not compatible with its multi-player counterpart, and vice versa, although some of the NPCs included in the Don't Starve DLC do appear in DST.[citation needed] Additionally, the DLC for this game is predominantly character skins[42][non-primary source needed] that could be acquired by other means as well, like acquiring enough spools (an in-game currency used to purchase certain clothes) to build them.

Don't Starve: Giant Edition[edit]

A PlayStation Vita port of Don't Starve titled Don't Starve: Giant Edition was announced on August 25, 2014 and was released on September 2, 2014 in North America, and September 3, 2014 in Europe.[43] This was also announced to be released for the Wii U via the Nintendo eShop on March 4, 2015.[44] Wii U Specific Features: Enjoy Off-TV Mode! Use companion map via the Wii U GamePad to navigate around the world "Reign of Giants" DLC available at launch.[45]Giant Edition was released in North America on May 28, 2015 and in Europe on June 4, 2015.[46] A PlayStation 3 port was developed by Abstraction Games and released in North America on June 23, 2015, as well as in Europe on June 24, 2015. An Xbox One version was released on August 26, 2015.[2]

Don't Starve: Shipwrecked[edit]

Don't Starve: Shipwrecked, co-developed by Super Time Force studio Capybara Games, was released on PC on the first day of December 2015 in early access.[47] This expansion includes 4 new characters, new biomes, new creatures, and new seasonal effects. These Characters include Walani a surfer chick, Warly a professional chef, Wilbur the monkey King, and Woodlegs the pirate captain. [48][49]

Don't Starve: Pocket Edition[edit]

Don't Starve: Pocket Edition was released on July 9, 2015,[4] for iOS and includes the Reign of Giants DLC.[50] The Android version was officially released on October 20, 2016.

Don't Starve: Hamlet[edit]

Don't Starve: Hamlet was announced on September 13, 2017 and an Early Access version was released on November 8, 2018. On May 15, 2019 the DLC left Early Access.[51]

Reception[edit]

Reception

Don't Starve received "generally favorable" reviews, according to video game review aggregatorMetacritic.[53] The game sold one million copies by the end of 2013.[64]Don't Starve was a finalist for the grand prize and "Excellence in Design" subcategory at the 2014 Independent Games Festival awards ceremony. It also received honorable mentions for "Excellence in Visual Art" and "Excellence in Audio."[65]

The game's art style was critically acclaimed. Summarizing that the "distinct art style and atmosphere set a cool vibe," GameSpot's Nathan Meunier commended the atmosphere and visual design.[8] Marty Sliva of IGN claimed an "immense appreciation for the paper-cutout graphical style and whimsical presentation", going on to praise the threatening qualities bestowed upon mundane objects by the "gothic-inspired look."[9]Game Informer writer Jeff Marchiafava stated that "the cartoony art style makes exploring your massive, randomized world a joy."[11] Writing for the newspaper Toronto Sun, Steve Tilley called the art "whimsical and wonderful" and the presentation in general "captivating."[62] Reviewing the PlayStation 4 version specifically, Jordan Devore of Destructoid said that it looked and played very well on the console, though he did note some pixelation effects when the screen zooms in on the inventory. He also found that the gamepad controls, while less efficient than a keyboard, were similarly enjoyable.[66]

The music was generally well received. Sliva compared it to carnival music and called it "immediately catchy" though lacking in variation.[9] Giancarlo Saldana of GamesRadar called it "eerie [yet] calming" and praised its role in complementing the simultaneously lonesome and dangerous world.[59]

Critics universally acknowledged but gave mixed opinions on the game's high level of difficulty. This sentiment was captured by Sliva's comment that "Don't Starve will never, ever hold your hand, and I both love it and hate it for that." For example, he felt some of his deaths were unfairly caused by the game's camera system obscuring needed objects.[9] Meunier stated that "survival doesn't come easy, but there's an undeniable thrill to the challenge," but also placed the high difficulty in his list of the game's cons.[8] Leon Hurley of Official PlayStation Magazine claimed that "learning is half the fun and even the smallest victory makes you feel like you’re winning with a capital FU."[61] Reviewers also felt that players' levels of satisfaction would depend heavily on their levels of commitment to survival.[10][11][59]

The lack of a permanent saving mechanic and permanence of death were criticized. Marchiafava, while normally a fan of permadeath in games, found it problematic in Don't Starve because, unlike other games such as The Binding of Isaac and Spelunky, Don't Starve is much longer and so death felt like more of a loss.[11] Meunier noted that the novelty and thrills of each new run wear off somewhat "when you're stuck tackling the same menial tasks over and over again to regain lost ground."[8] Sliva expressed disappointment at being given "nearly no recognition from Don't Starve itself" upon being killed by a frog, and reported being bored for roughly 30 minutes at the overly familiar starts of later playthroughs.[9] Brown thought similarly, also calling the early game in particular "a bit dull."[10] Saldana, however, reasoned that "you at least gain some knowledge of how things work" and would make incremental, enjoyable progress.[59]

The variety of unusual, numerous, and frequently placed ways for the player to die were singled out for praise. Focusing on the harm caused by subzero temperatures during winter, Meunier found that "these interesting wrinkles add depth and additional difficulty to the already challenging survival mechanics at play."[8] Jessica Conditt of Joystiq praised the high number of ways to die and the game's efficient, easy-to-understand display of the player's health, hunger, and mental stability.[12] Saldana noted that the unfamiliarity of some monster designs would help to keep the player wary.[59]

The Pocket Edition was nominated for "Adventure Game" at the 2019 Webby Awards.[67]

See also[edit]

References[edit]

  1. ^"Don't Starve on Steam". store.steampowered.com. Retrieved 2016-06-16.
  2. ^ ab"Don't Starve: Giant Edition". store.xbox.com. Retrieved 2016-06-16.
  3. ^"Don't Starve: Giant Edition". Metacritic. Retrieved 2016-06-16.
  4. ^ ab"Don't Starve: Pocket Edition". Metacritic. Retrieved 2016-06-16.
  5. ^"Don't Starve Together now free for existing Don't Starve owners". PC Gamer. 4 June 2015.
  6. ^"Don't Starve Together on Steam". store.steampowered.com. Retrieved 2019-05-17.
  7. ^ abcdEdge Staff (January 20, 2014). "Don't Starve breaks one million players as Klei looks to Vita, iOS and new projects". Edge. Archived from the original on February 21, 2015. Retrieved January 30, 2014.
  8. ^ abcdefghijMeunier, Nathan. "Don't Starve Review". GameSpot. Retrieved January 29, 2014.
  9. ^ abcdefghiSliva, Marty (May 1, 2013). "Don't Starve Review". IGN. Retrieved January 29, 2014.
  10. ^ abcdefgBrown, Fraser (April 29, 2013). "Review: Don't Starve". Destructoid. Retrieved January 29, 2014.
  11. ^ abcdeMarchiafava, Jeff (April 26, 2013). "Dont Starve: A Life-And-Death Struggle In Need Of A Point". Game Informer. Retrieved January 29, 2014.
  12. ^ abcdefghConditt, Jessica (May 24, 2013). "Don't Starve review: Leave the light on". Joystiq. Retrieved May 24, 2013.
  13. ^ abcdeDonato, Joe (March 24, 2013). "PAX East 2013: Don't Starve interview details continued support and collaborative development". GameZone. Retrieved February 20, 2014.
  14. ^Klei Entertainment. Don't Starve.
  15. ^Klei Entertainment. Don't Starve.
  16. ^Klei Entertainment. Don't Starve.
  17. ^Klei Entertainment. Don't Starve.
  18. ^Klei Entertainment. Don't Starve.
  19. ^Klei Entertainment. Don't Starve.
  20. ^ abKlei Entertainment. Don't Starve.
  21. ^Klei Entertainment. Don't Starve.
  22. ^Don't Starve – Origin Trailer (YouTube). GameSpot (user GameSpotTrailers). 2013. Retrieved January 31, 2014.
  23. ^Klei Entertainment. Don't Starve.
  24. ^Klei Entertainment. Don't Starve.
  25. ^Klei Entertainment. Don't Starve.
  26. ^Klei Entertainment. Don't Starve.
  27. ^Klei Entertainment. Don't Starve.
  28. ^Klei Entertainment. Don't Starve.
  29. ^Klei Entertainment. Don't Starve.
  30. ^ abcWeber, Rachel (January 24, 2013). "Don't Starve: Klei's grand experiment". GamesIndustry. Retrieved February 20, 2014.
  31. ^ abcdefghiRose, Mike (September 3, 2012). "Don't Starve: A Tim Burton Take on Minecraft". Gamasutra. Retrieved January 30, 2014.
  32. ^ abcGrayson, Nathan (July 2, 2013). "Don't Starve Dev On Its 'Espionage XCOM' Incognita". Rock Paper Shotgun. Retrieved January 30, 2014.
  33. ^Cheng, Jamie (June 10, 2013). "Don't Starve on PS4". PlayStation Blog. Retrieved June 11, 2013.
  34. ^"iOS version".
  35. ^"Don't Starve Mega Pack". PlayStation™Store. Retrieved 2019-07-21.
  36. ^"Don't Starve Mega Pack kaufen – Microsoft Store de-DE". Microsoft Store (in German). Retrieved 2019-07-21.
  37. ^"Don't Starve MEGA PACK PLUS on Steam". store.steampowered.com. Retrieved 2019-07-21.
  38. ^Senior, Tom (February 18, 2014). "Don't Starve's Reign Of Giants DLC gets diminutive new teaser". PC Gamer. Retrieved February 20, 2014.
  39. ^Sliwinski, Alexander (May 1, 2014). "Don't Starve: Reign of Giants officially out now on PC". Joystiq. Retrieved April 30, 2014.
  40. ^"Don't Starve Together - Multiplayer Officially Coming Summer 2014". Klei Entertainment. May 7, 2014. Retrieved May 8, 2014.
  41. ^ ab"Don't Starve Together -- Multiplayer Officially Coming Summer 2014". Klei Entertainment. May 7, 2014. Retrieved May 8, 2014.
  42. ^"Steam DLC Page: Don't Starve Together". store.steampowered.com. Retrieved 2019-05-17.
  43. ^Blake, Vikki (August 25, 2014). "Don't Starve Coming to PlayStation Vita Next Month". IGN. Retrieved August 26, 2014.
  44. ^"Nintendo eShop - Don't Starve: Giant Edition for Wii U". Nintendo. March 4, 2015. Retrieved March 4, 2015.
  45. ^"Don't Starve: Giant Edition screenshots, fact sheet". Nintendo Everything. March 4, 2015. Retrieved March 9, 2015.
  46. ^Farokhmanesh, Megan (May 21, 2015). "Don't Starve: Giant Edition is heading to Wii U next week". Polygon. Retrieved May 21, 2015.
  47. ^"Don't Starve: Shipwrecked". Klei Entertainment. Dec 1, 2015. Retrieved December 1, 2015.
  48. ^"Players Take to the Sea in Don't Starve's Shipwrecked Expansion". July 31, 2015. Retrieved August 3, 2015.
  49. ^"Don't Starve: Shipwrecked Announcement". July 31, 2015. Retrieved August 3, 2015.
  50. ^"Don't Starve: Pocket Edition - Die Slowly from the Comfort of Your Couch". Gamezebo. 2015-07-10. Retrieved 2016-06-16.
  51. ^Brown, Fraser (May 15, 2019). "Don't Starve: Hamlet has left Steam Early Access". PCGamer.
  52. ^"Don't Starve: Giant Edition for Xbox One". GameRankings. CBS Interactive. Retrieved August 25, 2018.
  53. ^ ab"Don't Starve for PC Reviews". Metacritic. CBS Interactive. Retrieved June 4, 2013.
  54. ^"Don't Starve: Console Edition for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
  55. ^"Don't Starve: Giant Edition for Wii U Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
  56. ^"Don't Starve: Pocket Edition for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
  57. ^"Don't Starve: Nintendo Switch Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
  58. ^"Don't Starve: Mega Pack for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved August 25, 2018.
  59. ^ abcdeSaldana, Giancarlo (January 21, 2014). "Don't Starve review". GamesRadar. Retrieved January 29, 2014.
  60. ^Sliva, Marty (January 13, 2014). "Don't Starve PS4 Review". IGN. Retrieved February 19, 2014.
  61. ^ abHurley, Leon (January 14, 2014). "Don't Starve PS4 review – The title is the only help you'll get". Archived from the original on February 17, 2014. Retrieved February 19, 2014.
  62. ^ abTilley, Steve (May 16, 2013). "'Don't Starve' is an acquired taste". Toronto Sun. Retrieved January 29, 2014.
  63. ^Lazarides, Tasos (July 17, 2015). "'Don't Starve' Review – A Masterpiece of Horror, Humor, and Hunger". TouchArcade. Retrieved August 25, 2018.
  64. ^Wawro, Alex (January 21, 2014). "Klei sold more than a million copies of Don't Starve in 2013". Gamasutra. Retrieved January 22, 2014.
  65. ^Makuch, Eddie (January 7, 2014). "Independent Games Festival awards finalists revealed". GameSpot. Retrieved January 31, 2014.
  66. ^Devore, Jordan (January 8, 2014). "Even without Plus, Don't Starve is worth playing on PS4". Destructoid. Retrieved February 19, 2014.
  67. ^"2019 Winners". The Webby Awards. April 23, 2019. Retrieved April 24, 2019.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Don%27t_Starve
Absurdly OP Character Combos in Don't Starve Together

Don’t Starve Together Tier List

Don’t Starve together is the second part of the Don’t Starve game which was released in 2016. This is a multiplayer adventure survival video game. Some new characters, features and enemies have been introduced in this part of the game. For example, if the character of any other player dies he will live again in the shape of a ghost. The game is presented in a dark kind of world, there is darkness everywhere.

You have to fight for your survival and explore this dark world. Collect the items that you find during the exploration and make new weapons and equipment with the help of these items. This would be very important for your survival. In addition to this you also have to find something to eat and drink because this is the basic necessity to stay alive. There are many dangerous monsters and animals out there, to deal with.

You have to protect yourself from them and do your best for survival. You can play the Don’t Starve together game online with your friends or other players all over the globe. Don’t Starve together game is available to play on PlayStation, Xbox and Nintendo switch.

The characters of Don’t Starve together game are categorized into four categories.

The most highlighted characters in group S are Wolfgang and WX-78. They are the best of the best, very easy to control and great team players. The leading heroes in the group A are Webber and Maxwell. These heroes will provide a real boost to your team.

The most prominent characters in group B are Woodie and Wilson. They are good characters, you can pick them up. The top heroes in group F are Wes and Willow. Players all around the world hesitate to pick these characters.

Tier S

Tier A

CharacterHealthHungerSanityTier
Webber175175100A
Maxwell75150200A
Wigfrid200120120A

Tier B

CharacterHealthHungerSanityTier
Woodie150150200B
Wilson150150200B
Winona150150200B
Wendy150150200B

Tier F

CharacterHealthHungerSanityTier
Wes113113150F
Willow150150120F

Wolfgang:

Wolfgang is a male hero who can attain a higher HP as compared to some other characters. The damage depends on his hunger, the more Wolfgang is hungry, the more damage he will cause. But when his hunger is low, he will deal less damage comparatively and will move a little slower. The special ability of Wolfgang is called Mightiness that allows him to move rapidly. Wolfgang will upgrade as you progress in the game, he will transform his body and will become a muscular hero in his mighty form. In this from, he will deal massive damage to the opponents. 

WX-78:

WX-78 is one of the earliest characters in the Don’t Starve Together game. The gears of WX-78 are considered very useful in the ruins situations and he is simply the best character for these kinds of situations. He also possesses the ability to heal. The special power of WX-78 is known as System Overload, this power gives him immunity from freezing and increases his moving speed. Additionally, this power also generated the light energy to damage the opponents. WX-78 can upgrade his healing ability, health and hunger when needed. 

Wickerbottom:

Wickerbottom is known as the best character in the entire game. The special ability of Wickerbottom is called Books, she crafts different magic books using different ingredients. These magic books play a very important role in the game. Wickerbottom can force the plant fields to grow faster or she can also spawn some birds by just reading the magic books. There are also some other functions which can be performed by reading. Wickerbottom is not able to deal massive amounts of physical damage but her Book ability makes her a very great utility character. Wickerbottom also possesses the ability to restore her sanity, hunger and health.

More Tier List

Sours: https://gameskeys.net/dont-starve-together-tier-list/

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