Ff14 ninja macros

Ff14 ninja macros DEFAULT

Katella's Corner

Work in Progress – This is mostly going to start out with the macros I myself use, then go from there.

Table of Contents – Job Specific Context Sensitive Macro Examples

Archer & Bard

For Bard Macros I tend to use a different style of macro than I usually do.  Its in the interest of keeping up dps and always using the most optimal action once its available. In this macro style I list multiple actions in the same macro, but I only expect a single action to go off each time I press it. The skills are purposely listed out in a certain order  so that if my preferred action is available, that it is used first.

My Single Buff Macro looks like: 

/micon “Raging Strikes”
/ac “Raging Strikes” <me>
/ac “Hawk’s Eye” <me>
/ac “Blood for Blood” <me>
/ac “Internal Release” <me>
/ac “Barrage” <me>

The first skills I always use right after throwing on a few buffs is: Straight Shot > Venomous Bit > Windbite.

Once those are all applied I use a standardized macro that just uses the first skill available.  I spam this macro until either some buffs need to be reapplied, Straight Shot procs, or the damage over time shots (Venomous Bite & Windbite) need to be reapplied.

That standard “spam” macro is as follows:

/micon “Heavy Shot”
/ac “Misery’s End” <t>
/ac “Bloodletter” <t>
/ac “Heavy Shot” <t>

Also I use the following Silence Macro:

/micon “Blunt Arrow”
/ac “Blunt Arrow” <t>
/p  Silence <t>  <Just used it> <se.9>

Its kind of odd how I have my hotbar.  I have 5 most used macros and skills, then most all of the other actions on the skillbar are set up to show me what action will actually be used by the macro listed above it.

Conjurer & Whitemage

Since 2.2’s patch notes, the first thing I did was create a Protect macro that has a party sort command with it.

/micon “Protect”
/ac “Protect” <me>

On my whitemage, most of my macros have more to do with targeting quickness. Cures – I don’t tend to macro, as its just as quick to really utilize the party list to pick your party target. While I’d love to macro full party stoneskin for the beginning of the fight, I don’t – mostly because people don’t tend to wait around and people aren’t always “out of cut-scene” when their turn comes up in the macro’s rotation.. so I just manually do it.  Also personally, I don’t tend to trust mouse over macros because they seem to be flaky in my opinion.
Ironically enough, the things I macro most often on whitemage is notifications or offensive spells. Offensive spells – I do this so that I can help occasionally with dps, but so that I don’t have to actually switch the target off of whoever is needing their health watched. In reality, I shouldn’t be attacking things that my target is not. That said, I configure my macros so that it doesn’t matter if I’m casting on my target’s target, or my own. I can switch targets if I want. It makes it all very flexible.

Just using Aero as an example, but most of my damage spells are set up in macros like this:

/micon “Aero”
/ac “Aero” <tt>
/ac “Aero” <t>

This allows me to have one macro that works regardless of wither I’m targeting the mob, or wanting to stay locked onto the target I’m healing.

If you do like mouse overs – it would look something like this:

/micon “Cure”
/ac “Cure” <tt>
/ac “Cure” <t>
/ac “Cure” <mo>

Sometimes I just want the party to know what is being done.. The couple I use most often are the following:

/micon “Raise”
/ac “Raise” <t>
/ac “Resurrection” <t>
/p Casting <Raise> on <t>! Please be careful!

**Note I included a line in the above so that I can use this same macro to either use Raise or Resurrection. Its positioned in the same spot on all my hotbars that has it as an option.

Arcanist & Scholar

On my scholar, again my macros are centered around quick targeting, as well as getting my fairy to be a little more useful. Since creating these macros, I tend to leave my fairy in “Obey” a lot more often, and its been really nice being able to have access to the fairy’s buffs (on their own cooldown) when I want, or when I think they’d be useful. Because of this I’ve created a macro that automatically puts them in the stance I want upon being summoned. (Note: My preference is for Selene to be on Sic, but obviously you can adjust this however you want.)

For Eos:

/micon “Summon”
/ac “Summon” <me>
/pac “Obey”

Or for Selene:

/micon “Summon II”
/ac “Summon” <me>
/pac “Sic”

Advanced Summon w/ Hotbar adjustments

/micon “Summon”
/ac “Summon” <me>
/hotbar action “Physick” 3 1
/hotbar pet “Embrace” “Eos” 3 2
/petaction “Obey” <me>

NOTE: “3” in the example above denotes hotbar #. “1” & “2” in the example above denotes which slot on that hotbar to place it.

When removing a debuff, I often have to decide if its better to heal first, or remove the buff. Thanks to the forum posts, someone there had mentioned that they just have their fairy heal at the same time… Brilliant!  Here is a macro that makes that happen (If your fairy is set to Obey).

/micon “Leeches”
/ac “Leeches” <t>
/pac “Embrace” <t>

Again I don’t like to fumble through targeting if I don’t have to, so all my Damage over Time skills and other offensive spells are set up much like my whitemage offensive spells.

/micon “Bio II”
/ac “Bio II” <tt>
/ac “Bio II” <t>

Generally when I’m using Succor, Its after widespread damage. I have a macro that gives a little extra healing effort in those cases. It looks like this:  (again only works if pet is in Obey status”

/micon “Succor”
/ac “Succor” <me>
/pac “Whispering Dawn” <me>

Sometimes its just nice to have the added boost to both you and your pet’s healing. For that I have this macro

/micon “Rouse”
/ac “Rouse” <me> <wait.2>
/pac “Fey Illumination” <me>

Arcanist & Summoner

Gladiator & Paladin

/micon “attack1”    (line needs testing)
/mk attack

Work In Progress – I’m trying to remember the proper syntax for line one for it to show the attack1 icon.. I’ll mess with it more.

I’m told that line 2 works by simply assigning whatever the next currently unassigned attack number would be. This could free up some space on your hotbar if you currently had each one listed.

Marauder & Warrior

Lancer & Dragoon

Pugilist & Monk

Thamaturge & Blackmage

Disclaimer: So far I haven’t played this class/job all that much, but here are some that are useful.

/micon “Aetherial Manipulation”
/ac “Aetherial Manipulation” <t>

This would require you to target the person you want to be brought to first, then click this macro.  Not too much functionality, since this is basically what the skill icon itself would require as well, but I showed it here just to make the next macro thought make sense.

Lets say you feel comfortable to always be taken to wherever the person listed third in your party list would be. (Most cases, Off tank or Healer). In that case you could replace the < t > with the party number. Example as follows:

/micon “Aetherial Manipulation”
/ac “Aetherial Manipulation” <3>

Flare Macro:

/macroicon “Flare”
/ac “Swiftcast” <me>
/ac “Flare” <t>
/ac “Convert” <me>

Rogue & Ninja

/macroicon “Fuma Shuriken”
/ac “Ten” <wait.1>
/ac “Ninjutsu” <t>
/macroicon “Raiton”
/ac “Ten” <wait.1>
/ac “Chi” <wait.1>
/ac “Ninjutsu” <t>
/macroicon “Katon”
/ac “Chi” <wait.1>
/ac “Ten” <wait.1>
/ac “Ninjutsu” <t>
/macroicon “Suiton”
/ac “Ten” <wait.1>
/ac “Chi” <wait.1>
/ac “Jin” <wait.1>
/ac “Ninjutsu” <t>
/macroicon “Doton”
/ac “Ten” <wait.1>
/ac “Jin” <wait.1>
/ac “Chi” <wait.1>
/ac “Ninjutsu” <t>
/macroicon “Huton”
/ac “Jin” <wait.1>
/ac “Chi” <wait.1>
/ac “Ten” <wait.1>
/ac “Ninjutsu” <t>

Like this:


Sours: https://katella.wordpress.com/role-specific-macros/



Flawless Copy-Paste Ninjutsu Macros


Made this as all the other macros I found were missing one crucial step and the macro would often fail: /macrolock

/macroicon "Fuma Shuriken"
/ac "Ten" <wait.1>
/ac "Ninjutsu" <t>

/macroicon "Katon"
/ac "Chi" <wait.1>
/ac "Ten" <wait.1>
/ac "Ninjutsu" <t>

/macroicon "Raiton"
/ac "Ten" <wait.1>
/ac "Chi" <wait.1>
/ac "Ninjutsu" <t>

/macroicon "Hyoton"
/ac "Ten" <wait.1>
/ac "Jin" <wait.1>
/ac "Ninjutsu" <t>

/macroicon "Huton"
/ac "Jin" <wait.1>
/ac "Chi" <wait.1>
/ac "Ten" <wait.1>
/ac "Ninjutsu" <me>

/macroicon "Doton"
/ac "Ten" <wait.1>
/ac "Jin" <wait.1>
/ac "Chi" <wait.1>
/ac "Ninjutsu"

/macroicon "Suiton"
/ac "Ten" <wait.1>
/ac "Chi" <wait.1>
/ac "Jin" <wait.1>
/ac "Ninjutsu" <t>

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Putting the Ninjutsu in a macro is a bad idea. The reason being that the minimum /wait (or <wait>) time is 1 second, while the Mudras have a cooldown of only .5 seconds. Macros will make the Ninjutsu take twice the time of just pressing the buttons yourself.

I agree with you on that, but some want to deal with it in macros instead. Its not that much longer really.

It's better to have a slower macro than to screw up or forget the combo.

It's not worth it ever :/ Not for how much time you lose in rotation to let the game slow it down even more then it already does. The combinations aren't hard to remember either since the only thing with any control on what you get is the last mudra to go off.

Really the only reason to suffer the damage loss from a macro is if you can't get the game to ever stop lagging.

Using a macro for Ninjutsus you're basically wasting an entire gcd. Which is very bad for long fights. The best way to learn them is by doing them yourself not by using macros. And frankly if you'd rather use macros than learn your Ninjutsus, you really shouldn't be playing Ninja.

You can even order your Mudras in such a way that Huton and Suiton (your main 3-part Ninjutsus for single target damage) are both literally just hitting 3 buttons right next to each other in order, one forward and one backwards. With that order Raiton and Katon are also hitting two Mudras in order, and Doton is pretty simple as well.

^ This.

I've got my Mudras bound to Shift+3,4,5. 5-4-3 is Huton, 3-4-5 is Suiton, 3-4 is Raiton, and 4-3 is Katon. Super easy to remember.

I'm using controller with ninjutsu stuff set to LT+buttons. Everything just either goes in a clockwise or counterclockwise motion instead but based on the same principle as with keyboard. Let's me move around freely as well.

Yes, the default wait time is 1 second unless you change it to be longer or shorter than 1 second. so for example you could do shuriken as

/ac "Ten"
/wait .5
/ac "Ninjutsu" <t>

^ with the wait set at .5 it will be half a second wait time.

No, no it won't. That will still be one second. While /wait will accept non-integer values it has a minimum time of 1 second. In fact, the only values it "accepts" are numbers between 1 and 60. Anything below a 1 is rounded up, and anything above a 60 is treated as 0.

Specifically it looks like it's doing the following with wait values:
waitTime = round(time)
if(waitTIme > 60)
waitTime = 0

This means that any time below 0.5 will be registered as 0 as well. You can test this yourself, I've made two macros that will show it: https://gist.github.com/MilleXIV/1eb5261a71178430d98b

You also can't get around the wait time issue on the longer ones by trying to queue up a 2nd mudra. Despite the fact that most actions will have a very slight moment where you can hit em before the global cooldown ends this will not work on macros :/ Automated system will always be slower then a player.

/wait does not accept non-integer values. A /wait 2.5 will be treated as /wait 2. Unless they changed it, but I don't think they did.

Nah, it accepts any numeric value. Like I said, it does a round. If you check out the macros I posted one uses .5 and the other uses .4. The .5 macro rounds up to 1 second each, while the .4 rounds down to 0.

After a bit more experimenting it seems that it drops to 1 digit after the decimal, then rounds it. I tried with .48 and .43 and both of them dropped to 0.

If it rounds to an integer, naturally .48 would round to 0.

Nah, it'd have to set or change the precision first. Rounding 0.48 will round 0.4 to 0.5, then 0.5 to 1, unless you change it to only using 1 digit of precision. Unless they're using a bad math library, which will only use 1 digit of precision regardless.

The first digit is the only one you look at when rounding. .48 is closer to 0 therefore it gets rounded down.

1 digit precision has nothing to do with rounding, it has to do with the actual numeric value. 1 digit precision means that it has 1 decimal place.

And I assume they have it like they do on purpose. If they had any decimal places in their macros then people would just use that for their rotations and ignore using actual abilities.

Eh, precision in rounding can be important. Most languages include digits of precision in their rounding libraries. For example, in Python: round(round(0.46, 1)) would return 1, while round(round(0.43, 1)) would return 0 (along with round(0.46) which defaults precision to 0.

If they convert the passed in number to 1 digit of precision before passing it to their actual rounding, it could very well round 0.48 to 1 (usually this would happen if they used their own util library with a rounding function for consistency).

But then their rounding would just be... wrong. If anything a .48 rounded with a precision of 1 should be .5 and 0 should be 0.

Yes, 0.48 rounded with a precision of 1 would be 0.5, but that's the conversion to 1 digit of precision. After that is where they would perform the actual rounding. Converting properly to the correct digit of precision is very important when you can't control what your input value will be, or if your end results requires greater than 0 precision (i.e. physics, engineering, banking, etc.). Of course, in this case it looks like they just round with 0 digits of precision.

Oh, I get it. I am right, you just have two rounds there. -.-

Take your round(round(.46, 1)).

First it does round(.46, 1) which rounds to. 5. Then it does round(.5) which puts it at 1. Your definition of precision is still incorrect and only made accurate in this case by the double round.

Rounding *is* what you use when you can't control the input. And if we're going to start talking physics, precision there is completely different. Precision in physics involves keeping a set amount of digits after the amount of digits of the actual data. Then there's some fun formulas to figure out the actual precision of the data (which is the +- x number part) but I honestly can't remember that part.

Yes, I do have two rounds in there. The first round is a conversion to 1 digit of precision. The second round is the actual round. Converting to a specific precision has its uses. Again, it looks like they're using 0 digits of precision here which is fine, but there are rounding cases where you will use more than one digit of precision.

Try as I might I fail to see any point in using the double rounding like you have, since the only numbers changed are in the .45-.49 range. If you want to round everything up there are much easier ways to do that.

The most likely case for a double conversion on their end (which would have been the case if /wait 0.48 had rounded up) would be if they used their own rounding function which converted all input to the proper precision. Such that instead of calling round for themselves they would call something like FFXIV.Util.round(val, [precision = 1]) which ran the precision conversion before actually rounding.

But then it wouldn't be the proper precision or rounding lol... I almost feel like you're just trolling at this point but Mille trolling is an alien concept to me so I'm not sure what to think.

But if they can invent their own rounding can I invent my own addition? In that case I declare that 2+2= potato.

I'm not exactly sure how that wouldn't be proper precision or rounding. The reason for rounding to 1 digit of precision is for accuracy on calculations performed with the number. In this case, that is not necessary as they round with 0 digits of precision.

You are right about what precision is used for but wrong in what it is. In no world does .48 round to 1.

Does no one use 3rd party macros for stuff like this? I have Gkeys just hanging out on my keyboard

Not everyone has super cool gaming keyboards and whatnot.

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I game with all razer gear. Razer Naga 2014 mouse 4 lyfe ;]

I must admit one thing, Whoever put the time and effort into sharing and caring about other people experience gets applause. I feel you have a very good rotation and people that are knocking the sharer in information, I haven't seen you put up work and to scrutinize the person isn't right. BIG CLAPS FOR THE INFORMATION> YET THEM TALK THANK YOU FOR Macro and Rotation. SMILE...You made somebody else troublesome less trouble.

How is reducing people's dps caring about them? And it's not really hard to make macros, these are pretty simple ones that pretty much anybody could make.

And we (or at least I) have tried helping people who may happen to think Ninja macros are a good idea learn to play Ninja without macros.

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Yeah. using these Macros will literally cut your DPS dramatically, if not in half. Tried using macros to conserve hot bar space when i was on PS4 and found no easy solution. Best thing to do is to play without them and not be a lazy fuck easy as that.

Wasn't scrutinizing, we merely state the obvious.

Macros for ninjutsu are not helpful at all... They've been posted repeatedly too since people keep making the same mistake. Wanna know what's actually helpful? Post-it notes with the combos... Attach em where you can easily see em. Did this back when we only had the prelim patch notes on ninja >_>

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Lol goin old school. xD post it notes xDD

I cringed.

Also practice helps. Striking dummies exist for a reason.

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I am going to say this: My PC isn't the best in the world, and lag is noticeable. That said moves like Ninja for me often don't trigger as fast as I press the keys, often leading to some not registering at all and going bunny or skipping over. The macros not only sped it up, but made so lag wont play havoc on the skills. While yes it will hurt those with higher end systems who can run at high FPS, for those of us with slower systems, they do help.

Most Ninjas agree that if you're lagging to the point where you can't do Ninjutsus properly it's better to just use Raiton or Fuma Shuriken.

one can cut the wait in the skills down , <wait.1> 0.1 he has is the lowest,
with skill speed food or atma etc i've got dragoon macros, on low level dungeons the wait is slightly noticeable, however an 5 hit combo and dps procs ie 9 skills , or fast 3 hit combos faster than hitting all 3 keys
I need to retune my drg macros for speedier hits however they do go off faster than me having to hunt/pec skills ,macros ain't the problem its implementation/tuning, for boss fights its less to concern ,

Then learn where you put your abilities on your hotbars. You shouldn't even have to look at your keyboard/controller to know where all your abilities are. And with button/key presses you can pre-cast an ability, as in press it before the cooldown is up (mostly with gcd abilities) and the ability will still go off, you can'd to that with macros. I can even use only my mouse and be able to do abilities and Ninjutsu faster than a macro would be able to.

Also, while you're doing a rotation, you should be keeping an eye on all your cooldowns and buffs/debuffs so that you can think ahead what you need to do in the next combo. That or just memorize the entire pattern. that way you won't be searching around for what abilities to use when you actually have to use them.

for sch i use 1-5 macros or whm on banks 9/10 tank is 2 or 3 in full party.
cure/physic on <me> gem <pet> 2-5 cure <2> cure <3> macro has slight lag after casting say a dot on a mob however i can keep a lock on mob for dps as healer with occasional dots and tos out cure 2's to tanks etc by hitting a number
however having to swap targets of people and manually cure is oft slower
and manly leaches/esuna i manually dish, for whm i have a regen by #'s bank also. Epic fight more to go right.

If you are using a keyboard and mouse the easiest way to do healing macros is just <mo>. It just casts the spell on whatever/whoever you have your mouse over.

/ac "Cure" <mo>
/ac "Cure" <t>

A pretty simple macro, but effective for healing everyone, and it works with every single-target healing ability (and Cure 3).

<mo> also works for things like Fluid Aura or stun/silence abilities so you don't have to be targeting whatever mob you want to use it on.

so i was playing around with this and if you replace <wait.1> with <wait..5> it will make the cd .50 secs

Mana Nolava that's false. There is no way to make macros go lower than 1 sec. Just place ten, chi and jin on your bars then hit your macro. You'll see that they come off the .5gcd and the macro doesn't instantly use them. If you're not convinced then manually do a ninjitsu and you should see a very noticeable difference.

I want to thank those that mentioned how flawed ninja macroing is. I am returning and forgot about the minimum 1 sec wait. Saved me from making a mistake!

Yeah learned this the hard way, The Macro's are way worse then the actual button commands despite the possibilities.

Is there alternatively a way to do macros that would require manual presses for each step? Not worried about full automation, just an easier way to pick lesser-used Ninjutsu at a glance. IE:

press 1: Jin
press 2: Chi
press 3: Ten
press 4: Ninjutsu

Same idea just without the automation, a bit easier in mid combat while dodging poo and trying to miss the head bunny.

Please stop commenting on this blog.


The macros are actually pretty useful since you can still cast abilities while the macro is going off, Mudra is not on the same cd table as the rest of the ninja skills and can be cast simultaneously

You can't just use any abilities whenever you feel like it. They all have animations that have to play a certain amount before you can do another ability. That's exactly why you NEVER macro multiple abilities with waits, unless it's something like Swiftcast res. It's either wasting time (which for a dps is bad bad), or if you try doing other abilities while the macro is active it'll just interrupt either the macro or your abilities and mess you up.

If you're macroing rotations then do everyone a favor and uninstall the game.

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Thanks for sharing ;] If I use macros, I know I would butcher them or hit them when I don't mean to. I only use one macro for my white mage that gives a sound effect and asks the bard for mage ballad. But just because you're using macros for ninja, doesn't mean you should stop and what not. Kudos to you. ;]

Yes it does mean you should stop. Or at least not play with players who actually want to be good or clear things.

There is only 3 times you should ever use a macro in combat.

1. Abilities which you may want to have more than one condition for (healing abilities having both <t> and <mo> in the macro)

2. Things you want to put in chat (res macro, or just other stuff if you want to be annoying)

3. Putting multiple off-gcd damage abilities in one macro to save hotbar space. Though all off-gcd stuns and silences should be kept separate.

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Why tell someone they should stop playing a job they like just because they are sharing a macro. Maybe people should stop being lalafells.

Why play a job if you're lazy or not willing to learn it properly?

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If someone has a learning disability, like say remembering patterns for example then macros would help. I also think were forgetting that this is a game and should be played for fun. Also insulting a race in general is tolerable, can we not insult a persons character directly please

that goes for all female au ra. they are all disgusting.

Lalafell are Vertically challenged, though.

You need step stools to reach the counters even the shortest 'filthy au'ra' can reach without problem. D:>

That sounds like a more immediate issue.

Also, Jak suggests against using macroes, but they CAN be useful for one who is learning the class to reduce steps or complexity, while they master other parts.

While they are inefficient, if the automatic process happens to be faster because someone new to it isn't coordinated enough to do it faster, or it completely throws off all train of coordination, using a macro as an interim while learning may not be out of the question in regards to efficency while learning.

But for actual applied situations, when you are in a reasonably difficult trial that expects understanding of all of your skillsets, as they are designed to, you do loose efficiency.

Your Automatic to your Manual transmission.

Like... Trying to drive in San Francisco...

Jak is a very compitent driver with Manual. I have pretty much exclusively driven manual, I have never owned an automatic car, or used one more than... 15 minutes.

Now, San Francisco... Don't drive a manual. X_X Especially if you are learning to drive, you'll probably have your permit revoked for public endangerment or collisions before you are good enough to know how to struggle the roads with a manual.

That's when I'll argue Automatic > Manual.

Or towing.

Um, but other than that Manuals have much more control and IMO are much more fun to drive. And you can use your engine to brake and control speeds.

Automatic tranny's are getting really efficient (the same as if macros could be adjusted to .1 second intervals), but as they are now, like older automatic transmissions, are also less efficient in terms of power transfer (rotation speed) and more complex, prone to damage or failure (interruption and time lock of executing a rotation).

Oh, and Towing. Don't forget towing. >~<

Jak - Expresses opinion
Jak - In no less than
Jak - 3 posts.

Then as a "filthy au'ra" I will say I've had much more fun being one the past month than being Lalafell for the past year.

And I also don't like using macros unless for announcing if I'm provoking something or reviving someone. But I'm not one to judge how other's play the game so if it helps, then go ham.

Pancake you were never a true Lalafell anyways, you should have just been a Miqo'te.

Pancake <3 /hug

You aren't filthy. ^^

A little scaly for Jak's comfort, though. /blush /edges away >~<

Kupo, you were never a true god, just a lalafell with mental aspirations. <~>

What can I say? I like cute, round things. But I'd rather hug them than be one. And I'm not a fan of femqo'te (aside from Jak and a few others). I'd much rather go Roe than that.

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I macro very little. Rezzes because people tend to forget I can rez. And my living dead macro because I have trust issues when I pop living dead.

But Jak, aren't we all gods of our own little universe?

Pancake, you are Vheo are exempt from all my insults unless noted otherwise.

Poor Bucket, Jak remember when you couldn't pull T4 with your bard and actually talked to Jak... when your nickname was 'Fuckupit Senpai'.

But then you got good after you learned things.

Which kind of shows you do get good when you learn things. MAYBE, this is a step in learning. Because You kinda were trash once, too.

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But I was never trash enough to macro my combat skills, rofl.

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Oh, for fucks sake, why do you guys even care? If someone macros their own skills in their own game, how does that affect you? And seriously, if you guys are worried about ruining rotation with 1 sec dif, then you guys aren't really "playing" anymore, are you?

I think this guy macros his skills. He's mad, its cute.

Why can't we just let this awful blog die? Even worse that people keep trying to defend it.

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Fair point, Kupo, so this will be my last response.

Yes, Bucket, I do macro my skills. 3 of them to be precise. Just so that I can announce something in chat when I use them. And I am mad. Not that you hate macros, but rather that you seem to hate everybody who macros.

Because if you have to use macros like this for your job then you should just find a new job. Ninjutsu is the main mechanic for Ninja, if you don't want to learn it properly then you shouldn't play Ninja. You should play whatever job you think the gameplay is fun (and if you have to use macros for Ninjutsu clearly you don't think Ninja is fun), not just play a job because of some Naruto weeaboo bullshit.

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thank you for posting this. I mainly macro rairon, suiton, and huoton, due to space issues on my hot bars even with a naga mouse. I wouldn't sweat it too much if I had an orbweaver though especially with how i rest my hands on the keyboard and the slower response times I personally have for reaching beyond the 5 key on my keyboard or using modifier keys

You are bad and you should feel bad.

well too bad for you I don't feel bad and at least i'm aware of my own flaws, I know my keybinds and I know my reach with my hands. it's why I plan on getting an orbweaver

I don't even have a fancy gaming mouse and I do just fine.

you likely also have a larger reach than I do, I still pull off great dps even with my macros even doing higher dps than other ninjas, bards, and monks.

I only use 1-6, still much less buttons than you would use. You don't have to have every ability attached to a key you know, there's this little thing on the screen called a cursor, it lets you click on things (I know, such a novel concept, right?).

Also the game gives us full keybind support letting us bind slots further down on the hotbars to things like letter keys.

And the only dps you're going to be out dpsing with macros like these are bad ones, so that's not something to be proud of.

you click abilities? lol u so bad. likewise I keep my standard wsad movement with A and D being strafe,I keep Q as sprint, I have a setup that works for me, I'm good enough to be comfortable with my class, I never claim to be #1. I'm just very good and know how to make up for my shortcomings.

likewise I have an issue that is a bit of a very old habit,which they could not fix in the 3 times I took various computer classes, because I have been using keyboards since I was 7, so 25 years now. I look down when I press letter key aside from wsad and q. that goes to further slow reaction times, with my naga, I have 12 hotkeys on my mouse, with 9 seeing regular use.

now then due to all of that if I factor in the orbweaver and how it can help improve my play, my speed would increase and I would have easier access to all of my hotkeys with minimal slowdown and would likely do away with my macros, however as for right now I'm making up for my handicap and still beating even decent dps overall. again, I know my flaws and I work to compensate for them, with only 3 macros and one being used only ever out of combat, it provides reduced impact on me overall.

There is no way to make up for the handicap of using macros like these.

And if you consider clicking abilities bad, then why use macros? They are even worse, by a lot. I mean, even clicking I can get 2 cooldowns/3 Mudras into a gcd, so if you can't then you'd be the bad one.

amusingly you seem to think the handicap is in the macros, it's in the time it would take to find a hotkey that is off of my normal setup or the time of moving my mouse from an enemy to the requisite actions. clicking actions is slower than hotkeys, even if the macro is slower the reaction time is faster than clicking

This comment has been deleted.

If it takes you long enough to move your mouse a few inches across the screen that macros would be faster, then you have some major hand-eye coordination issues. You could also leave your cursor by your hotbars, you don't need to keep it on enemies, or just use tab targeting.

I moved a couple of my hotbars off to the side for all the stuff I have to click, while keeping the icons on my main hotbars to still easily see cooldowns. I never have to move my cursor out of the right half of my screen.

I swear to god this must be the first thing that bads get in google search for "FFXIV ninja macro rotation" just stop playing. Seriously.

It is funny you say that bad people must google this... since you are here.

Sours: https://na.finalfantasyxiv.com/lodestone/character/719779/blog/1999283/
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FFXIV Beginner Guide to Macros

As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. This led me to tinkering around with user macros, a very useful tool for automating all sorts of things in the game and making things a tiny bit friendlier to my user experience.

There are lots of quality of life improvements that macros can help you with, and yes, even some limited benefits when it comes to combat. If you’re interested in any of those things, read on. While I’ll cover a variety of uses, this is only an introduction and there are even more complex things you can set up with the help of macros.

In this post I’m going to introduce you to macros and how to set them up. I’m also going to go over some of the most common usages, as well as some ‘housekeeping’ aspects you may want to add when creating them. The FFXIV playerbase very often shares useful knowledge with each other, so new macro uses and innovations are often posted on reddit or discord if you’re keeping up with those communities.

Making and Saving Macros

First, let’s start with the housekeeping stuff. How do you create, access, and save your macros? I’ll also show some common lines that are added to most macros to affect the icon, timing, and potential error messages.

The User Macros Window

You can go to System > User Macros to see and create your macros. You’ll notice there’s an individual and a shared tab. The shared tab is for all characters (alts) you create, while the individual tab is just for the character you’re currently playing. No need to rewrite all your macros when you start a new character. You can have 100 macros in each tab.

You can click and drag a macro from this window to place a copy of it on your hotbar, which is then activated like any other hotbar button. Or, you can also right click the macro from the user macros window and execute it immediately.

There’s a button at the bottom right labelled ‘Text Commands’ which opens a very long list of commands you can use to write your macros. I’ll be going through some common ones, but if you’re interested in digging deeper, that’s where you’ll want to look. Note that there’s a lot of filler commands because many of them are the various emote actions.

The right-hand side of the user macros window is where the selected macro is displayed. You’re limited to 20 characters in the name. Next to the name field is the selected macro’s current icon. You can click on that to select from a number of preset icons. You can also choose others which I’ll talk about in the next section.

The body of the macro gives you 15 lines. This can feel limiting if you get into crafting or transformation macros, but it’s plenty for most macro purposes.

How to Set Macro Icons

There are a number of default macro icons in the user macros interface that you can view and choose from easily. With a macro selected in the user macros window, click on the grey box to the left of the name of the macro, and select from several pages of default icons. These cover a variety of generic symbols but also some game-related ones as well.

If you can’t find one you like, or if you want something specific already in the game, you can change the icon by typing this line inside the macro:

/macroicon “icon name” [category]


/micon “icon name” [category]

This works great for combat macros especially, since it will display the recast timer and mana cost, just like the regular skill you’re using the icon for.

You can even use icons for pet commands, items, waymarks, emotes, and tons more. If you have the name of the icon correct but it still won’t show up, try including the type of icon after the quotations, for example:

/micon stay pet
/micon greeting emote
/micon a waymark

Skills for combat, crafting, and gathering jobs do not need a category tag after the skill name, since it assumes the [action] category by default.

/micon medica
/micon innovation
/micon unearth

Note that you will need quotations for icons that have more than one word. Names that are merely hyphenated do not require quotations.

/micon “cure II”
/micon “battle bear” mount
/micon “attacker stance” companion
/micon “wind-up leviathan” minion

/micon hi-cordial item

Unfortunately not all items in a category seem to work. While cordials display as a macro icon, I couldn’t get potions or ethers to.

There are also many categories which I thought would allow you to use icons but sadly do not (or I just don’t know the proper category tag). Traits, squadron commands, and system menu icons were all things I tried and failed to use as macro icons.

Why Do I Get Macro Errors?

If a macro performs an action that was unsuccessful, like trying to resurrect a living party member, shield your target with no target set, or use a skill without the resources to do so, you will receive an error message in chat. These can be annoying, and if many can go off, can flood the chat window. Most macros I use include one of the following lines to prevent this:

/macroerror off


/merror off

You can put this line anywhere in the macro. I often put it at the end, or sometimes the start.

How to Use Wait Commands

Wait commands can only wait in whole second intervals. So, you cannot wait 2.5 seconds, it will round up to 3. You can put these either on their own line or at the end of another line and they should be functionally identical. You can’t use a wait command to wait more than 60 seconds.

/ac “Delicate Synthesis”


/ac “Delicate Synthesis” <wait.3>

These are very common in crafting macros since you have to wait for the animation to play before using each skill. Some more niche uses for wait commands include making a cooldown notification macro, or putting one in your raise macro to avoid spamming party chat.

Be aware that if your computer lags, you may find your crafting macro breaks because it needed an extra second in between two actions. This happened to me several times when I would do a set of macro crafts, and the odd one would fail here and there. I just decided to add an extra second to my wait commands.

Chat Macros

Have a Pre-Written Message Ready to Go

While this may not seem super useful to everyone, there are plenty of people who play on PS4 and don’t happen to use a plug-in keyboard. This makes chatting super inconvenient, so these players may find it useful to set up some messages when they aren’t in the middle of a duty. They can quickly be activated with the press of a button.

If you’re someone who likes to be friendly in chat with your newfound party members, you might want to set up a macro that types out your preferred polite greeting or farewell.

If you’re new to a role, especially tank or healer, let them know that you’re learning the role still, and indicate if you’d like advice or feedback.

If you’re a goofball you can macro some ASCII art. I’ve seen a lot of these in alliance raids, some of which have made me laugh. Be careful not to spam these sorts of macros, though, since they can quickly flood chat and make it hard to read others’ messages.

Coordinate Savage Fight Strategy and Positions

Macros are extremely commonly used in PUGs (pick-up groups) in the party finder, especially if you’re learning savage fights. These duties are more complicated than casual content and have a lot of moving parts.

This means there are lots of times where every party member needs to be somewhere specific to perform mechanics correctly. Posting a macro in chat at the beginning of the fight with everyone’s position saves a lot of time and helps get everyone on the same page for what the group will be doing in specific moments.

Of course, these macros are all created mostly independently, so there isn’t one master macro that everybody uses. Strategies change as people try new things with the fight, and come up with more efficient tactics. It’s important to take a look at the macro when you see it. If you like it, ask them for a link or copy it yourself and paste it into your user macros.

Use Sound Effects Wisely

Sound effects can be put to good use, just be careful not to throw them in unnecessarily. These can be annoying if overused, so only include them if they add value.

Some of the most useful ones I’ve seen in alliance raids make use of the ‘warning’ sound effects, which usually get people to look up and move during an important ‘move to your spot or you’ll die’ mechanic. If you’re in Labyrinth of the Ancients you may sometimes hear someone playing the danger bongos during the ‘Ancient Flare’ cast.

I made a little notepad macro just describing the sound effects so I can reference this if I want to use one in a macro. Some of them are too quiet to hear over the noise of combat, while others are quite loud and annoying, especially if repeated. Remember to use these sparingly or leave them out altogether if you’re in a party.

If you want to play around with these you can easily do so with the echo command (/e). That way you don’t have to bother any party members while you test them out.

System Command Macros

There are tons of great uses for macros that help improve your interface with the game.

You can hide UI elements using the /hud command. Use the ‘on’, ‘off’, or ‘toggle’ subcommands:

/hud dutylist toggle
/hud scenarioguide toggle

You can adjust system settings. I use a macro to mute the game with one click, and another to set the volume back to where I normally keep it:

/mastervolume 0

You can examine other players’ gear without using a menu. I set this to a mouse keybind (ctrl+M3) so I can hover over players and open their character screen:

/merror off
/check <mo>

You can make a macro that changes your gearset and HUD layout all at once. This is great if you’re the type of person who uses different HUD layouts for different roles (some people do this when they heal for instance, as the party list becomes more important), or if you prefer your crafters’ or gatherers’ HUDs to be setup differently than your combat jobs.

/micon 3 gearset
/gearset change 3
/hudlayout 2

For some more advanced usages of macros, I’ve seen several ‘transformation’ macros which do a magical girl style outfit change while your character poses or uses combat skills. These can be as simple or as complicated as you like, limited by the number of lines in a macro, that is.

You can also create nested hotbars, though this is quite a bit more complicated. I recommend following a YouTube tutorial, that’s what I did. Personally I love using this; I find it makes everything feel so much more compact and organized.

Combat Macros

Remember that macros are not meant to completely automate combat. That wouldn’t be very fun or engaging, and this is a game after all. Square Enix has made sure that macros are generally less effective at combat than the average player, at least in most aspects.

There are still a bunch of useful macros that can improve the feeling and use of certain combat abilities. These are specific types of skills though, and in general macro use should be limited in regards to combat. GCDs (weaponskills and spells) in particular are usually best left alone.

The Disadvantages of Combat Macros

Some people discover macros in this game and they try to be a little too clever with them, thinking it will be a definite improvement with no drawbacks. They might try to macro a three-step melee combo onto one button to save hotbar space, or make combat easier, and on the surface, yes it can be done. What I think needs to be understood however is how this cuts your effectiveness in battle.

The GCD (global cooldown) is 2.5 seconds, further reduced by the skill speed or spell speed substats. In order for a macro to actually perform a three-step combo you would have to issue wait commands. Without wait commands the macro would quickly spit out orders for three skills, but the second and third would be ignored because your character is busy executing the first attack. After all, you can’t just mash 1, 2, 3 on your keyboard as fast as possible either. You have to wait before you issue a command for the next button in the sequence.

Wait commands can only operate in 1 second intervals. You probably see where this is going. Trying to type <wait.2.5> rounds itself to <wait.3> and now you’re at least half a second slower than manually inputting the buttons yourself (but almost definitely more than that because your gear’s skill speed makes your GCD between 2 and 2.5 seconds).

This means that if you use macros like this on every GCD, your character performs at most around 83% the GCD output. This is a big no-no. The most basic thing new players can do to improve damage output is to make sure you are always keeping your GCD rolling (ABC: “Always Be Casting”). Dropping almost 20% of your GCD skills because you didn’t want to set up another hotbar is completely not worth it.

OK so chaining multiple GCD skills isn’t 100% effective. Got it. What if we just had a single GCD skill on a macro? That’s still got a drawback. Observant players new to the game may have noticed that you can actually press the button for a GCD a moment before the GCD is ready. The game will ‘queue’ the skill and it will go off as soon as it can, leaving your GCD rolling uninterrupted.

Macros do not queue. You can press your macro keybind a moment before your GCD is rolling and….nothing happens. You have to actually spam the key to get it to activate when the GCD is ready. If you’re lucky you’ll be close, but since you’re a human and not a computer, you can only fall further and further behind, bit by bit.

Here’s a visual representation. This gif shows someone spamming a non-macro GCD vs a macro GCD and you’ll see it’s inevitable that you fall behind and lose casts over time.

Commonly Used Combat Macros

As you can see, macros are not as useful to combat as you might have first thought. While GCD skills should usually be avoided, there are still some really convenient uses on oGCD skills. The most common uses are for those skills that target other players or have an AoE ground indicator that needs to be placed.

If you need to target another player, consider a mouseover macro, or one that always targets the same position in your party list. There’s also some use for chat notification macros, but be warned these can be considered spammy or annoying by some players. If you’re including a chat message, keep it brief, and avoid or limit the use of sound effects.

Shirk Your Co-Tank

/merror off
/ac “Shirk” <2>
/micon “Shirk”

This will shirk the party member in party position 2 (by default this is your cotank). The macro will display the shirk icon and remaining cooldown as well.

Single-Target Ally (mouseover or cotank)

/merror off
/ac “Heart of Stone” <mo>
/ac “Heart of Stone” <2>
/micon “Heart of Stone”

This macro will target whoever you hover your mouse over. You can use this to provide mitigation for a teammate in the party list assuming their character is in range. If no player is moused over, it will go on your cotank. This is pretty useful for tank swaps.

This style of macro is great for tanks (Intervention, Cover, Nascent Flash, The Blackest Night, Heart of Stone) and also has use for something like Dragoon’s Dragon Sight.

Single-Target Ally (target of target a.k.a. highest enmity)

/merror off
/ac “Divine Benison” <tt>
/micon “Divine Benison”

This is a similar macro to the last one, but it specifically targets whoever has the enemy’s attention at the moment. If you’re a healer and your tanks do a tank swap throughout the fight, this will always go on whoever currently holds the boss.

If you’re comfortable using the assist target keybind (target the target of your current target) you might not need this, since you can switch between the boss and the current tank pretty quickly that way.

Ground-Indicator Placement

/merror off
/ac “Asylum” <t>
/ac “Asylum” <tt>
/ac “Asylum” <me>
/micon “Asylum”

This will attempt to place the AoE on your target, then on your target’s target, then on yourself. In a situation where the boss is off the side of the arena it will be placed on the main tank instead. In a situation where the boss goes completely untargetable, you’ll place the AoE on yourself.

Placing ground indicators can feel really slow, so this is a popular usage of macros. I still recommend having a separate keybind for the unmacroed skill so you can always direct the placement if you absolutely need to.

If you macro Shukuchi using this, you probably only want to keep the <t> line. Also I should point out that you (unfortunately) cannot use a mouseover macro to cast ground placement aoes on the ground. Only targets like the ones listed above.

Chat Notification

/ac “Raise” <t>
/p Raising <t>
/micon “Raise”
/macroerror off

This lets your party know in chat who you’re raising, which can help save other healers from wasting time attempting to raise the same target. The <wait.1> line allows you to tap the button a couple times (to make sure it goes off) without spamming the chat.

Keep chat macros in combat simple, and don’t spam them (especially if they have a sound effect). Some people use macros to notify teammates they’ve used an important defensive cooldown like Hallowed Ground. Personally I don’t find this very useful since healers tend to spend a lot of time looking at the party list anyway. Your healer already knows you used Superbolide. You’re at 1 HP.

Cooldown Notification

/ac “Elixir Field”
/e Elixir Field is ready! <se.5>
/merror off

This is not a style of macro I personally use, but I’ve heard of people making these before. Essentially you get a message in chat with a sound effect that only you can see and hear, because it’s an echo (/e). The macro waits the length of the skill’s cooldown (so you have to check what that is when you set this up). The cooldown can’t be more than 60 seconds since that’s the maximum time the macro will <wait>.

Using any other macro will stop this macro, so you wouldn’t get the echo notification when the skill comes off cooldown. That makes this type of macro extremely niche, basically only useful when you have one single combat skill (cooldown <60s) macroed and you want to use it every time it’s up. Not common, not a big quality of life improvement. But it exists.

Crafting Macros

Quite possibly the most common usage of macros are the ones that dedicated crafters use to ensure quick, high-quality crafts with the push of a button (or two). These macros are heavily dependent on meeting a certain threshold on your maximum CP so you can cast all the skills required in the macro. This CP requirement is usually noted by whoever created and posted the macro.

Here is an example of crafting macros someone has shared. They state what durability craft it’s for and the required stats and number of HQ materials. Note that many crafting macros are too long to fit in one, so they use two with an echo (/e Macro #1 finished <se.1>) to let you know when it’s time to use the second macro. You can put an echo at the very end to tell you the item is complete. It’s helpful if you want to alt tab while crafting.

There’s also usually a listed craftsmanship and control stat to ensure a high quality result. If your control stat is a little lower it simply won’t be a guaranteed high quality result. If your craftsmanship stat is too low though your craft could fail entirely.

It’s very common to only use normal quality materials if your crafters are geared well enough, especially with the changes to crafting in Shadowbringers which made it a little easier to get 100% quality. Many macros you find online will assume no HQ materials are being used, but you may come across one that expects one or more components to be HQ.

If you make your own for personal use, consider including the required CP in the macro name in case you need to eat food to reach that CP again later. Also note how many starting materials should be HQ so you guarantee an HQ result.

Gathering Macros

There aren’t a ton of different uses for gathering macros, but collectables are made much simpler with a one button macro to boost collectability rating.

Here is a macro for gathering collectables that requires 600 GP to use. As I said, not many macros for gathering are out there. If you want to make some yourself, you can check The Balance discord for other gathering rotations you might find handy.


While you might not want to fully automate combat, user macros can improve how you craft, navigate between jobs, and communicate with other players. There are a lot of tricks to explore, and members of the community are always experimenting and sharing useful knowledge.

Give some basic macros a try and see if you can make anything just a little easier for you and how you like to play. Also, if you come across any other macro icon categories, let me know in the comments! I’m sure there are lots of people who would appreciate the tip.

Sours: https://latetothepartyfinder.com/ffxiv-beginner-guide-to-macros/
FFXIV - Ninja Transformation Macro
The one combat macro I am okay with besides the occasional text macro for the likes of hallowed ground, living dead and the likes, would be for AOE placement abilities.

So the likes of /ac "Shadow Flare" <t> will only save time, if not, match the time would lose manually placing it due to waiting for GCD.

For example, for my White Mage, I have 3 Asylum skills. One gets placed on my target, one gets placed on me and one I manually place, could also set one for it to be placed on the position the tank sits on the party list, though in raids or trials with 2 tanks, it is kind of flawed.

If anything, macros like this are better for controller users than mouse, but still helpful in different situations regardless.
Macros that combine 4th on DRG or your wrath/abandon skills on WAR still have delay that manual activation doesn't.

Don't ask questions. Consume product. Get excited for next product.

Neridia posted...
I normally pop both Blood for Blood and Internal release together so I just put them on the same button to save space.

/ac bfb
/ac ir

That's it.

If you're DRG, that's wrong. If you're NIN, it's right depending on which opener you're using


i always use macros

CDayC: 7/19/2007, The Day GameFAQS United
8/21/07 NGG: FREED!

If I played Ninja, I would probably macro the ninjutsu combos just so I didn't have to remember all of them.

LoL IGN: Tsarius B.Net: Tsarius#1758

kkeevv posted...
If I played Ninja, I would probably macro the ninjutsu combos just so I didn't have to remember all of them.

That is the worst possible thing you can do for mudras.

Don't ask questions. Consume product. Get excited for next product.

kkeevv posted...

If I played Ninja, I would probably macro the ninjutsu combos just so I didn't have to remember all of them.

Please don't do this. I know someone who does this and it hurts everytime I see it.

I stopped using all my macros save for the <t> ones. Raise Macros serve no purpose for me anymore. Especially when I see healers spamming Raise 5 times to get it to come out.

Dethuli posted...
kkeevv posted...
If I played Ninja, I would probably macro the ninjutsu combos just so I didn't have to remember all of them.

That is the worst possible thing you can do for mudras.

Mudra 1
/wait 1
Mudra 2
/wait 1
Mudra 3
/wait 1

What just took you 3-4 seconds took me less than my GCD by actually pressing the buttons of one of like two combos I have to actually remember.

Fuma: any button
Raiton: First two buttons
Katon: A backwards Raiton
Suiton: Press the mudra in order
Huton: A reverse Suiton, or just press the mudra in reverse order
Doton: The only one you have you actively remember cuz its like, 2nd, 1st, 3rd with 2nd 3rd 1st being Huton or something like that.


LostSoldier20 posted...

If you're DRG, that's wrong. If you're NIN, it's right depending on which opener you're using

Which I am a Nin.

Sours: https://gamefaqs.gamespot.com/boards/678050-final-fantasy-xiv-online-a-realm-reborn/75347101?page=1

Macros ff14 ninja

Apparently and really hunger pushes them to this. Removing hay, I melted in the sun. This summer is very hot. Throwing off the top, I was left only in shorts. Bare breasts do not cause such shock to us as it was before.

A Nutty Ninja Guide (FFXIV)

And maybe we will succeed this time better than before. Of course, I'm less clumsy now, and she's more energetic. I can feel the doctor inserting a moist finger into my ass and moving it in unison with our thrusts. Aunt shouts to me: - Come on.

Similar news:

Therefore, do not think that the author necessarily took in his mouth or gave in the ass. The author, even in confession, would never admit: did he have sex with a man. Or: did he engage in oral or anal sex as the passive side. And as an active one. Or: did the author cheat on his wife.

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