Rakdos burn modern 2018

Rakdos burn modern 2018 DEFAULT

Mono-Red Best-of-One

There’s nothing quite like a spoiler season to get me hyped up about Standard. For the first time in a while, I was eagerly seeking out the new cards and thinking about all the different places they could fit into in the new format.

My first mistake was assuming that Ravnica Allegiance would bring about a new Standard format. My second mistake was expecting Nexus of Fate to get banned. Without the banning of Nexus of Fate, Standard has little room to grow. The cards printed in this set work best as improvements for existing decks and archetypes, without making much room for many new decks.

The decks I would expect to see at the beginning of this Standard format are:

  • Nexus of Fate powered decks
  • Mono-Red
  • Rakdos Burn
  • Mardu Aristocrats
  • Bant Tokens
  • Golgari Midrange
  • Esper Control (with or without Nexus of Fate)
  • U/R Drakes

Aside from Rakdos Burn and Mardu Aristocrats, all of these decks have existed in some iteration in recent Standard. The deck I would take to a tournament this weekend would be Mono-Red, and it’s not a particularly close decision.

Mono-Red is the biggest winner coming out of Ravnica Allegiance spoiler season. The deck has received two new key tools: Light up the Stage and Skewer the Critics.

If you’ve been playing Standard since the release of these cards online, then you are familiar with the impact they’ve had on the deck. Not only were the red decks gifted speed and (more) card advantage, but the other cards printed in the set also benefit you.

The introduction of Breeding Pool and Wilderness Reclamation will make U/G/x Nexus of Fate strategies one of the best in the format. And Hallowed Fountain will hoodwink people into thinking semi-tested control decks are what they should be bringing to the table early on.

Mono-Red has traditionally preyed on both of these strategies, in particular against Nexus of Fate. While both Mono-Red and Nexus/Reclamation decks have sped up, Mono-Red will come out on top here. Especially in best-of-one Magic, but also in best-of-three. Here are my best-of-one and best-of-three Mono-Red lists:

The deck forgoes Risk Factor and Experimental Frenzy because speed is key. Arena will naturally lend itself to giving you slightly more lands on average than paper. Flame of Keld is hard to interact with without access to a sideboard and allows you to steal games that are slipping away.

The increased land count in the best-of-three build accounts for the inclusion of Experimental Frenzy and my sideboard plan, which allows me to extend my reach. Access to Experimental Frenzy is a must in the predicted metagame. Post-board games are almost always going to go long, and Experimental Frenzy is your best strategy here.

Some cards I could see making it into this deck in the future are Legion Warboss and Rix Maadi Reveler. The inclusion of Rix Maadi Reveler opens the door for more sideboard options like Drill Bit. I don’t think it’s necessary in this build of the deck currently, but there is potential for it.

Last thing: the decks that once kept it in check (G/W Tokens and Golgari Midrange) didn’t gain anything aside from Growth-Chamber Guardian. This is understandable as they are not featured guilds in this set. But previously, the medium-sized creatures and life gain were close to unbeatable for Mono-Red. With the downswing of these decks and the uptick of expensive spells, Mono-Red is already seeing some success.

It’s going to be difficult for a deck to be successful in this format and have the capability to beat the different angles that Mono-Red will be hitting from.

In my mind, the printing of Wilderness Reclamation was a mistake. While it may not be favored against Mono-Red, I think Nexus of Fate is going to be a powerhouse in this format. If I were to register a Nexus of Fate deck this weekend, this is what it would look like:

Being creatureless game 1, with minimal interaction, is the best direction for this deck. But should you shift this list to best-of-one I would consider playing a Nezahal, Primal Tide in the main over the Warrant // Warden.

Wilderness Reclamation is going to be difficult to interact with, particularly in best-of-one. Keep in mind that you can cast Nexus of Fate in your opponent’s end step to stack your turns. I considered playing The Mirari Conjecture in the main deck, but I wasn’t thrilled with the choice or sorceries available to me. I’ll contemplate the inclusion when the metagame is more defined and we have an impression of how well cards like Cleansing Nova fit into the format.

Once we have a better idea of what to expect, our sideboards can be tuned. But until then, covering a broad spectrum while being realistic is how I’d approach building your 75.

Recently, I wrote about my approach to the best-of-one ladder grind. Since then, Wizards has announced the introduction of best-of-three in Constructed ranked. But with the end of Arena pre-season coming up in a few days, I’m not only looking at the format with best-of-three in mind—I’m also considering the best decks to take to the best-of-one ladder once the new season starts.

Aside from the decks I’ve mentioned above, here are some other lists that I’m excited to keep working on and try out on the ladder:

I really wanted access to Lava Coil, but with the expected dominance of creature-light strategies, it is probably right not to play it in this list right now.

I would also consider playing 1-2 Unbreakable Formation here.

Coming up with this deck and playing with it has been delightful. It’s rare that you get to enjoy a deck in competitive Standard and win games with it, so this was nice.

I was initially excited to play with Theater of Horrors, and I think it has a place in Standard but I’m not sure if this is the best shell or the best time for it. I could see it being stronger in a Mardu Aristocrats deck.

I look forward to playing with the Rakdos guild more. I think there’s room for a Rakdos Midrange deck that utilizes some more controlling elements.

The idea of this article was to provide some insight into how I’m assessing Standard—improved, but not very different. Hopefully, you have a better grasp of the upcoming Standard format and how you plan to approach it yourself.

Good luck at your next event!

Tags: Arena, Bant Tokens, Best of One, Best-of-Three, Mono-red, Nexus of Fate, Rakdos Burn, Ravnica Allegiance, RG Midrange, UG Shalai

Sours: https://strategy.channelfireball.com/all-strategy/mtg/channelmagic-articles/mono-red-and-more-6-lists-to-try-in-ravnica-allegiance-standard/

Risk FactorLargely this deck is inspired by the redundancy brought to us with Risk Factor bringing out total of cards like that to three. Punisher mechanics are usually poor for the obvious reason that you don't want to give choices to your opponents. When you are able to align the theme of the deck with the options in the punisher cards they rather jump up in power. No result is bad pretty much regardless of situation. This list does that nicely and then takes the punishment theme a little further than just cards that directly give an option to the opponent like Risk Factor. It also includes all the classic red effects that do damage if you perform certain actions. This list is therefore nicely all round flavoured in the punishment sense. It is Rakdos too which feels like the guild most likely to be into punishment!

Basically this is just a burn deck as found in modern. Pretty good but pretty linear. With all the draw three effects at the top of the curve it tends to go a little longer than a pure burn list and as such the various ongoing damage sources gain a little value. Cube also goes on a little longer than modern. Here is the Rakdos Punisher list;

25 Spells
Vexing Devil
Vexing Devil
Goblin Guide
Monastery Swiftspear
Soul-Scar Mage

Grim Lavamancer

Lightning Bolt
Chain Lightning
Lava Spike
Shard Volley

Forked Bolt
Rift Bolt
Black Vise

Sword-Point DiplomacyBump in the Night

Harsh Mentor
Eidolon of the Great Revel
Ankh of Mishra

Sovereign's Bite

Risk Factor
Sulfuric Vortex
Rampaging Ferocidon

Sword-Point Diplomacy


15 Lands

7x Basic Mountains (with another 4 across duals and sacland)
BR Duals

Ankh of MishraThat is not actually the exact list I ran. I cut the Black Vise and Ankh of Mishra because I find those cards polar. They lead to poor games either totally winning them or being complete blanks pretty much entirely down to chance and with little options presented. I also couldn't find a Bite! As such I ran three Incinerate effects all of which were obviously fine includes all be it less punisher in feel. Although it might have been a little less powerful this change did make my version rather more consistent. I wasn't in need of any card quality effects which this list looks like it would appreciate a little more. I also wonder a little if the creature count needs bringing back a little what with so little of the burn being able to clear a path for your attackers. Small beaters lose value rapidly if you can't burn away the smaller blockers.
Harsh Mentor

These isn't loads to say about this deck. Burn is a well known archetype and strategy with plenty of literature support. It is pretty easy to assess the power of the different burn cards as well due to how well most of them translate into math. This version of burn does well for both power and flavour. It is probably one of the better directions to take a Rakdos burn deck in with the various new additions. It is not however an archetype you really want to support so heavily in a draft cube. The face only burn cards are too narrow and so a more typical creature heavier RDW style of list is the way to go there. I can see this being a strong way to go in a rotisserie style event where you can select appropriate punisher and hoser cards as the meta commands. Things like Price of Progress and Pyrostatic Pillar can be utterly devastating against the right thing but they can also be underwhelming.

Sours: http://mtgcube.blogspot.com/2018/11/punisher-rakdos-dec.html
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Burn Lights Up Modern

Burn has been part of Modern from the beginning. Now with predictions of Death’s Shadow, Lantern Control and Izzet Phoenix rising through the Modern ranks, Burn looks primed for resurgence. Burn is an excellent choice if you are entering an unfamiliar metagame because it offers a solid gameplan and punishes unprepared opponents. And with Ravnica Allegiance hitting the shelves, Skewer the Critics and Light Up the Stage want to join the party.

It’s been a while since Burn received any major improvements. Other than Inspiring Vantage, the last big upgrades came from Khans of Tarkir block: Monastery Swiftspear and Atarka’s Command. Ravnica Allegiance looks to change that with Skewer the Critics and Light Up the Stage. Skewer the Critics is easy enough to cast for one mana, although paying three mana still works once you’re low on cards. Burn has struggled to find card advantage, and Light Up the Stage looks to be the perfect fit—at least in Rakdos Burn decks with mostly one-mana spells.

Ravnica Allegiance was released early on Magic Online, allowing players to try out new cards in their decks. If recent Competitive Modern League data was anything to go by, Ravnica Allegiance looks to be a good influence on the format. This week, I dive into this data and see the variants of Burn on offer, and how these new cards are incorporated.

Boros Burn (5-0 Decks)

Boros Burn is the premier variant thanks to Lightning Helix and Boros Charm. White also promotes versatility in your sideboard options if you want to pack Rest In Peace or Path to Exile. When you have access to two mana cards such as Boros Charm, however, Light Up the Stage doesn’t look as good.

Skewer the Critics is an instant four-of, which will be common going forward. Moving Skullcrack to the sideboard in favor of Skewer packs more Burn for your mana. I foresee this being common practice in Burn decks going forward, as Skewer the Critics will likely cost one mana in most cases given the high damage output Burn offers.

Although Boros Burn is deemed to be the best variant of the archetype, you can also play the low-to-the-ground version of Rakdos Burn.

Rakdos Burn (5-0 Decks)

Rakdos Burn is far more explosive than Boros Burn but loses versatility as a result. As you can see from this list, twenty spells deal damage to the opponent, which is the biggest draw to play this deck. Mana-flood isn’t a downside either as you have access to Ramunap Ruins and flashbacked Bump In the Night. Although I’d be tempted to cut Ramunap Ruins for Shard Volley, this can also synergise with Light Up the Stage if you find land.

Rakdos Burn packs a lot of punch and can deal a lot of damage in succession. Despite these positives, Lightning Bolt is your only burn at instant speed which means you have to prioritise your spells accordingly. You could also consider Sovereign’s Bite, but you want to distance yourself from Light Up the Stage if that’s the case. Collective Brutality offers more options and can deal with Kor Firewalker in post-board games.

If you want to lean more in the direction of green, Cindervines is another potential addition from Ravnica Allegiance. There has been some talk of Cindervines cropping up in Burn sideboards alongside Destructive Revelry or even replacing it. I don’t think the comparisons are as simple as that and feel it’s a trap to add Cindervines to your Burn lists. Although Cindervines is generic enough to hit a lot of cards, Destructive Revelry offers mana efficiency—an essential strength of Burn decks. Cindervines demands a lot of consistency before it’s useful, and even some cases having two on the battlefield before it becomes good. By doing this, you’re taking turns off to play cards with low damage output, which isn’t the goal for Burn. You are better running Destructive Revelry or Smash to Smithereens—enchantments aren’t a big problem right now.

Alternatively, if you are playing Mono-Red in Standard and looking to make the jump into Modern, you can easily convert this into a decent budget Modern deck featuring the new Ravnica Allegiance cards.

Emma's Budget Mono-Red Burn

Although there’s plenty of improvements to make with the list, the intention was to create something basic to get you started. The core of the build follows the best Burn decks, supplemented by cards from Mono Red in Standard. This allows you to play a Modern FNM with a budget deck and learn the format. In addition, if you have access to Arclight Phoenix and Runaway Steam-Kin, Runaway-Red is a viable choice in Modern that adopts a more midrange strategy than traditional Burn decks.

Thanks to Ravnica Allegiance, Burn has plenty of paths to explore. Although Boros Burn is widely regarded to be the best variant, you can expect Rakdos, Mono-Red Burn, and Runaway Red to pull in results with these new cards. I’m excited to see how Skewer the Critics and Light Up the Stage fare in Modern, and expect these cards to influence the format for a long time. I feel Burn will be well positioned since the removal of Krark-Clan Ironworks from Modern. It’s an excellent time to pick up cards, bolt your opponents, and light up the stage.

Emma resides in Suffolk, England and started playing Magic back in 2014 when Khans of Tarkir first hit the shelves. She dabbled in Standard for a while then shifted into Modern, in particular playing Eldrazi Tron and Commander where she has found her home. Follow her on Twitter @emmmzyne to join in on the conversation!

Sours: https://www.hipstersofthecoast.com/2019/01/burn-lights-up-modern/
Budget Rakdos Burn Modern Test Drive MTGO Stream

It's been a while since I wrote about - let alone played - Modern, but a freshly released set can always spark some creativity that I need to outlive at the tables. In this case I was super excited about the two cards Skewer the Critics and Light up the Stage with the new mechanic "spectacle".

The Newest Toys: Skewer the Critics & Light up the Stage

"Lightning Bolts" that need to be enabled have been seen before and are great designs for Limited play, but from the first moment I saw it I thought Skewer the Critics would be good enough in some version of Modern Burn. Whether it's your 1-drop creature that deals the damage, a suspended Rift Bolt or just a Lava Spike, it felt reliable on paper.

The bigger question was whether Light up the Stage would provide much needed card advantage to circumvent mulligans and opposing disruption. Maybe it would just create clunky situations with fizzles and tempo losses. To understand the card better, I came up with some normal scenarios and play patterns with Light up the Stage.

Evaluating the Stage

When Light up the Stage is better than a burn spell:

  • Turn 1 Monastery Swiftspear, turn 2 Lava Spike + Light up the Stage hitting a land and a Lightning Bolt. You get the prowess trigger right away and get to cast Lightning Bolt next turn while you can make your third land drop to unload the rest of your hand. Not to mention you're up on resources, which is extremely powerful in a deck that often wins with the absolute last possible resource.
  • You keep a one-lander with Rift Bolt, Light up the Stage and more burn spells. Suspend Rift Bolt turn 1, fire it off on the next upkeep, then cast Light up the Stage and hit your second land drop + any converted mana cost 1 card. The point is that it digs for lands in a deck that is tempted to keep a lot of hands with only one land.

When Light up the Stage is worse than a burn spell:

  • You can easily have an opening hand where you rely on your 1-drop to deal damage on turn 2 to enable your spectacle cards in hand. In a situation like this where your opponent has a removal spell or blocker for your Goblin Guide, Light up the Stage can look really bad.
  • For obvious reasons, if you turn over two lands with Light up the Stage it’s unfortunate. But I don't mind it as much since I would need to get through those cards anyway - unless of course it's the last turn of the game and I just needed to draw one more burn spell. Rift Bolt however really increases your fail rate, since you are not allowed to suspend it from anywhere but your hand, and usually you will have to pass the turn with no value from the exiled cards.

My overall verdict after I played (only) 30 matches with the deck is that Light up the Stage is upside around 75% of the time.

My Current List

Creatures: Goblin Guide, Monastery Swiftspear, Grim Lavamancer

A fairly common creature suite with the best one-drops available. The creatures are your repeated source of damage and your best draws include them. Grim Lavamancer is great in longer games and against creatures, but with eight Spectacle cards its ability to attack on turn two is also very important.

Bolts: Lightning Bolt, Rift Bolt, Lava Spike, Bump in the Night, Skewer the Critics, Shard Volley

I turned to the Rakdos color combination to maximize the amount of "one mana, deal three" cards I could fit in the deck because they are essential to the strategy. You want to cast the sorcery and Spectacle bolts first and hang on to Lightning Bolt because of its instant speed. Cast Shard Volley last because it makes you lose resources.

Blaze versus Eidolon

The deck can only fit one playset of 2-drops to keep it consistent enough and get to play only 18 lands, and for this tournament I chose Searing Blaze for a few reasons. Eidolon has been very good for me against cantrip heavy decks and when I'm on the play. Searing Blaze is always a good turn two play if they have a creature. Depending on how the metagame shapes up, I can see myself swapping in the future, but for now the Eidolons are in the sideboard.

Here is the decklist I registered for the last Modern Challenge of January:

A Spectacular Modern Challenge

Speaking about this tournament, I recorded my Top 8 of the Modern Challenge. I lost round one in the event but managed to win six matches in a row to make the playoffs. Those matches included an epic game three against Dredge where I beat double Creeping Chill, Collective Brutality and Nature's Claim on their own Shriekhorn. This deck is a tough nut to crack! Check out my Top 8 games here and excuse my tiredness. It was 1am after 8-9 hours of Magic at the time I recorded this.

Quick Thoughts on the Sideboard

To be honest with you, I didn't put too much time into the construction of the sideboard. I knew I wanted Eidolon in the matchups and play/draw situations I described above and some sort of graveyard hate. Smash to Smithereens and Searing Blood are relevant disruption tools that deal damage in the process, but they are also very specific and can be situational even against the decks I bring them in against. I'm not sure that this 18 land version can afford to keep Skullcrack to combat lifegain like the old versions, but that is definitely on my list of possible sideboard options. It's also very likely, if the metagame shifts to cards like Collective Brutality, Lightning Helix, Kitchen Finks and Timely Reinforcements, that Burn is not a viable strategy. If that happens, you should maybe abandon the deck instead of trying to fix the problem with a slower game plan to keep up Skullcrack or with bad sideboard cards like Rain of Gore. If you are a Red mage, I suggest you keep an eye on the development of peoples sideboards and even main decks to determine how well your deck is positioned on any given weekend.

Winning this Modern Challenge means I'm qualified for the quarterly Modern Playoffs, so I have to find a sweet Modern deck to crush the event in 50 days time. I'll keep you updated on the matter! Until next time, be sure to flashback that Bump in the Night for the win.

This article was written by Andreas Petersen in a media collaboration with Snapcardster.com.


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Sours: http://www.mtgmintcard.com/

Modern 2018 burn rakdos

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Budget Rakdos Burn Modern Test Drive MTGO Stream

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