Prototype 3 ps5

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PrototypePrototype series releated
"Become anything... Change everything!"

Prototype (typeset as [PROTOTYPE]) is an action-adventure game published by Activision and developed by Radical Entertainment. The game was released in North America on June 9, 2009, and in southwestern parts of North America as well as Oceania on June 10, and was released in Europe on June 12.

The game is set in New York City as a virus infects people and the military attempts to put an end to it. The protagonist of the story is named Alex Mercer, who has enemy-absorbing and shapeshifting abilities.

Mercer can retain memories, experiences, biomass and physical forms of enemies consumed. Alex can also shapeshift portions of his body into more specialized forms of weapons for attack or defense. All of these together are intended to give players multiple ways to complete their objectives.


The game follows the story of Alexander J. Mercer (voiced by Barry Pepper) who wakes up on a morgue slab in the basement of Gentek, a large and influential genetic engineering company. Alex escapes and sets out to recover his memory and find out exactly what occurred. He soon discovers that he now possesses powerful shapeshifting abilities that grant him superhuman strength, speed, agility, durability, weaponry and the ability to "consume" people to gain their memories, skills and appearance. With no memory of his previous life, Alex is forced to track down and consume those related to the conspiracy in order to uncover the truth. During his quest, Alex faces two factions. Blackwatch, a Fort Detrick special forces unit dedicated to combating biological warfare, and the Infected, consisting of civilians who have contracted a strange virus and powerful monsters known as Hunters. Captain Cross, a Blackwatch officer, is specifically given orders to find and contain Alex.

Alex makes contact with his sister, Dana Mercer, who assists him in tracking down targets who can shed light on his past, leading to the eventual infiltration of Gentek headquarters. Alex finds a woman called Elizabeth Greene contained on level 51 of the building, who escapes and takes control of the Infected. Alex soon meets Dr. Ragland - a pathologist linked to the whole matter - who also helps him. As the conspiracy unfolds, and with the assistance of an unidentified contact, the origins of the virus and Elizabeth Greene are uncovered: in 1969, the government had tested the virus' predecessor in Hope, Idaho, designed to target predetermined races.

The virus then mutated into something far more deadly, and the whole Hope population was infected. Elizabeth Greene was the only survivor; an anomaly whose body accepted the virus, rewriting her genetic code along with that of her son, Pariah. The remaining population of Hope, Idaho was then liquidated by Blackwatch. Greene and Pariah were kept in captivity for further research, later in conjunction with Gentek.

Soon after, Alex discovers his own past. Blackwatch shut down the Gentek project due to news leaks and ordered all project personnel eliminated. Gentek employee Dr. Alex Mercer took a sample of the virus (DX-1118 variant A) as "insurance". Eventually pinned down by Blackwatch in Penn Station, he decides to take down as many as he can with him, shattering the tube and releasing the virus ("Blacklight") onto the unsuspecting city. After he falls from being shot, the virus enters his corpse, consuming and copying Alex's entire body. Upon waking in the morgue at the start, the virus clone, Zeus, believed itself to be Mercer.

With the help of an unknown contact, Alex pumps the new "Bloodtox" biological agent underground, in order to drive the hiding virus above ground where it can be fought directly, causing Elizabeth Greene to emerge as a towering monstrosity, whom Alex defeats and consumes. It becomes apparent that General Randall, head of Blackwatch, is prepared to destroy Manhattan with a nuclear device. The contact, revealed to be Captain Robert Cross, and Alex infiltrate the USS Ronald Reagan, where it is held.

Once Alex consumes Randall, Cross reveals himself to be the Supreme Hunter - having survived their last fight and consumed the real Cross to assume his form. Mercer defeats it and moves the weapon out into the Atlantic Ocean, where it detonates safely but catches him in the blast. His remains float back to the city, regenerating after consuming a crow and thereafter musing on what he has become: "I am something less than human, but also something more."


Prototype 2 - Playstation 3

Platform:PlayStation 3  |  Edition:Standard

Product Description

Prototype 2 RADNET Edition is a highly limited edition of Prototype 2. Designed for "early bird" fans, it comes equipped with a RADNET access code found on the back of the game manual. Prototype 2 takes the unsurpassed carnage of Radical Entertainment's original best-selling open-world game of 2009 - Prototype - and delivers the most over-the-top action game of 2012. Cut your way through the viral wastelands of NYZ and build up a vast genetic arsenal as you hunt, kill and consume your way toward the ultimate goal, destroying Alex Mercer! Become the ultimate shape-shifting weapon in Prototype 2. Cut through the wastelands of post-viral New York Zero and build a genetic arsenal of all-new biological weapons and abilities on your quest to murder your maker and the devil himself, Alex Mercer. Witness building-size infected beasts ambush entire city streets. Glide and park our across the cityscape. Take on swarms of highly trained Black watch soldiers. Step into the role of Sgt. James Heller, and hunt, kill and become anybody who stands in your way to absorb memories and gain new abilities. Wield the unbelievable Tendril power that allows you to lift and tear apart cars and military vehicles, ensnare powerful infected beasts and shred groups of enemies to pieces. Track down Mutation perks, including better locomotion abilities, sharper claws and enhanced disguise abilities, to build and customize the ultimate Prototype. The virus has left the city in ruins, but it's not going to stop you from achieving your goal. Unleash the true power of infection raging within you and kill Alex Mercer.

New York Zero is a post-viral wasteland broken up into three distinct districts. The Green Zone is heavily militarized. The Yellow Zone is an overcrowded refugee camp, nothing more than a quarantined shanty town. The war-ravaged nightmare known as the Red Zone is where the Blacklight virus has completely overrun the once-great city's skyscrapers and population.

Play as Sgt.James Heller

Visually stunning graphics

Create your own mutation perks


You are Sgt. James Heller, a soldier left to die, distraught husband to a deceased wife and father to a dead son. You are infected. There is one thing left to do — hunt down and kill Alex Mercer.

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Will We Ever See A New Prototype Game?

Games offer the chance to experience a true power trip, as you become a superpowered being capable of anything and everything. There have been many games over the years that have focused on providing that kind of liberating experience, but there’s only been one game that allows you to disguise yourself as an old woman then sneak into a military base and roundhouse kick a soldier 50 ft across New York. I’m talking, of course, about Prototype.

Prototype might not have been the lengthiest series in the world, but in its short time, it managed to cultivate enough of a following to still be well remembered nearly a decade later, along with earning a HD remaster on PS4, Xbox One and PC. Today, we’re posing the question that probably has an obvious answer: will we ever see a new Prototype game?


The History Of Prototype

Prototype game

Prototype was the work of Radical Entertainment, a now defunct Canadian development team that formed back in 1991. For the most part, Radical were the team to go to when it came to licensed releases. In their first active year, they managed to secure the license to develop a Terminator game for the NES, which goes to show how dedicated they were to creating licensed games.

If you’re still unsure of who Radical Entertainment even were, you’ll probably be aware of a small game called The Simpsons: Hit & Run. Radical Entertainment were responsible for the development of that game, and of predecessor Road Rage, which is arguably where Radical left their biggest cultural impact. You might not know of Jackie Chan Stuntmaster on the PS1, but you will know Hit & Run.

After the runaway success of Hit & Run in 2003, Radical would ultimately be acquired by Vivendi Universal, where they’d work on a variety of games like Scarface: The World Is Yours, Crash Tag Team Racing and Crash of the Titans. They also worked on Hulk: Ultimate Destruction, which is about as close as you can get in Radical’s back catalogue to a Prototype… well, prototype.

Hulk: Ultimate Destruction was an open world sandbox game that saw players control the un-Jolly Green Giant as he rampaged across New York City, and sometimes some random desert area. Ultimate Destruction’s open world served a great foundation for what Prototype would become, though Prototype would ultimately look a lot more like a Venom/Carnage game than something about a green dude smashing things.

In 2008, Vivendi were absorbed into Activision to form Activision Blizzard, with Radical at the time working on three projects: Crash: Mind Over Mutant, an at the time unannounced game and Prototype. That unannounced game was Scarface 2, as Vivendi President Phil O’Neil viewed the Scarface series as a key franchise for the company that could spawn “a Scarface 2, a Scarface 3, a Scarface 4, and consecutive iterations of that product as being a really important component of what we’re trying to do here.”

Due to the corporate restructuring, Scarface 2 was cancelled while the development of Prototype and Crash remained unaffected. However, Activision gutting Radical arbitrarily would come back to haunt Radical later on, but we’re getting ahead of ourselves here. After launching Mind Over Mutant in 2008, Radical sunk their resources into the release of Prototype in 2009.

Playing as noted edgelord and general sourpuss Alex Mercer, you try to stop an outbreak of something known as Blacklight, which mutates people into hideous monstrosities. It also happened to give you wicked awesome superpowers, as you can transform into whatever form is useful to you at that time. Need to disguise yourself as a soldier or civilian? Done. Want to turn your arm into a massive blade weapon that’d put most anime protagonists to shame? You can do that too.

Prototype would prove to be a commercial success, selling over two million copies in over a year before being released digitally on the PS3 and Xbox 360. Critically, Prototype did okay, with reviews mostly being positive about the game’s storyline and gameplay abilities. Prototype was a bit ropey though, and drew criticism for its controls and also for the drab and dreary visuals.

An interesting point of contention surrounded the game’s launch date, as Prototype would launch on June 9th, 2009 on PC, PS3 and Xbox 360 (June 12th in Europe). This launch date was two weeks after the release of Sucker Punch’s Infamous, another open-world game where you play as a superpowered being, with Infamous differing from Prototype by focusing on electricity powers and a full morality system.

One particular critic who noticed the similarities between the two games was noted internet firebrand Yahtzee, who compared the two games against each other in his Zero Punctuation series. Ultimately, there wasn’t a solid winner, so he challenged both Radical and Sucker Punch to create a unique piece of art with their main character wearing women’s underwear. That certainly was a thing that happened.

After the cancellation of Scarface 2 and the release of Prototype, Radical would attempt to get multiple projects off the ground. Andrew Hume spoke to Ars Technica in 2011 to confirm that the Scarface sequel was cancelled by Activision, and that he spent a year working on an unannounced game that would ultimately be cancelled too. These issues would lead to Hume leaving the company to form MinMax Games.

Another project that Radical were set to work on was Spider-Man 4, which would have been a tie-in video game to the planned sequel movie starring Tobey Maguire. Essentially, Radical would’ve been taking over development of the series from Treyarch. The game was cancelled after plans for the movie also fell through, but 3D Environment and Prop Artist Wayne Dalton posted images of the game back in 2019. Resources from the game would ultimately find their way into Prototype 2.

The Prototype sequel was first revealed at the Spike VGAs in 2010, with Radical working on the game heavily up until its release in April of 2012. Prototype 2 follows new protagonist James Heller, who would be infected with the Blacklight virus by Alex Mercer and become another super-powered badass. The story would bring the two into conflict with each other, with the majority of the game’s promotion focused on the fact you’ll be fighting against the guy you once played as.

Radical and Activision went heavy on the promotion for Prototype 2 before the game’s launch, with a Facebook app called Blacknet designed to offer behind the scenes footage of the game’s development. There was even an official iOS game called Protoslice that was designed to promote the full game, but whether or not that led to Prototype 2 becoming a success or a failure is still undecided.

Prototype 2 received similar critical reception to the original game, along with the endorsement of Community creator Dan Harmon if that means anything, and commercially, Prototype 2 would go on to become the best selling game for the month of April 2012, and would experience continued success the following month. Unfortunately, that wouldn’t be enough.


Where’s The Prototype Series Now?


Despite being one of the more successful games of the entirety of 2012, Activision would deem Prototype 2 to be a failure. Yes, even though it was the most successful game in the month it launched, Activision stated the following in a press comment to IGN: “Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience.”

That same statement came as Activision announced they were shuttering Radical for good. This was nearly a decade ago, and yet, Activision’s strategies regarding their own studios seemingly hasn’t changed. A few weeks ago at the time of writing, it was revealed that Toys For Bob, developers of Spyro Reignited and Crash 4, would become yet another Call of Duty support studio.

In that same IGN article, the statement from Activision would go on to say: “Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.”

The reason why Prototype 2 “failed” in April 2012 is because pretty much all games failed at that time. NPD published statistics for game sales and industry finances in that month, finding that game sales had fallen 42% year-over-year. NPD’s analyst Anita Frazier theorised that the reason for drop could have been due to a lighter release schedule: “Last April, the top seven titles outsold the top-selling title this year, and, simply stated, there were notably fewer new market introductions. I think it’s as simple as that because when we see compelling content come into the market, the games are still selling as well as ever – we just saw a lot less this April as compared to last.”

Activision blaming the perceived lack of success for Prototype 2 and shutting down Radical as a result seems like a blindly made decision that doesn’t take into account the context of when the game launched. If Prototype 2 was the most successful game in a period where the entire industry underperformed, is it fair to blame Prototype 2? It just seems like Activision were looking for some kind of excuse to kill off Radical and be done with it, a common theme for Activision’s handling of their studios.


Will We Ever See A New Prototype Game?


I’d like to see one. Despite aging like milk that’s been sat in your living room window for six years, the original Prototype has a soft spot in my heart purely due to the level of chaos you could conjure. Assuming the identity of random civilians to smack the crap out of monsters, or using the “patsy” move to declare soldiers as monsters so that others turn on them, was always entertaining to teenage Ash.

As for whether or not we’ll ever see a sequel, I wouldn’t bet on it. We did see Prototype 1 & 2 remastered for the PS4 and Xbox One, but reception to that release was somewhat frosty, largely because they’re warts and all ports of the original games with very little in the way of improvements. If you were expecting lovely new textures and massive framerate improvements, you’d be mistaken.

Activision Blizzard have proved that they’re willing to raid their back catalogues in search of the next big hits, with remasters and remakes for the likes of Crash, Spyro, Call of Duty and the upcoming Diablo 2, but the fact remains that Activision never really held much stock or faith in the Prototype brand. They killed it and its developers off once before in sacrifice to the Call of Duty gods, so they’re not going to go back again. Not for Prototype.

Then again, no one says that Activision have to be the ones to publish a new game. They currently own the rights to the IP now, but what’s to stop some enterprising publishers from making Activision an offer for the new game? If anyone was to do it, it’d probably be THQ Nordic, who have made a habit of hoovering up all the game franchises in the world and creating ports, remasters and even full blown remakes. They did it for Destroy All Humans, they’re doing it for TimeSplitters, they could theoretically do it for Prototype.

Still, that’s just some speculation on what could happen, and the only way it’d ever become a reality is if people ask for it. Personally, a third Prototype leveraging the power of modern PCs, the PS5 and Xbox Series X | S could be a world beater, but the demand has to be there for it to happen.

Just make sure to ask nicely, please.

READ MORE: Will We Ever See A New Def Jam Game?

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Prototype 2 - Ray Tracing Remastered GRAPHICS MOD - 2021 - RTGI ULTRA Graphics 4K Gameplay

This page is a poorly written opinion piece, do not take this as gospel in regards to the potential of prototype 3 or what the plot may be like.

Crystal's Edit:

Alex is alive his blood is everywhere from the whitelight to the blacklight even if he's not in the 3rd game that's okay because the next main character could be Amaya Heller which is James's daughter because she has some sort of DNA or something soo maybe the next enemy might be Pariah which is Elizabeth Greene's son so maybe Alex will become just a cameo or somethin ?

Also Alex was the good guy in the 2nd game he planned out everything he did that because he knew that no one would believe him so he created a plot that contains killing people and making the evolved and lying to Heller after that he gave the powers to James and Mercer's plan was to die so that when he died maybe James could Destroy the virus that's why Mercer was going easy on Heller and that's why he wasn't using his other powers like Armor so that's it

Also i like the idea of character customization where you can make your own character and what is better is that you can select multiple choices of backstories like you have the option of being the good guy or the bad guy and with a own story and with a multiplayer feature that will be cool and also i would like if the created the option where it's like telltale where the game adapts the choices you make ,where you can choose what to say and there should be new infected and other characters and there could be an option that you will be working for Blackwatch that's all

I think in prototype 3 you should be able to be good or bad and you should be Maya, James Hellers daughter or you could have a choice whether to be Maya or it could turn out that Alex Mercer had a son and if you are Maya, James Heller has to turn her into an evolved to keep her alive and if you are Alex Mercers son he was an evolved from birth and his mum was killed when blackwatch was trying to capture him. In prototype 3 the character who you didn't choose is your enemy. Say you choose Maya Alex Mercers son is your enemy. If you choose Maya then you are an ally of James Heller and an enemy of Alex Mercers son and blackwatch, if you choose Alex Mercers son then you are an ally of blackwatch and an enemy of James Heller and Maya Heller. There should be another company like blackwatch but no matter who you choose you are always an enemy of them. You should have different powers/weapons and/or be able to duel weild. When you summon beasts you should be able to choose which one. You should also be able to turn people into evolved and you have an energy bar for it like in prototype 2 when you use mass or when you summon brawlers and there should also be more monsters. Also please put an online multiplayer mode in it.

i just have one more thing to say: []

Character Customisation[]

I have two words for you: Character Creator!

I think that James Heller and Alex mercer should be in it James Heller's daughter should get infected with the mercer virus sense James Heller killed all of the infected and his daughter got sick and the only way to save her is to infect her there should be new powers like you could turn people in to infected by firing black light out of your hands if your evil if your good you can cure infected and black watch will help you and you will be able to tell them to do and get giant mole to fight as a main mission and be able to dig holes to move faster and as a attack and a infected cheetah to run super fast and shape shift in to in to any thing infected that you consume all original powers and good she has to kill James Heller and Alex and for evil you work with Alex and James to take down black watch and a new big boss.

Prototype 3[]

    1. A New Protagonist ##

Prototype 3 could have a new protagonist, Chris Burpfart

    1. The Alex Master ##

Prototype 3 Can Be Played by Mercer. If The Developer shows Mercer has been absorbed Heller and from inside the Alex absorbed the soldier this time alex has more power to show.



14 months earlier Mercer consumed Captain Cross and experienced his first death. Upon reforming he began his search and destruction of all blackwatch operatives involved in the creation of the virus. Shortly after his mission began the virus within himself grows out of control forcing him to exspell a doppleganger looking version of himself [mercer or the virus killed by Heller] the doppleganger then proceeds to critically wound mercer ( alex himself ) leaving him to pass out and die. Awaking later in his old apartment ( prototype 1 ) of NYC mercer finds his body further altered by the virus [new moves, powers, attacks, a bigger penus, and abilitys] having no memory of returning to his apartment or how long he's been out, mercer proceeds to take his new coat from a dead infected located outside his burnt and wrecked housing ,seeing as his jacket is blood soaked and torn. Seeking out his doppleganger mercer climbs the nearest building only to76.248.84.165 17:39, October 18, 2015 (UTC) find himself looking down upon his dopple gangers death ( end scene of prototype 2 ).


- co-op can finally be made ALEX AND JAMES

- story line is to find the true cause of the viruses

- This story also explains why mercer went from hero in number one to villain in number 2.


3 ps5 prototype


You are the Prototype, Alex Mercer, a man without memory armed with amazing shape-shifting abilities, hunting your way to the heart of the conspiracy which created you making those responsible pay.

Fast & Deadly Shape-Shifting Combat: Reconfigure your body to the situation at hand. From Claws to Blades to Hammers to Whips, choose the right weapon for the situation

Over-the-Top Locomotion & Agility: Seamlessly and fluidly bound from building to building, run up walls, bounce off cars and everything in your path. Adaptive parkour lets you move freely through the open-world environments of New York City.

Unique Disguising Abilities: Consume anyone at anytime, take on their appearances and assume their memories and special abilities.

Deep, Conspiracy-Driven Storyline: Wake up with no memory of the past...just mysterious powers and a link to a town in Idaho. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.

Additional hardware required for Remote Play.

1 player
Remote Play
1080p HD Video Output

Software subject to license ( Online activity subject to Terms of Services and User Agreement ( One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.

© 2015 Activision Publishing, Inc. Activision and Prototype are registered trademarks of Activision Publishing, Inc. All rights reserved. ESRB rating icons are registered trademarks of the Entertainment Software Association (ESA) and may not be used without permission of the ESA. All other trademarks and trade names are the property of their respective owners.

PROTOTYPE - PS5™ Gameplay [4K HDR]

Prototype (video game)

2009 video game

2009 video game

Prototype (stylized as [PROTOTYPE]) is an open-worldaction-adventurevideo game developed by Radical Entertainment and published by Activision. The game was released in North America on June 9, 2009 (PlayStation 3 and Xbox 360), in southwestern parts of North America (Microsoft Windows) as well as Oceania on June 10, and in Europe on June 12. Versions for PlayStation 4 and Xbox One were released on July 14, 2015 alongside the sequel as Prototype Biohazard Bundle. Separate versions of the games became available in August 2015.[1]

Set in Manhattan, the game follows a powerful amnesiac shapeshifter named Alex Mercer who must stop an outbreak of Blacklight, a plague that mutates individuals into hideous violent monsters. During his quest, Alex tries to uncover his past while also coming into conflict with both the US military and a black operations force called Blackwatch. Parallel to the game's storyline is the ability to play the game as a sandbox-style video game giving the player freedom to roam Manhattan.

The game was a critical and commercial success, with critics praising the game for its originality and engaging gameplay. Many reviewers compared and contrasted it with Infamous, another open-world action-adventure game released one month prior to Prototype. A sequel, Prototype 2, was released in April 2012.


Alex's primary superpower is his ability to shapeshift, changing his body into anyone. Going hand-in-hand with this power is his ability to "consume" others, absorbing them entirely. This process allows Alex to quickly regain health by absorbing the biomass of his enemies. This also allows him to take on the forms of the human enemies he absorbs, thereby allowing the player to move about the enemy as one of them. The disguise will only last as long as Alex remains inconspicuous. Alex has incredible physical strength, and will kill most humans in a single punch. He can perform various melee attacks without shapeshifting, as well as more gymnastic moves such as air combos, sliding along the ground using any humanoid enemy's body, and a high-speed rolling cannonball attack.

Alex can also transform parts of his body into a selection of martial implements acquired over the course of the game, either as purchased upgrades or being given them. Offensive powers include the large and powerful Blade arm, fast razor-sharp Claws (which can also erupt large spikes from the ground), the telescoping Whipfist, Musclemass that augments his strength, and the slow but powerful Hammerfists. Defensive options consist of a large shield on Alex's left arm for blocking ballistic attacks that needs to regenerate after excessive damage, and full body armor that exchanges agility and speed for toughness in hand-to-hand combat; both will allow Alex to plow through most obstacles when active. Vision modes include thermal vision, which allows Alex to see enemies through smoke and other obstacles at the expense of a decreased vision range, and Infected vision, which highlights those infected with the BLACKLIGHT virus as well as military units. Both vision modes muffle all of Alex's other senses, such as hearing, in order to concentrate on his sight. One defensive and offensive power may be active at a time, and using either will negate Alex's current disguise. In addition to his own abilities, Alex can take the weapons from defeated or absorbed enemies. These include automatic rifles, machine guns, grenade launchers and missile launchers. He can also seize control of military vehicles, such as tanks and helicopters.

Alex's most powerful attacks are the Devastators, which require Alex to be in Critical Mass- either a state of near-death or the exact opposite, having excess stored biomass and increased health. These include the Tendril Barrage, which fires impaling tendrils from his body in all directions, the Groundspike Graveyard, which erupts massive spikes from the ground all around Alex, and the Critical Pain, which fires a single beam of hardened biomass from his hands to severely damage a single target.

For movement around the city, Alex uses his increased physical abilities. When sprinting, he will automatically hop over cars, barriers and other obstacles without losing momentum. Alex will also scale any wall he comes into contact with and simply knock aside any humanoids that get in his way without stopping. He can jump great heights and distances, enough to clear five-story buildings, and can sprint at extreme speed indefinitely. Falls cause no damage to the player even from the greatest heights. Even small jumps are enough for Alex to dent the ground beneath him, and falls from sufficient heights will create shockwaves at the point of impact which will kill most humans nearby and send objects as large as cars flying. Falling height also factors into several of Alex's melee attacks.

Enemies in the game are the Infected: those infected with the BLACKLIGHT virus, and the Military. The Infected consist of ordinary civilians infected with the virus that are generally not a threat to Alex. However, the Hunters, huge creatures created from Infected water towers, are one of the main enemies in the game. Evolved Hunters referred to as Leaders are one of the most powerful creatures in the game and are incredibly hard for Alex to kill. The Military consist of ordinary soldiers which are usually not a threat to Alex, although they are capable of operating weaponry that is extremely dangerous to Alex, such as tanks and heavily armed helicopters. The Military also consists of BLACKWATCH, an agency dedicated to combating biological and nuclear warfare. BLACKWATCH is one of the intricate parts of the game's story and create some of the most deadly biological weaponry to combat Alex, including viral detectors capable of detecting Alex even in his disguise, and, introduced later in the game, the deadly poison Bloodtox, capable of slowly killing Alex and the Infected. Introduced later in the game are heavily armored and durable soldiers referred to as Super Soldiers, capable of fighting against Alex and some of the strongest Infected.

In order to gain more advanced upgrades, Alex is capable of sneaking into Military Bases using a disguise and stealthily consume various officials within the base. He can also set off an alert within the base, in which the only way to escape is to slaughter whoever is in the base. Alex can also gain upgrades from the Infected by collecting genetic data. Infected Hives, like Military Bases, are located all over the city, and produce genetic data constantly. Alex can destroy the Infected Hives or simply absorb the data on the outside as it is being produced. At the start of the game, only small factions of the Infected and Military are present in the city. However, as the game progresses, the Military and the Infected begin to expand. Territory in the city is made out of three distinct zones. Blue Zones are in Military control and are relatively clean of the Infection. Red Zones thrive with the Infection, although there still remains a strong Military presence. In some areas of the city, a Blue Zone and a Red Zone might converge, creating a new and distinct Purple Zone. In these Zones, the Military and the Infected are in a constant battle for control. How the player decides to act in these Zones determine which faction seizes the territory.

The game takes place in a medium-sized version of Manhattan with all its famous landmarks, including the Empire State Building, the Chrysler Building, 40 Wall Street, 28 Liberty Street, the Conde Nast Building, the Metlife Building, One New York Plaza, and the New York Life Building, among others.


The game follows Dr. Alexander J. "Alex" Mercer (voiced by Barry Pepper) who wakes up in a morgue in the basement of Gentek, a genetic engineering company based in Manhattan, sending a pair of scientists that were just about to perform an autopsy running. Alex escapes, and witnesses the scientists being gunned down by military operatives. Alex is discovered and attacked. He survives bullets being fired into his chest, and leaps over a wall to safety. He soon discovers he now possesses powerful shapeshifting abilities, superhuman strength, speed, agility, durability, senses, endurance, weaponry and the ability to "consume" people to gain their memories, skills and appearance. With no memory of his previous life, Alex decides to find and consume those related to the conspiracy in order to uncover the truth. During his quest, Alex faces two factions: the United States Marine Corps and Blackwatch, a Fort Detrickspecial forces unit dedicated to combating biological warfare; and the Infected, monsters created by a virus known as BLACKLIGHT that is overrunning Manhattan. Captain Robert Cross (voiced by Jeffrey Pierce), a Blackwatch officer, is given orders to find and contain Alex.

Alex makes contact with his sister, Dana (voiced by Lake Bell), who assists him in tracking down targets, leading to the infiltration of Gentek headquarters. He finds a young woman called Elizabeth Greene contained in the building. Greene is a host for BLACKLIGHT, and upon her escape unleashes it upon Manhattan. Dana directs Alex to Karen Parker, his ex-girlfriend. She agrees to aid him in stopping the virus, while requiring Alex to bring back samples of the virus. Karen later leads Alex into a trap, where he is confronted by Cross. During their battle, Alex almost defeats Cross, when Cross mentions 'Penn Station', triggering a flashback that leaves Alex dazed. Alex is injected with a parasite that threatens to kill him. Alex seeks help from Dr. Ragland, a pathologist linked to Gentek. Ragland helps Alex remove the parasite and turn it into a weapon against Greene. However, it has no effect on Greene as her body rejected the parasite immediately, and the rejected biomass forms a monstrous being, the Supreme Hunter, which Alex kills. Alex later finds and kills Karen in revenge for setting him up.

The origins of the virus and Elizabeth Greene are uncovered through a contact: in 1969 the government tested the virus' predecessor in Hope, Idaho, designed to target predetermined races. Although the entire town was infected, no ill effects manifested until Elizabeth Greene's infection. An anomaly in her body's biology accepted the virus, rewriting her genetic code and causing her to take control of the infected town, becoming hostile in the process. The entire population of Hope, Idaho was liquidated by Blackwatch with only Greene and her son, codenamed PARIAH, surviving. Although kept separate, the two were held in captivity for further research. With samples taken from Greene's blood, Gentek's team led by Mercer synthesized the current strain of BLACKLIGHT virus.

Alex discovers his own past: Blackwatch shut down the Gentek project due to leaks and ordered all project personnel eliminated. Alex Mercer took a sample of BLACKLIGHT as "insurance". Eventually pinned down by Blackwatch in Penn Station. Alex, in a final act of desperation and vengeance, shatters the vial containing the BLACKLIGHT, releasing the virus before being gunned down. The virus entered Mercer's bloodstream through the bullet holes and repaired his body at the cellular level.

The contact and Alex pump a new "BLOODTOX" biological agent underground in order to drive the virus above ground where it can be fought directly, causing Greene to emerge, encased in a towering monstrosity. Greene falls from the monster in human form once she is defeated, and is consumed by Alex. Through her memories, it becomes apparent that General Randall, head of Blackwatch, is prepared to destroy Manhattan with a nuclear weapon. Alex, with the help of the contact - revealed to be Cross - infiltrates the USS Ronald Reagan to stop Randall. Once Alex consumes Randall, Cross is revealed to be the Supreme Hunter, who assumed Cross' identity after consuming him, and attacks Alex, asserting that when Blackwatch leaves NYZ (New York Zero, the name given to the city after the outbreak) they will no longer be searching for infected, and that after he consumes Alex, he will then be strong enough to survive the nuclear detonation. Alex defeats the Supreme Hunter and moves the weapon out into the Atlantic Ocean with a helicopter, where it detonates and catches him in the blast. His remains float back to the city and regenerate after consuming a crow.

During the credits, it is revealed that the public considers the military to have been the one who stopped the infection; a US Senator is heard telling the media that the events in Manhattan were a case of nuclear and biological terrorism, and promises retribution upon those responsible. Alex, reflecting on the events that occurred and the truth he uncovered about himself, claims he has "become something less than human, but also something more". After the credits, Manhattan is shown to be slowly recovering, with the virus close to eradicated. Alex, standing on top of the Reuters Building in Times Square, comments that his work is almost done.

Development and release[edit]


This section needs expansion. You can help by adding to it. (August 2015)

The main protagonist Alex Mercer is voiced by Canadian actor Barry Pepper. Alex's sister Dana Mercer is voiced by Lake Bell and the primary antagonist, Robert Cross (CODENAME: THE SPECIALIST) is voiced by Jeff Pierce. Phil LaMarr voiced Dr. Bradley Ragland, who was helping Alex when Cross injected him with an Anti-Blacklight virus. Alex Mercer's ex-girlfriend Karen Parker is voiced by Vanessa Marshall. Alex's boss Dr. Raymond McMullen is voiced by Paul Guilfoyle who also played Jim Brass in CSI: Crime Scene Investigation. Gordon Clapp voiced Gen. Peter Randall who wants to contain Alex. Randall 2nd in-command Ian Taggart is voiced by Richard McGonagle. Kari Wahlgren voiced Elizabeth Greene also known as "The Mother" who was infected with the virus in 1969. Brian Bloom voiced a Blackwatch commander who is yelling at the time when Mercer transforms into his disguise in the base. All additional characters are voiced by Dave Fennoy, Dave Wittenberg, David Andriole, David Lodge, and Diane Hsu.

Comic book[edit]

A six-issue comic book series made by DC ComicsWildstorm was a spin-off as a prequel to the game and released alongside. It reveals more about Hope Idaho, Elizabeth Greene, and the viral outbreak.



The game received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic.[24][25][26]Prototype was released on Steam as well as in retail stores and topped the Steam sales on the week of its release.[27] The Xbox 360 version of Prototype was the top selling game of June 2009 in North America, with over 419,900 units sold.[28] This made the game a Platinum Hit. As of March 2012, the game had sold 2.1 million copies worldwide.[29]

GameSpot praised the game for its "intriguing storyline and protagonist" and "massive arsenal of moves and abilities", but criticized it for its "occasionally fiddly controls" and "dull scenery".[8][7]The Escapist said the Xbox 360 version was a perfect "summer fling," praising the combat and movement systems as well as the unique mechanic of the Web of Intrigue.[30]The A.V. Club gave the same console version an "A−" ranking, calling the movement style "exhilarating" and saying it was a "mature, science-fiction superhero fantasy that somehow makes players feel simultaneously powerful and vulnerable."[22] 411Mania gave it a score of eight out of ten and called it "an entirely different type of sandbox game that will attract and please most gamers."[31]The Daily Telegraph gave it a similar score of eight out of ten and said it "offers an action-filled experience that few games can match, and the array of attacks on offer is almost unparalleled in both its variety and its easy accessibility. The pure adrenaline-boosting entertainment value of the finished product is enough to push most visual and gameplay niggles far enough into the background so as to eradicate them as concerns in all but the most snobbish of gamers."[23]Edge also gave it a score of eight out of ten, saying that the game "does what it does, and does it with distinction."[32] However, Teletext GameCentral gave it five out of ten, concluding, "The initial feelings of power and freedom hide another badly designed and unimaginative superhero sim."[33]

Prototype was released two weeks after Sucker Punch Productions' Infamous, a game with many similar concepts including a character with superpowers, and a large open world environment that can be traveled by climbing up buildings and gliding about the city.[34][35] This led many game critics to compare and contrast the games.[36][37][38] In his Zero Punctuation review of Prototype, Ben "Yahtzee" Croshaw compared the two games point for point, and determined that he could not tell which was the better game - Prototype won on open world gameplay and combat, while Infamous won on story and side missions.[39] To decide which one was better, he jokingly stated that he'd award the best game to the team which created the best picture of the other main character wearing "a woman's bra". To his surprise, both development teams rose to the challenge, producing said images, and forcing Croshaw to call it a near-tie, edging out in favor of Infamous, though he still noted that, like their games, both images created independently were nearly equal in the themes that they included.[40] A review on says: "[Mercer is an] incredibly fun character to play as in a game that also counts an intriguing story, varied missions, and some memorable boss battles among its features."[41]


Main article: Prototype 2

Prototype 2 was released on April 24, 2012 for the PlayStation 3 and Xbox 360, and on July 24, 2012 in North America and July 30, 2012 in Europe for Windows. Prototype 2 takes place one year after the events of the first game and stars a new protagonist, U.S. Marine Sergeant James Heller. Alex Mercer, on the other hand, becomes the franchise's main antagonist.


  1. ^Phillips, Tom (July 14, 2015). "Surprise! Prototype game bundle released for Xbox One today". Eurogamer. Gamer Network. Retrieved July 14, 2015.
  2. ^Sterling, Jim; Nicholson, Brad; Zimmerman, Conrad (June 18, 2009). "Review: Prototype (X360)". Destructoid. Enthusiast Gaming. Retrieved May 5, 2018.
  3. ^Bramwell, Tom (June 10, 2009). "Prototype (Xbox 360)". Eurogamer. Gamer Network. Retrieved May 5, 2018.
  4. ^ abReiner, Andrew (August 2009). "Prototype (PS3, X360): Frequent Frustrations Bring This 'Superhero' Title Down". Game Informer. No. 196. GameStop. Retrieved May 5, 2018.
  5. ^ abLewis, Cameron (June 9, 2009). "Prototype (PS3, X360)". GamePro. IDG Entertainment. Archived from the original on June 12, 2009. Retrieved May 5, 2018.
  6. ^ abCostantino, Jesse (June 15, 2009). "Prototype Review (PS3, X360)". Game Revolution. CraveOnline. Archived from the original on January 17, 2015. Retrieved May 5, 2018.
  7. ^ abcCalvert, Justin (June 15, 2009). "Prototype Review (PC, PS3)". GameSpot. CBS Interactive. Retrieved May 5, 2018.
  8. ^ abCalvert, Justin (June 11, 2009). "Prototype Review (X360)". GameSpot. CBS Interactive. Retrieved May 5, 2018.
  9. ^Gallegos, Anthony (June 22, 2009). "The Consensus: Prototype Review (PC)". GameSpy. Ziff Davis. Retrieved May 5, 2018.
  10. ^ abGallegos, Anthony (June 16, 2009). "The Consensus: Prototype Review (PS3, X360)". GameSpy. Ziff Davis. Retrieved May 5, 2018.
  11. ^"Prototype Review (X360)". GameTrailers. Viacom. June 12, 2009. Archived from the original on November 22, 2012. Retrieved May 5, 2018.
  12. ^Liebman, Dan (June 10, 2009). "Prototype - PC - Review". GameZone. Archived from the original on June 14, 2009. Retrieved May 5, 2018.
  13. ^David, Mike (June 10, 2009). "Prototype - PS3 - Review". GameZone. Archived from the original on February 25, 2010. Retrieved May 5, 2018.
  14. ^"Prototype - 360 - Review". GameZone. June 10, 2009. Retrieved May 5, 2018.
  15. ^"Prototype Reviews and Articles for Xbox 360". GameRankings. CBS Interactive. Retrieved May 5, 2018.
  16. ^ abShoemaker, Brad (June 10, 2009). "Prototype Review (PS3, X360)". Giant Bomb. CBS Interactive. Retrieved May 5, 2018.
  17. ^ abcBrudvig, Erik (June 10, 2009). "Prototype Review". IGN. Ziff Davis. Retrieved December 28, 2020.
  18. ^ abShea, Cam (June 9, 2009). "Prototype AU Review (PS3, X360)". IGN. Ziff Davis. Retrieved December 28, 2020.
  19. ^Cohen, Corey (June 15, 2009). "Prototype". Official Xbox Magazine. Future US. Archived from the original on June 18, 2009. Retrieved May 5, 2018.
  20. ^"Prototype". PC Gamer UK. Future plc. August 2009. p. 68.
  21. ^"Review: Prototype". PlayStation: The Official Magazine. No. 23. Future plc. September 2009. p. 74.
  22. ^ abJones, Scott (June 22, 2009). "Prototype (X360)". The A.V. Club. The Onion. Archived from the original on June 26, 2009. Retrieved May 5, 2018.
  23. ^ abCowen, Nick (June 12, 2009). "Prototype video game review (X360)". The Daily Telegraph. Retrieved May 5, 2018.
  24. ^ ab"Prototype for PC Reviews". Metacritic. CBS Ineteractive. Retrieved May 5, 2018.
  25. ^ ab"Prototype for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved May 5, 2018.
  26. ^ ab"Prototype for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved May 5, 2018.
  27. ^Callaham, John (June 15, 2009). "Prototype tops weekly Steam sales charts". GameDaily. AOL Games. Archived from the original on June 16, 2009. Retrieved May 5, 2018.
  28. ^Faylor, Chris (July 16, 2009). "June NPD Sales: Prototype Tops Another Slow Month". Shacknews. Retrieved May 5, 2018.
  29. ^Sacco, Dominic (March 30, 2012). "Prototype 2". MCV. NewBay Media. pp. 48–49. Retrieved April 5, 2012.
  30. ^Arendt, Susan (June 18, 2009). "Review: Prototype (X360)". The Escapist. Defy Media. Retrieved May 5, 2018.
  31. ^Aber, Trace (June 30, 2009). "Prototype (Xbox 360) Review". 411Mania. Archived from the original on July 3, 2009. Retrieved May 5, 2018.
  32. ^Edge staff (August 2009). "Prototype (X360)". Edge. No. 204. Future plc. p. 90.
  33. ^Hargreaves, Roger (June 2009). "Prototype (360)". Teletext GameCentral. Teletext Ltd. Archived from the original on June 18, 2009. Retrieved June 1, 2018.
  34. ^Bramwell, Tom (May 20, 2009). "inFamous Review". Eurogamer. Gamer Network. Retrieved May 29, 2009.
  35. ^Ackerman, Dan (June 18, 2009). "Battle of the suspiciously similar superhero games: Infamous vs. Prototype". CNET. CBS Intractive. Retrieved May 5, 2018.
  36. ^Schiesel, Seth (June 24, 2009). "Slaughter on 14th Street: Laying Waste to New York by Pressing a Button". The New York Times. Retrieved July 3, 2009.
  37. ^Cacho, Gieson (July 7, 2009). "Why I liked inFamous better than Prototype". The Mercury News. Digital First Media. Retrieved July 10, 2009.
  38. ^Kuchera, Ben (June 15, 2009). "Prototype review: One thing you can't destroy is yourself". Ars Technica. Condé Nast. Retrieved July 10, 2009.
  39. ^Croshaw, Ben (June 24, 2009). "Zero Punctuation: Prototype"(Flash video). The Escapist. Defy Media. Retrieved July 3, 2009.
  40. ^Croshaw, Ben (July 3, 2009). "Yahtzee's Prototype vs. InFamous Challenge". The Escapist. Defy Media. Retrieved May 5, 2018.
  41. ^"Prototype Review". GameSpot. Retrieved March 11, 2020.

External links[edit]


You will also be interested:

Prototype 3 release date: what to expect from the developers? (Updated in 2021)

Activision, the next owner of rights for the game after Radical Entertainment, is interested in continuing the project. Preparatory work, as well as the process of game development of the third part, started when the first two parts were reissued. The key point of the first two editions is the following: the main hero has experienced strange situations as a result of which he discovers supernatural skills together with a series of problems he has to solve.

Concerning the requirements for prototype 3 2021, the only thing known is that the game will be released with a completely new engine. The development will be carried out by an anonymous studio that has already worked on Doom, GTA, Assasin’s Creed, Metal Gear Solid.

Prototype 3: news about the storyline

According to Ken Rossman’s comment on the internet, it has been decided to move away from the usual narrative. Therefore, it might be concluded that developers will act more freely while creating the third part. Perhaps, Prototype 3 pc will be released as a first-person shooter, where the military will be placed in the jungle in order to carry out special tasks. The main thing in focus is a virus, which provides great opportunities for experiments.

Besides, there is a non-official version of the storyline, according to which the main hero saves his family in New York from prosecution. However, due to circumstances, he ends up in Washington, where the development process of a secret weapon is being carried out. During the experiment, a virus comes out, which is necessary to be eliminated as soon as possible.

Moreover,  the storyline of the second part of prototype 3, release date ps4 of which has not been disclosed yet, is not finished. Therefore, the narrative is likely to be continued. In this case, it is easier to predict the plot. The main character will be replaced. The quality level of the process of buildings destruction and landscape elements will be much higher, the dynamics of confrontation with the police will be increased, the atmosphere of infected districts will become increasingly tense.

Prototype 3: PS4 and other platforms

According to some resources, prototype 3 date release will be in 2021. Insiders say that the reason for the third part’s release postponement is several launches of the development process from the very start. The Activision management team was not satisfied with the initial results. It is worth mentioning that after the PS5 release the game will be even more spectacular.

Prototype 3 for PS4 will definitely be released. The first two parts have already been available on Play Station 4 for quite a while. Interestingly enough, but when the game was reissued there was no advertisement from Activision. With each new reissuing Activision enhances the quality of effects and textures.

Prototype 3 for PC: developers’ promises

In 2012 Activision stated that the game would be released not only for PC but for other popular platforms as well. It remains to be seen whether on the Prototype 3 game release date the developers will finally announce the game’s features and possibilities.

However, in all other aspects, the third part is unlikely to be out of the basic concept – the confrontation between a human with superpowers and mutants as well as other heavily armed people. One of the drawbacks in the first parts is the storyline and working on details. Therefore, it is obvious that the developers will address these issues first of all. And now the only thing left is monitoring news regarding prototype 3 release date pc and keeping on hoping for it to be soon.

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Frequently asked questions

Is there going to be Prototype 3?

According to reliable sources, Prototype 3 will be released soon.

When is Prototype 3 coming out?

The game is expected to be released in 2021.

Radical Entertainment created Prototype.

When did Prototype 2 come out?

It was launched on April 24, 2012.

When did Prototype come out?

The first game was introduced in 2009.


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