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Hey, I’m Zathong and this guide is about Tiny Build in Dota 2.

Best Tiny build guides for Dota 2 2021. I works hard to keep my’s Dota 2 builds and guides updated, and will help you craft the best Tiny build for the meta. Learn more about Tiny’s abilities, Items, Combo and Counter.

Attack Type: Melee


Tiny’s Pros and Cons


  • High damage against buildings.
  • Decent at clearing stacks.
  • High early game burst damage.
  • High late game splash damage.
  • Gains even more damage and armor with his ultimate.


  • Low attack speed without items.
  • Low mana.
  • Needs a good early game.
  • Does not get any agility at all, which results in abysmal attack speed and armor.
  • Loses attack speed with every point Tiny puts into his ultimate.

Tiny Items build


Quelling Blade
Quelling Blade
Healing Salve
Healing Salve

Early Game

Power Treads
Power Treads
Magic Wand
Magic Wand

Core Items

Blink Dagger
Blink Dagger
Aghanim's Scepter
Aghanim’s Scepter

Full Items

Tiny’s Ability


Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 2.5x damage to units being tossed.


Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 30% damage.


Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.


Tiny gains craggy mass, increasing his attack damage, and armor, while slowing his attack speed.


Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.


Causes Tree Grab to have no charge limit.


Tiny channels this ability to throw random trees within range towards the targeted aoe. Deals Tiny’s attack damage plus a bonus to enemies in that area with each tree thrown.

Tiny’s Skill Order


Combo Tiny

Tiny’s Tips and tricks

Tiny suffers from low mana. In the early game, one ability or ability combo will often use up all his mana.

Tiny has high base attack damage, which makes last hitting a breeze.

Tiny has poor lane presence and should be supported by another hero if necessary.

Tiny’s absence of armor in the early game make him vulnerable to physical attacks.

Tiny has great strength gain, but poor intelligence and no agility gain.

A poorly farmed Tiny will become a burden to his team in the mid and late game.

Counter Tiny

Bad against:

Good against:

Tiny’s Lore

Coming to life as a chunk of stone, Tiny’s origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem’s heel? A shard swept from a gargoyle-sculptor’s workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

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About Me

I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
An individual who loves playing games, especially Auto Chess games (Carano Chess, Teamfight Tactics, Arena of Valor, Auto Chess Mobile) and Moba Game build guide (Dota 2 builds, Vainglory Builds, Onmyoji Arena Build, Heroes of the Storm builds, Heroes Of Newerth Build, Paladins Builds, Brawl Stars build, Heroes Evolved Build). That’s why I created this Game Blog to share information about the game and also fulfilled my wish to have a Game Blog of my own.

With Dota 2 having update after update, it’s usually a good idea to keep watch on how its various heroes stack up to the current game. This time, we’re going to take a look at Tiny. Here is our Dota 2 – Tiny guide for new and returning players.


Who Is Tiny in Dota 2?

Dota 2 Tiny


To begin this Dota 2 – Tiny guide, we need to take a look at the hero.

Tiny used to be a chunk of stone until he came to life due to some otherworldly power. Tiny himself doesn’t know how he came to exist, and it’s something he speculates on every day. He’s a Stone Giant, yes, that’s his species. But what exactly was he before he was a Stone Giant? Was he a fragment of Garthos? A splinter from a Golem? All the while, he journeys the world, seeking the origin of his existence. Along the way, he gathers more stones, increasing his size and his weight. Evermore does he grow until he towers over everyone.

As for what type of hero Tiny is, he is a Strength hero that has incredible amounts of HP and damage. This makes him a powerful ganker and hero killer with enough investment and time. He does, however, start as an incredibly vulnerable, if dangerous hero at earlier levels. This is because of his low MP and lack of early armor.

Download Dota 2 from Steam to play as Tiny today!

Also Read: Dota 2 – Luna Guide


What Are the Skills of Tiny in Dota 2?

One of the most important aspects to discuss in this guide is the skills of Tiny in Dota 2:





Tiny straight-up turns an area into a rocky wasteland with this ability. He bombards the area with as many rocks as possible, dealing continuous damage and stuns all the way. In addition, enemies that were tossed using his second skill will get more damage.

Tiny’s Avalanche has five instances where it deals damage and stun. In total, Avalanche will stun enemies for 1.4 seconds, and depending on level, will damage for 15/30/45/60 without talents or toss debuff. With toss debuff, this would be 37.5/75/112.5/150 per instance. With both talents and toss debuff, this would be 387.5/575/762.5/950 damage per instance.


  • Avalanche has two Talents that directly improve it. The first is increased damage at level 15, and the second is -8s of cooldown reduction on level 25.



Tiny grabs the unit nearest to him, friend or foe, and then hurls them towards a target, dealing damage. If it’s an enemy, they’ll get an additional 30% damage, which can combo with Avalanche. This can be pretty hilarious when the tossed enemy is one of the enemy heroes. This is because the sheer amount of damage at maxed levels that Toss and Avalanche have is devastating.


  • The unit being tossed is disabled.
  • Buildings can’t be tossed or targeted. They will, however, receive damage from the landing damage radius.
  • The 30% additional damage only applies to the tossed unit. This damage multiplier also stacks with the Avalanche skill, which leads to some disgusting damage numbers.
  • The damage modifier that Toss has isn’t shown in the game’s HUD.
  • Toss has two Talents that directly improve it. The first is that players no longer have to target an enemy to use the ability at level 20. The second is getting three Toss charges at level 25.


Tree Grab

Tree Grab


Tiny grabs a tree to whack his enemies with. This tree lasts for five attacks and gives a disgusting 25%-unit damage bonus. In addition to this, Tiny also deals 90%/120%/150%/180% damage bonus to buildings and 40%/60%/80%/100% attack damage in an area in front of him.


  • Tree Grab’s buff lasts Tiny attacks five times, he tosses the tree, or if he dies.
  • Tree Grab’s cooldown only starts when Tiny loses the tree.
  • Tiny’s range increases when he uses Tree Grab to 350.
  • If Rubick steals this spell, he turns into a melee unit. This also affects his illusions.
  • The area damage that Tiny inflicts with Tree Grab works like Cleave.
  • Tree Grab can be improved with Aghanim’s Shard which removes the charges. This allows Tiny to whack enemies with his tree as much as he likes.
  • Tiny’s tree can’t be dispelled in any way other than death.


Tree Throw

When Tiny gets a Tree using Tree Grab, he immediately gets this ability. This allows him to throw the tree he’s holding to a unit, dealing massive damage. In addition to said damage, the tree also has a splash radius, which can be devastating to enemy creeps at higher levels.


  • Using Tree Throw doesn’t use any mana, and the tree that Tiny is holding will immediately be consumed. The ability then returns to Tree Grab right after.
  • The thrown tree will immediately hone in on the targeted unit. However, players can also target the ground. In that case, the tree will travel up to 1,200 units before it vanishes.
  • The thrown tree will immediately proc whatever attack damage modifiers Tiny has. This applies to both the target and the splash damage around said target.


Tree Volley

Tree Volley


This ability needs Aghanim’s Scepter before it can be used and can be considered to be Tiny’s real ultimate. He throws as many trees as possible around him towards an AoE. The flung trees damage enemies based on Tiny’s damage. In addition, the ability deals Tiny’s attack damage plus a bonus to enemies in that area with each tree thrown.


  • This ability triggers items like Daedalus, which means players have a chance to see crit numbers as high as 3000 damage for every tree thrown.



Tiny’s ultimate where he gains additional bulk and mass. This increases his damage and his armor. However, his attack speed suffers as he gains size. Each level in Grow will noticeably change Tiny’s looks. It makes him bigger, his voice gets deeper, and he’s overall more dangerous.

The damage bonus that the ability gives is added into Tiny’s base attack damage value directly. Because of this, the additional attack also benefits from percentage-based damage bonuses provided by some items. This also means that all of Tiny’s illusions will get the additional attack as well.


What Are the Talents of Tiny in Dota 2?

Tiny Dota 2 Talents


Of course, Tiny in Dota 2 also has access to Talents that can be unlocked on prerequisite levels. These are the Talents available to Tiny:

LVL 10
  • +10 Strength (This gives Tiny 200 HP, 1 HP Regen, and 10 additional Attack)
  • +20 Movement Speed
LVL 15
  • +15% Tree Grab Unit Damage Bonus
  • +80 Avalanche Damage
LVL 20
  • Toss no longer needs to have a target
  • 15% Status Resistance
LVL 25
  • +3 Toss Charges
  • -8 Seconds Avalanche Cooldown



Tips & Tricks: How to Play as Tiny in Dota 2?

Who Is Tiny Dota 2


Now that we know a bit about Tiny, let’s talk about how to play him in Dota 2 specifically the current patch (7.30b).


General Play Style

Tiny has two very distinct playstyles that can overlap with each other depending on the situation. He can either be a Ganker or a Carry hero, and he’s very effective with either. His Toss and Avalanche combo can and will kill weak heroes in the early game if they don’t have support. It gets even worse if he’s a Ganking Tiny, as he’ll be a menace to all lanes if done correctly.

On the other hand, he’s also incredibly vulnerable to disables, so heroes with skills that can lock him down are great against him. However, when he gets going, and his skills are leveled and with items, he’s an incredibly tough opponent.


Suggested Skill Progression

Tiny’s skill progression depends on the player’s role and playstyle, though both are viable on any occasion. However, they all lead to the end of killing enemy heroes as quickly as possible, though at different stages in the game.

If you’re going for a Ganking Build, it’s usually recommended to get a level of tree grab first. This is so that you can farm for gold to get a few essential items like Blink Dagger. After that, your main priority is to max out Avalanche and Toss to deal as much magic damage as possible. You also won’t take any levels of Grow until level 11 as your main priority is Toss and Avalanche.

In the case of a Carry Build, Tree Grab is taken first due to the damage scaling. Having this allows Tiny to straight-up tenderize enemy heroes in a few hits. Combine that with Toss and a level 1 Avalanche for the stun, and you tend to have guaranteed kills. Usually, a Carry build is combined with items like Echo Sabre and Hyperstone to offset Grow’s attack speed decrease.


Suggested Talent Build

There’s a clear path in what Talents players should get when using Tiny that depends on what build they’re using. If going for a Ganking Build, players usually prioritize getting additional Avalanche damage and Toss no longer needing a target. This allows them to straight-up kill enemy heroes even on higher levels and gives great kill opportunities to his team. The level 10 talents are up to the player’s decision on which one to pick as both impact the build in different ways.

In the case of a Carry Build, it’s usually recommended to take the increased Tree Grab Damage bonus. This is due to the player prioritizing Tree Grab, and this Talent increases its damage tremendously.

When Tiny reaches level 25, it’s usually a tossup between a reduced Avalanche cooldown or 3 Toss charges. It’s usually recommended to take the latter, as this has incredible damage potential over the Avalanche cooldown reduction.


Suggested Items

Early Game


These are the items that are usually a good idea to get when playing Tiny. We’ll start on the Early Game, then move our way until the Late Game.


Early Game

Magic Wand

Tiny suffers from an incredibly low Mana Pool. Thus, a good way to mitigate this is through the use of the Magic Wand item. With this item, any time someone casts a spell, a charge will be stored to a maximum of 20. When used, it restores 15 HP and MP per charge, and when fully charged, restores 300 HP and MP. This is enough to allow Tiny to do another Toss/Avalanche combo or to get enough HP to get away safely.


Boots of Speed

Getting Boots of Speed is incredibly important as it leads to other items in the Boots category. This includes favorites like the Power Treads and the Arcane Boots.



The Empty Bottle is a great item to get for Tiny due to its nature as either a Roamer or a Carry. With this item, Tiny can effectively control the various Runes in the game. This is due to the Bottle’s capability to store Runes inside it for two minutes. This is great for Tiny as it gives him incredible versatility and kill potential, especially if he gets the Arcane or Double Damage Runes.



Tiny is a pretty fragile hero in the early to midgame. Thus, it’s usually a good idea to give him good strength stats so that he can survive. The Bracer item helps in that regard as it gives decent strength stats and pads out his attributes while also being a cheap buy.



Blink Dagger

No matter the hero, Blink Dagger can be an absolute godsend. The fact that you can move a distance away from your current location instantly is a boon no matter what. Want to escape from an enemy gank? Or surprise an unaware enemy? Perhaps get to a team fight quickly? Use Blink Dagger. It’s especially great for Tiny as it enables him tremendously, allowing him to be incredibly active in the game.


Power Treads

As per usual, Power Treads is a go-to item for many carry/roamer heroes. Mostly because of the stats that it gives them. In Tiny’s case, it also helps a bit to pad out his MP problem as switching to the Intelligence version increases his MP regeneration.


Echo Sabre

Echo Sabre is an incredibly great buy for Tiny due to its double attack ability. This ability helps Tiny because he gets reduced attack speed every time he levels his ultimate. With this, Tiny’s damage output skyrockets to ridiculous levels in the midgame. When combined with Blink Dagger, well, say goodbye to the enemy hero’s HP. We hardly knew them.



Hyperstone is a sort of cheaper alternative to Echo Sabre. The item also allows players to choose between getting Assault Cuirass or Moon Shard. Both items are incredibly good in giving Tiny increased attack speed on the late game, and Assault Cuirass gives a good aura effect and extra armor. More on those two items later though.


Arcane Boots

Arcane Boots is a good alternative to Power Treads due to two reasons: the MP increase, and the Mana Restoration ability. This item allows Tiny to cast the Toss/Avalanche combo multiple times and is great for a ganker playstyle.


Late Game

Late Game


Assault Cuirass

Assault Cuirass gives Tiny incredible amounts of Armor and attack speed, which boosts his capabilities in battle. Combine this with some of the other items on this list and he’ll be an absolute menace. Echo Sabre in particular combined with Daedalus can shred low HP heroes in seconds.


Black King Bar

Black King Bar is another essential item because it grants Magic Immunity. This ensures Tiny won’t be stunned, or be crowd controlled for a few seconds, allowing him to cast his abilities before getting out. Do note that BKB’s Magic Immunity duration slowly declines after each use to a minimum of six seconds.



Next on the list is Daedalus, and this is one that the Carry Tiny’s usually get due to the sheer amount of damage it can output. Tiny already has a pretty bonkers damage output. But Daedalus combined with Tree Grab and Echo Sabre? Well, you’ll see enemies straight up vanish from the game with this combo.


Moon Shard

This item gives Tiny an incredibly massive 140 attack speed, which is incredibly dangerous to enemies. Tiny already hits pretty hard, after all—but combine that with hitting very fast and, well, you can already see the picture. However, players can also consume this item, giving Tiny a permanent 60 attack speed increase and giving him better Night Vision.


Aghanim’s Scepter/Shard/Blessing

Aghanim’s Scepter and Aghanim’s Shard are incredible game-changers when purchased by Tiny. Both give Tiny a good time and a bad time against his enemies. For example, Aghanim’s Scepter gives Tiny Tree Volley, which hurts, a lot.

Meanwhile, Aghanim’s Shard allows Tiny to whack people with the Grab Tree ability as many times as he wants.



Heart of Tarrasque

Heart of Tarrasque is an incredible damage and HP boost for Tiny. However, it’s usually not a good idea to get it because it strays from the more essential items that players can get. It’s usually taken as a luxury item, or if you have a good gold lead.


Sange and Yasha

Sange and Yasha is another great item to get for Tiny. However, its two-component items, Sange and Yasha, need Ogre Axe and Blade of Alacrity respectively. These items are also needed for Aghanim’s Scepter, so only get Sange and Yasha if you’re not going to be using Tree Toss.


Phase Boots

Phase Boots is an item for those that want to play as aggressively as possible. It gives decent movement speed and has a damage buff to boot. However, it’s usually a better idea to have Arcane Boots because of the increased mana pool and mana restoration.


Soul Ring

Soul Ring is an item that can be used as an alternative to the Empty Bottle. It gives a good amount of MP back for a pittance of Tiny’s HP. However, you can’t control the Bounty and Power runes without Empty Bottle. Thus, it’s usually a better idea to get that item.


When Do You Pick Tiny?

Tiny is a roamer or a carry-type hero and you should play him as such. Most of his killing ability lies on his Avalanche and Toss abilities if you’re going for a roaming build. Meanwhile, he’s also a force to be reckoned with in the lane as a carry thanks to Tree Grab. With enough items and good play, Tiny can shred his opponents with ease.


Heroes Countered by Tiny

First, we have to talk about the good matchups for Tiny in Dota 2.




Broodmother is one of the heroes that Tiny can counter effectively. This is because Broodmother’s strength is on her brood of spiders that she spawns using her skill. Take that out, and she’s pretty vulnerable. A combo of Avalanche, Toss, and a few Tree Grab cleaves can decimate her brood and her HP.



Meepo, on the other hand, is a hero that Tiny counters due to his abilities, though it’s not as effective as him countering Broodmother. The hero has several clones that he can use to overwhelm enemies with thanks to his ultimate. Combine that with his Poof ability—he and his clones can be anywhere and everywhere. However, if Tiny can single out a clone, he can use the Toss/Avalanche combo to prevent it from escaping. And when they can’t escape, they can be killed pretty quickly as they only have access to some of Meepo’s inventory.


Naga Siren

Next on the list is Naga Siren, and you can probably see a bit of a trend. For one, Naga Siren’s main shtick is her illusions. However, Tiny in Dota 2 can easily clear through illusions and low HP heroes with a simple burst of Avalanche/Toss.



Next is Lich, who’s on this list due to his low HP. Any hero with low HP can be on this list because Tiny can and will burst them to death with his Avalanche/Toss combo. Lich’s only recourse is the fact that Frost Armor can slow down Tiny’s attack speed a bit. Even then it’s not enough, as Tiny will still shred an unprepared Lich player.



Slark is also here due to his low HP, making him vulnerable to the Avalanche/Toss combo. He can escape with Shadow Dance, but it’s not something you use to escape. Rather, you’d like to keep attacking your enemies when using it.



Note that Juggernaut is a special exception to heroes vulnerable to Tiny because of his Blade Spin ability. This allows Juggernaut to escape the Avalanche/Toss combo. But he’s still a low HP hero, which makes him vulnerable to high bursts of damage, which Tiny can deal out.


Counters vs Tiny

Lastly, we need to look at heroes that can give Tiny a hard time when you are playing Dota 2.




Lion’s abilities can hamper Tiny by an incredible margin. Mana Drain reduces Tiny’s minuscule MP to nonexistent levels, while Hex silences and turns him into a pig. This makes Tiny incredibly vulnerable, and this vulnerability can get him killed.



Necrophos is next, and this is mostly because his abilities can turn Tiny’s HP against him. Reaper’s Scythe and Heartstopper Aura work better against high HP heroes, of which Tiny is a part.



Lifestealer is a hero that’s almost made to counter Tiny in Dota 2. He has Rage which protects from the Toss/Avalanche combo, and Feast will straight up turn Tiny’s HP into sashimi. All in all, an incredibly dangerous hero for Tiny to tackle.



Viper’s abilities reduce Tiny’s attack and movement speed in a game of Dota 2. This hampers Tiny immensely, as he relies on his attack speed and maneuverability to do a lot in the game. His Corrosive Skin also helps in blunting most of Tiny’s burst damage.

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Tiny Stats

  • Movement speed: 290
  • Attack speed: 100
  • Turn rate: 0.5
  • Vision range: 1800/800
  • Attack range: 150
  • Projectile speed: Instant
  • Attack animation: 0.4+1
  • Base attack time: 1.7
  • Collision size: 24
  • Legs:
  • Gib type: Stone

Tiny, the Stone Giant, is a melee strength hero. He has strong ganking skills and more than serious killing potential, like Morphling. He may come off as weak with his low mana pool and no armour at all, but… It only takes a few levels to get things to change. Tiny becomes really strong after level upgrading. If you combo two of Tiny’s active abilities you will enable his unstoppable killing power. combo-ing his two active abilities. Yes, Tiny initially is small and fragile, but with a proper effort from your side, he can quickly grow his size and strength to become a dangerous hero. Check out Tiny skins and buy Dota 2 items n DMarket!

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Check out TOP 3 Tiny Items on DMarket:

Dota 2: Store - Tiny - Ancient Inheritance





















Old Abilities




Known Bugs


Tiny, the Stone Giant, is a meleestrengthhero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from combo-ing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies, while Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it also nearly triples the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Tree Grab lets Tiny use a tree to smack his enemies, dealing splash damage and makes Tiny a formidable pusher with its bonus damage against buildings. Furthermore, should his weakened enemies attempt to escape, Tiny can simply use his Tree Throw to finish them off. Although his nuking potential with his active abilities is already considerable, his ultimate Grow turns Tiny into a formidable physical combatant as well. Grow increases Tiny's size and provides him with a massive boost to his attack damage and armor at the cost of some attack speed. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.


Tiny minimap icon.pngTiny, the Stone Giant

▶️ "My enemies break upon me like surf upon the stone."


Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.


Avalanche icon.png

Bombards an area with rocks, continuously doing small intervals of damage and stun to enemy units. Avalanche does 2.5x damage to units being tossed.

Cast Animation:0+0.53

Cast Range:600

Effect Radius:325/350/375/400

Number of Instances:5

Instances Interval:0.3

Total Damage:75/150/225/300 (Talent 155/230/305/380)

Stun Duration:0.2

Avalanche Duration:1.4

Cooldown:26/22/18/14 (Talent 18/14/10/6)


Buffmodifier_tiny_avalanche: Undispellable. Persists death.
Debuffmodifier_tiny_avalanche_stun: Dispellable with strong dispels.

Inanimate rock becomes animate when called by the Stone Giant.


  • Avalanche's projectile travels at a speed of 1200.
  • Deals 15/30/45/60 (Talent31/46/61/76) damage in 0.3-second intervals, starting once the projectile reaches the targeted point, resulting in 5 instances.
    • This results in a total duration of 1.2 seconds, counting after projectile arrival.
    • The in-game tooltip includes the stun duration as well, showing a total duration of 1.4 seconds.
  • If a unit is affected by Toss, it takes 2.5 times the damage from Avalanche, which is 37.5/75/112.5/150 (Talent77.5/115/152.5/190) per instance.
    • Can deal up to 187.5/375/562.5/750 (Talent387.5/575/762.5/950) damage if perfectly combined with Toss.
  • On each instance, Avalanche first applies the damage, then the debuff.
Toss icon.png

Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 30% damage.

Cast Animation:0+0.53

Cast Range:900/1000/1100/1200

Grab Radius:275

Damage Radius:275


Tossed Unit Bonus Damage:30%

Building Damage Percentage:33.33%

Avalanche Damage Multiplier:2.5

Toss Duration:1.4

Talent Number of Charges:2
Talent Charge Replenish Time:17/15/13/11
Cooldown:17/15/13/11 (Talent 0)
Partially pierces spell immunity.Cannot toss spell immune enemies. Can toss spell immune allies. Can toss towards spell immune units. Does not attempt to damage spell immune enemies within the area.


Buff or Debuff, based on the target's alliancemodifier_tiny_toss: Undispellable. Persists death.

Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.


  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • Toss' modifier persists through the affected target's death, so it continues flying and still applies the area damage upon landing.
  • The target is fully disabled, and they take 30% extra damage while being tossed, effectively increasing the damage to 104/195/286/377.
    • Other enemy units (including buildings) within the radius only take the basic damage.
    • Cannot target buildings, but they take 27/50/73/97 damage from the tossed unit landing within the damage radius.
    • Destroys trees within a 100 radius around the tossed unit upon landing.
  • Can toss any unit, except for ancient creeps and wards.
    • Invisible enemy units cannot be tossed, but they can still take damage from a unit being tossed onto or near them.
    • Units in the Fog of War can be tossed if they are within the 275 grab radius of Tiny, but cannot be selected as a target.
    • Can directly target and toss the target towards runes, but cannot toss runes.
  • While in the air, other units may pass below the tossed unit.
  • Toss' modifier is hidden and not visible in the HUD.
  • With the level 20 Talenttalent, Toss additionally gains ground-targeting functionality.
    • When ground-targeted, its tosses the unit towards the targeted point.
    • Only runes can no longer be directly targeted when this talent is learned.
Tree Grab icon.png

Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

Cast Animation:0.2+1.24

Cast Range:165

Area Damage Length:400

Area Damage Radius:200

Number of Attacks:5 (With Aghanim's Shard Infinite)

Base Attack Range:350

Unit Attack Damage Bonus:20% (Talent 35%)

Building Attack Damage Bonus:90%/120%/150%/180%

Attack Damage as Area Damage:40%/60%/80%/100%

Aghanim's Shard upgrade:Causes Tree Grab to have no charge limit.
Cannot be used by illusions.Illusions do not spawn with trees when created while having a tree equipped.


Buffmodifier_tiny_tree_grab: Dispellable with death only.

Sticks and stones break all the bones, with structures sure to follow.


  • The Tree Grab buff lasts until the charges are used up, the Tree Throw sub-ability is used, or until death.
    • The number of remaining attacks is visible on the buff icon. The buff is visible to everyone.
  • Upon cast, the mana is expended, but it does not go on cooldown. Losing the grabbed tree in any way starts the ability's cooldown.
  • Turns Tiny into a melee unit with 350 attack range for its duration.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style icon.pngManta Style) to now treat the caster as a melee hero.
    • Attack range bonuses are not overridden and still work normally.
  • Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
    • Checks Tiny's main attack damage periodically and adapts the attack damage bonus instantly.
    • The bonus damage is not applied when attacking allied units.
  • The area is shaped like a rectangle with a semi-circle at the side away from Tiny. Similarly like cleave, the area always starts in front of the attacking unit.
    • The rectangle has a length of 400 and a width of 400. The semi-circle has a radius of 200.
    • With the area damage length and width, the area damage can reach up to 600 range away from Tiny.

Cast Animation:0.2+1.13

Cast Range:1200

Tree Collision Radius:300

Splash Radius:275

Splash Damage:200%

Partially pierces spell immunity.Cannot directly target spell immune enemies. Fully hits spell immune enemies otherwise.
Can be disjointed.Can be disjointed when directly targeted. When disjointed, the instant attack and splash damage are not applied


Buffmodifier_projectile_vision: Dispellable with death only.
Buffmodifier_tiny_toss_tree_bonus: Dispellable with death only.

Even enemies can share in Tiny's arbor ardor.


  • Replaces Tree Grab until Tiny loses the tree.
  • The tree travels at a speed of 900.
  • When unit-targeted, the projectile homes in on the target, and hits the target upon fully reaching it.
    • The tree thrown this way does not provide vision while homing to the target.
  • When ground-targeted, the tree travels in a straight line up to 1200 range before it disappears.
    • The tree thrown provides 200 radius flying vision around itself while traveling.
    • The tree thrown has a 300 radius collision size. This means this way, the tree may hit the intended target before reaching the target point.
    • With the travel distance and collision radius, the tree thrown can hit units up to 1500.
    • The splash damage is centered around the first unit it hits, and not around where the tree was as it hit.
  • When the tree hits a unit, no matter if unit-targeted or ground-targeted, it grants flying vision at its location for 2 seconds.
  • Cause Tiny to performs an instant attack on the targeted unit, or the first enemy it finds.
    • These instant attacks deals 20% (Talent35%) bonus damage, like the attacks with Tree Grab do. It also applies splash damage around the target.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike, but ignore disarms.
    • The cleave effects are based on the target's position, damaging a trapezoid area in the opposite direction where the tree came from.
  • Although the tree thrown is a projectile and it may look like a ranged attack, the attack still counts as a melee attack when coming from Tiny.
    • This means all abilities that use different values for melee and ranged heroes (e.g. Skull Basher icon.pngSkull Basher) to now treat the caster as a melee hero.
Tree Volley icon.png

Tiny throws random trees within range towards the targeted aoe. Deals Tiny's attack damage plus a bonus to enemies in that area with each tree thrown.

Cast Animation:0.2+2.4

Cast Range:1200

Tree Grab Radius:525

Damage Radius:400

Max Channel Time:2.4

Tree Throw Interval:0.4



Buffmodifier_tiny_tree_channel: Dispellable with death only.
Buffmodifier_projectile_vision: Dispellable with death only.
Buffmodifier_tiny_tree_channel_bonus: Dispellable with death only.
Ability Draft Notes

Ability Draft Notes:

Upgradable by Aghanim's Scepter.

This ability is not available in Ability Draft.

Sticks thrown from stones are like to shatter many bones.


  • Throws trees in 0.4-second intervals, starting immediately upon cast begin, resulting in up to 6 trees being thrown.
    • Checks for trees in the same intervals. If no tree is found within the area, the channeling ends prematurely.
  • The trees within the tree grab radius are chosen randomly.
  • Causes Tiny to performs an instant attack on all enemies within the damage radius.
    • Despite the tooltip, the instant attacks do not deal any bonus damage. These instant attacks deal Tiny's attack damage as damage
    • However, the Tree Grab unit damage increasingTalenttalent is applied to Tree Volley as well.
    • Tree Throw instant attack notes fully apply.
Grow icon.png

Tiny gains craggy mass, increasing his attack damage, and armor, while slowing his attack speed.

Attack Damage Bonus:30/70/110

Attack Speed Loss:20/30/40

Armor Bonus:12/18/24


Buffmodifier_tiny_grow: Undispellable. Persists death.

Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.


  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • The attack damage bonus is directly added to Tiny's base attack damage. Therefore, it does not count as a raw attack damage bonus.
    • This means it fully benefits from percentage-based attack damage bonuses.
    • This also means that his illusions benefit from it as well.


  • The status resistance talent stacks multiplicatively with other sources of status resistance.

Recent Changes[]

Main Article: Tiny/Changelogs


  • Reduced Toss damage from 90/160/230/300 to 80/150/220/290.
  • Tree Grab
    • Reduced unit attack damage bonus from 25% to 20%.
    • Increased cooldown from 16/14/12/10 to 19/16/13/10.


  • Increased base Strength attribute symbol.pngstrength and gain from 28 + 3.9 to 30 + 4.
  • Talents:
Level 25 left talent: 3 Toss charges reduced to 2.


  • Increased Tree Throw splash damage from 150% to 200%.
  • Reduced Grow attack speed reduction from 20/35/50 to 20/30/40.

Recommended Items[]

Starting items:


Tiny dota skins 2

Here, I taught him to fuck only when in a collar. - And this is clever. She took the collar back. - That is, when you put on a collar, he perceives you as a current bitch. - Why do you want to be with him.

ARTEEZY [Tiny] New Meta Carry Tiny That Actually Worked Dota 2

Then there was a loud rumble outside the window and the light was cut off. We continued to sit in complete darkness and I decided to say that I have no candles at home. Vitya cleared his throat and said nothing.

Now discussing:

Especially Nastya and Petra, after meeting with whom this story was born. How unlucky it was to work in this gym, which is located on the outskirts of the city. But my friend asked how you can refuse him. One thing is bad, today is a holiday, so there is no one in the gym, not to chat with the guys, not to stare at beautiful athletes.

I'm overworking here alone, it's good that the day is short, close in 1.

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