Pathfinder languages

Pathfinder languages DEFAULT

Languages

Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.

Choose your languages from the Standard Languages table, or choose one that is common in your campaign. With your GM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.

Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.

LanguageTypical SpeakersScript
CommonHumansCommon
DwarvishDwarvesDwarvish
ElvishElvesElvish
GiantOgres, giantsDwarvish
GnomishGnomesDwarvish
GoblinGoblinoidsDwarvish
HalflingHalflingsCommon
OrcOrcsDwarvish
LanguageTypical SpeakersScript
AbyssalDemonsInfernal
CelestialCelestialsCelestial
DraconicDragons, dragonbornDraconic
Deep SpeechAboleths, cloakers
InfernalDevilsInfernal
PrimordialElementalsDwarvish
SylvanFey creaturesElvish
UndercommonUnderworld tradersElvish
Sours: https://pfnext.fandom.com/wiki/Languages

Linguistics (Int, Trained only)

Contents

You are skilled at working with language, in both its spoken and written forms. You can speak multiple languages, and can decipher nearly any tongue given enough time. Your skill in writing allows you to create and detect forgeries as well.

You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base DC is 20 for the simplest messages, 25 for standard texts, and 30 or higher for intricate, exotic, or very old writing. If the check succeeds, you understand the general content of a piece of writing about one page long (or the equivalent). If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)

Both the Linguistics check and (if necessary) the Wisdom check are made secretly by the GM, so that you can’t tell whether the conclusion you draw is true or false.

Common Uses

Learn a Language

Whenever you put a rank into this skill, you learn to speak and read a new language. Common languages (and their typical speakers) are listed below.

Aboleth

Spoken By: Aboleth and other deep sea (aquatic) aberrations.

Abyssal

Spoken By: Demons and other chaotic eviloutsiders

The language of demons, Abyssal is often spoken by evil spirits.

Aklo

Spoken By: Derro, inhuman or otherworldly monsters, evil fey.

This ancient tongue is spoken by strange eldritch entities, and certain ancient beings.

Aquan (“Tongue of the Sea”)

Spoken By: Aquatic and water-based creatures

The so-called “tongue of the sea” is spoken primarily in the sunken nation of the locathahs— those who trade frequently with the ocean empires often speak this tongue as well.

Auran (“Tongue of the Heavens”)

Spoken By: Flying creatures, air-based creatures

A soft-spoken, breathy language, also known as the “tongue of the heavens.”

Boggard

Spoken By: Boggards.

Celestial

Spoken By: Angels and other good outsiders.

The language of angels.

Common

Spoken By: humans and the other core races

Cyclops

Spoken By: Cyclops and their kin.

Once the ancient language of the giants, this tongue was created before the rise of humanity by the cyclopes.

Dark Folk

Spoken By: Dark creepers, dark slayers, and dark stalkers (creatures of the Dark Folk subtype.)

Draconic

Spoken By: dragons, reptilianhumanoids

Drow Sign Language

Used By: Drow.

Like Druidic, drow sign language is a “secret” language.

Druidic

Spoken By: Druids (only)

Druidic is a secret language known only to druids. It is a free language for a druid; that is, it doesn’t take up a language slot. Druids are forbidden to teach this language to nondruids and has its own alphabet.

Dwarven

Spoken By: Dwarves.

D’ziriak

Spoken By: D’ziriak.

The insectoid d’ziriak language consists of buzzes and chitters. It is an obscure one known by few outside their race.

Elven

Spoken By: Elves, half-elves

Giant

Spoken By: Cyclops, ettins, giants, ogres, trolls

This brutish tongue and its numerous minor variants are spoken in any region where the wrath of giants is known.

Gnoll

Spoken By: Gnolls

Gnome

Spoken By: Gnomes

Goblin

Spoken By: Bugbears, goblins, hobgoblins

The official language of hobgoblins, this dialect is similar to the goblin tongue.

Grippli

Spoken By: Grippli.

Halfling

Spoken By: Halflings

Ignan (“Tongue of Fire”)

Spoken By: Fire-based creatures

Also called the “tongue of fire.”

Infernal

Spoken By: Devils and other lawful eviloutsiders

The language of devils is often spoken by evil spirits.

Necril

Spoken By: undead

An ancient language of the dead, this whispering tongue is shared among undead and is also often associated with necromancy.

Orc

Spoken By: Orcs, half-orcs

Protean

Spoken By: Proteans.

Like the proteans chaotic nature, the protean language itself is mutable, evolving so quickly that few outsiders can understand it without magical aid.

Sphinx

Spoken By: Sphinxes.

Sylvan

Spoken By: Centaurs, fey creatures, plant creatures, unicorns.

The language of the fey.

Tengu

Spoken By: Tengu

The official language of the tengu race.

Terran (“Tongue of Earth”)

Spoken By: Earth-based creatures.

Also called the “tongue of earth.”

Treant

Spoken By: Treants.

Undercommon

Spoken By: Drow, duergar, morlocks, svirfneblin.

This language is derived from an ancient combination of Elven and even older tongues.

Vegepygmy

Used By: Vegepygmies.

Vegepygmy is not a spoken language since vegepygmies cannot speak. They communicate via a crude language of rhythmic taps, beats, and clicks.

Create or Detect Forgeries

Creating a forgery can take anywhere from 1 minute to 1d4 minutes per page. Detecting a forgery using Linguistics takes 1 round of examination per page.

ConditionLinguistics Check Modifier
Type of document unknown to reader–2
Type of document somewhat known to reader+0
Type of document well known to reader+2
Handwriting not known to reader–2
Handwriting somewhat known to reader+0
Handwriting intimately known to reader+2
Reader only casually reviews the document–2
Document contradicts orders or knowledge+2

Forgery requires writing materials appropriate to the document being forged. To forge a document on which the handwriting is not specific to a person, you need only to have seen a similar document before, and you gain a +8 bonus on your check. To forge a signature, you need an autograph of that person to copy, and you gain a +4 bonus on the check. To forge a longer document written in the hand of some particular person, a large sample of that person’s handwriting is needed.

The Linguistics check is made secretly, so that you’re not sure how good your forgery is. As with Disguise, you don’t make a check until someone examines the work. Your Linguistics check is opposed by the Linguistics check of the person who examines the document to verify its authenticity. The examiner gains modifiers if any of the conditions are listed on the table above.

Action

Varies. Deciphering a page of ordinary text takes 1 minute (10 consecutive rounds). Creating a forgery can take anywhere from 1 minute to 1d4 minutes per page. Detecting a forgery using Linguistics takes 1 round of examination per page.

Retry? Yes.

Modifiers

  • Trained You must be trained to use this skill, but you can always attempt to read archaic and strange forms of your own racial bonus languages. In addition, you can also always attempt to detect a forgery.
  • Special Members of the same organization (such as a city’s thieves’ guild) gain a +2 circumstance bonus on Bluff and Linguistics checks to pass secret messages to each other, and on Sense Motive checks to intercept messages from their allies. SourcePPC:OO
  • Special A sign language or gestural system can be used as a free action to silently communicate simple concepts to others who know the language or code, so long as those communicating can clearly see each other. More complicated conversations require additional time, just as with verbal speech. Some gestural systems are too simple to communicate more than basic tactical information. Onlookers unfamiliar with the gestures can interpret the secret message with a successful DC 25 Linguistics or Sense Motive check. SourcePPC:OO

Linguistics Unchained

SourcePFU

About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill. The unchained rogue uses these rules extensively, but others can gain access to them with a new feat.

In this system, characters unlock additional abilities when they attain 5, 10, 15, and 20 ranks in a skill. The skill unlocks system interfaces with the unchained rogue to make the rogue the true master of skills.

Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. Any character with the Signature Skill feat can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue who uses her rogue’s edge ability to gain skill unlocks for several of her most iconic skills. Alternatively, you might make skill unlocks a universal part of the game, but you should be aware they add significant power and flexibility to skills, so giving them for free to all classes would grant power boosts to other highly skilled classes such as the investigator and bard, particularly in comparison to the rogue. Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone.

With sufficient ranks in Linguistics, you earn the following.

5 Ranks: You can use Linguistics instead of Sense Motive to intercept and interpret secret messages (as the Bluff skill). You gain a +1 insight bonus on Perception and Disable Device checks to detect or disarm written magical traps. This bonus increases by 1 for every 5 ranks beyond 5 you possess in Linguistics.

10 Ranks: If you succeed at a Linguistics check by at least 10 when examining writing, you can learn the precise meaning rather than general content, and you never draw false conclusions on a failed check. A successful DC 30 Linguistics check reveals the general meaning of speech, a successful DC 35 check reveals 1d4 pieces of specific information, and a successful DC 40 check reveals exact meaning.

15 Ranks: You can decipher magical writings (as read magic) by succeeding at a Linguistics check (DC = 25 + caster level). If you identify a written magical trap in this way, you gain a +2 circumstance bonus on Disable Device checks to disarm it.

20 Ranks: You can attempt to decipher magical or non-magical text at a rate of one page per round. If you instead spend 1 minute per page, roll twice and take the better result.

Additional Information

[Source]

The following information is not official in terms of general campaign usage. It is copied from the Pathfinder Society Organized Play FAQ section because we thought it might be helpful information for a player or GM in adjudicating common problems or questions. Usage is up to the GM of your game.

What does a deaf PC (or other creature) need to do in order to read lips?

Any PC may learn to read lips with a rank in Linguistics as if they had learned a new language. When reading the lips of a speaking creature within 10 feet in normal lighting conditions, the reader need not make any skill checks. In situations of dim lighting, extreme distances, or to read the lips of someone trying to hide their words from the reader, the reader must make Perception checks (DC determined by the GM based on the situation). A lip reader may only understand spoken words in a language it knows.

Section 15: Copyright Notice

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Sours: https://www.d20pfsrd.com/skills/Linguistics/
  1. Steel fencing
  2. Neff beautiful living
  3. Car gauge pro apk
  4. Roth ira portfolio example

Is there a comprehensive list of languages?

The d20pfsrd lists thirty-four languages, more than the twenty-one that are referenced under the paizo.com site:

  1. Aboleth
  2. Abyssal
  3. Aklo
  4. Aquan ("Tongue of the Sea")
  5. Auran ("Tongue of the Heavens")
  6. Boggard
  7. Celestial
  8. Common
  9. Cyclops
  10. Dark Folk
  11. Draconic
  12. Drow Sign Language
  13. Druidic
  14. Dwarven
  15. D’ziriak
  16. Elven
  17. Giant
  18. Gnoll
  19. Gnome
  20. Goblin
  21. Grippli
  22. Halfling
  23. Ignan ("Tongue of Fire")
  24. Infernal
  25. Necril
  26. Orc
  27. Protean
  28. Sphinx
  29. Sylvan
  30. Tengu
  31. Terran ("Tongue of Earth")
  32. Treant
  33. Undercommon
  34. Vegepygmy

If you are like me, and you like to dig into the guts of your PCGen installation, you can see all twenty-one languages that come with the core rulebook along with "Read Lips." This would make twenty-two languages.

The command:

Gives the output:

The command:

Outputs:

This example above searches through an installation of PCGen on Mac OS X by opening iTerm2 and the command. Other installations on other platforms should work similarly using similar tools.

\$\endgroup\$Sours: https://rpg.stackexchange.com/questions/83833/is-there-a-comprehensive-list-of-languages
【APEX】10ヶ国語のパスファインダー/Pathfinder in 10 languages

SSD Launches Pathfinder Honor on Biblical Languages

The Southern Asia-Pacific Division (SSD) launched its first Pathfinder honor on Biblical Languages (Hebrew) held on Feb. 28, 2021. As of the launch date, 230 Master Guides, Pathfinders, and Adventist Youth had registered and more than 130 attended the launch, which was held on Zoom and Facebook Live. The Facebook Live reached 6,377 people, and had 1,600 views, 988 engagements, and 167 shares.

Before the launch, the SSD Pathfinder Committee, made up of 24 members representing all 12 unions, met and voted the Pathfinder Honor on Aug. 4, 2020. Pastor Kevin Costello, SSD associate executive secretary, headed this committee as the chairperson.

The event began with a devotional from Pastor Ron Genebago, the SSD youth servant (director). He shared the four fundamental reasons why it is important to study the Bible in its original languages: (a) the Bible was written in Hebrew, Aramaic, and Greek; (b) the exegetical study of the Bible requires adequate knowledge of the original languages; (c) there are expressions in the original languages that are difficult to recognize after translation, and (d) the witness of scholars confirms the benefits of knowing biblical languages. 

Genebago later gave his launching remarks: “By the grace of God and by the action of the Southern Asia-Pacific Division Pathfinder Committee, as the SSD youth servant, I now officially launch the Pathfinder Honor on Biblical Languages (Hebrew) in SSD. So help our young people, O God.” 

After this, Pastor Jibil Simbah, the SSD stewardship director led in a prayer to dedicate the Pathfinder honor. 

Several students who have gone through the Ministers and Youth Biblical Languages Organization for God’s glory (MY BLOG), which initially sponsored the classes before the launching, gave their testimonies. 

Christina Ingram, a pilot and a Master Guide (MG) from Sri Lanka Mission says, “I am so blessed and so thankful to MY BLOG for giving us this amazing opportunity to learn one of the biblical languages. I’ve always heard Hebrew words during sermons which pastors use, maybe like one or two words. But I never thought that one day I will be able to read Hebrew. So during this time I have been so blessed because I was able to study the Bible and to understand and see things in a whole new light.”

Daniel Victor, a Master Guide from Southeast Asia Union Mission (SAUM), shares, “Learning Hebrew has always been a dream for me. I’ve always wished to learn the Hebrew language because it would enable me to read and understand the Old Testament in the original language in which it was written. By joining MY BLOG that dream has been fulfilled. I would like to encourage every one of you to also take up the Biblical Languages (Hebrew) honor which will enable you to read and understand the Hebrew Language, which will also help you to teach this language to others as well. Join me together as we embark on the journey to learn the biblical Hebrew language.”

Several attendees responded positively to the launching of this new honor. Jeffrey James, a Master Guide from SAUM expresses, “I feel joyful during the launching of the Biblical Languages (Hebrew) honor. It was a dream come true to be able to get the opportunity to learn the Hebrew language especially for Pathfinder ministry.” 

Pastor Robert J. Agustin from SAUM says, “It was a wonderful blessing to witness and to be a part of the Pathfinder Biblical Hebrew honor launching. This honor was one of the most awaited and anticipated for decades. Finally, here we are to be part of the historic moment. I can’t wait to earn this special honor. Thanks to the entire committee and SSD for making it possible. God bless us.”

Lyndelle Da, a Master Guide and a registered nurse from the North Philippine Union Conference testifies, “I was happy when I saw that there are more than 130 participants who are interested in learning Hebrew, including my 12-year-old sister. This Pathfinder honor is a blessing for those who want to have a deeper understanding of God’s Word. I’m excited for the lessons to start.”

The first day of class for level one commences on March 7, 2021, and will be conducted every Sunday from 4:00-5:30 pm (Phil Time). It will be strictly attendance- and Zoom-based.

This article was originally published on the Southern Asia-Pacific Division’s news site

Comments
Sours: https://adventist.news/news/ssd-launches-pathfinder-honor-on-biblical-languages

Languages pathfinder

Languages of Golarion and Beyond (1st Edition)

Last updated December 30th, 2020.

Languages lurk in the forgotten reaches of splatbooks, adventure paths, and bestiaries, not just in the Inner Sea World Guide. Of those languages that are defined in a rulebook, not all of them are PFS legal. This page is a completely comprehensive (we believe!) list of all languages listed in Paizo-published 1st edition Pathfinder books (not counting the occasional book published for another setting, like the Vampire Hunter D book). We’ve also included their rough rarity in PFS, and whether they’re a legal choice for a PFS character to learn or not.

Remember that, in addition to learning a language, a character can learn to read lips by choosing that option as a “language” learned with a rank in the Linguistics skill.

This page is potentially incomplete. If you’ve spotted a language that’s not on our list, please drop us a line!

Table of Contents

How to Read the Listings

Each language will be in either a PFS Legal, Restricted, or Not Legal category.

  • PFS Legal means that language can be taken with a rank in linguistics.
  • Not Legal means that language cannot be taken unless it is on a chronicle sheet.
  • Restricted means that there is some other requirement.

Each legal language has a flag describing how frequently it appears in PFS play. In most cases, scenarios are designed for characters who speak Common; other languages only come into play infrequently at best.

  • Common languages (not to be confused with Taldane) might be useful a couple of times per PFS season, or sometimes more.
  • Uncommon languages might be useful once a PFS season.
  • Rare languages might be useful once every few PFS seasons.
  • Very rare languages may never have been used or referenced in PFS.

The main entry for each language will have at least one reference where the language may be found. For more popular languages, not every source will be listed, as there may be dozens.

The Pathfinder wiki was an exceptionally helpful resource for sanity-checking this list for completeness. I’ve added links to it where appropriate.

Language Listing

Human Regional Languages

The Pathfinder wiki has more information on many of these languages.

Human Languages of Avistan

PFS Legal
  • Common (Taldane) [required language] – Taldane is the common language of the Inner Sea as a result of the Taldan Empire’s historical dominance. Also the official language of Amanandar in Tian Xia.
    • Core Rulebook, Page 101 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Hallit [uncommon] – Spoken by the Kellids of the far north.
    • Inner Sea World Guide, Page 251
    • People of the North, Page 7
  • Shoanti [uncommon] – spoken by the Shoanti of northwest Avistan.
    • Inner Sea World Guide, Page 251
  • Skald [uncommon] – spoken in the Land of the Linnorm Kings, Brevoy, Irrisen, and Ustalav.
    • Inner Sea World Guide, Page 251
    • People of the North, Page 11
  • Varisian [uncommon] – spoken in Varisia, in western Avistan.
    • Inner Sea World Guide, Page 251
  • Shadowtongue [rare] – spoken largely in Nidal.
    • Inner Sea World Guide, Page 251
Not Legal
  • Pathfinder Sign – a series of codes. Is sometimes referenced in scenarios and is often assumed to be understood by Pathfinders in those contexts, but is not otherwise legal to take as a language.
  • Varisian Sign Language – well-developed sign language frequently used by the Sczarni.
  • Varki – spoken by the Varki of Icemark in the Lands of the Linnorm Kings.
    • The Varki people are from Lands of the Linnorm Kings pages 18-21 and Inner Sea Races page 65.
    • The Varki language is mentioned in AP 50: Jade Regent Part 2, Night of Frozen Shadows, Page 58.

Human Languages of Garund

PFS Legal
  • Grippli – spoken widely throughout the Mwangi Expanse. See the entry under Racial Languages.
  • Osiriani [common] – The most widespread language in Garund.
    • Inner Sea World Guide, Page 251.
  • Polyglot [uncommon] – Not one language, but a set of languages that share roots and are mutually understandable used across the Mwangi Expanse.
    • Inner Sea World Guide, Page 251.
  • Vudrani – spoken in Jalmaray, Katapesh, and Nex. See the entry under Human Languages of Casmaron.
Not Legal
  • Garundi – possibly not canon, as it only appears in the languages section of a stat block in Inner Sea Taverns. Although Garund almost certainly has many unpublished languages, Garundi could possibly refer to Osiriani or Polyglot.
    • Inner Sea Taverns, Page 49
  • Kuru – the language of the corrupted cannibals known as kuru. See the entry under Racial Languages.

Human Languages of Casmaron (including Qadira)

PFS Legal
  • Kelish [common] – Spoken in the Padisha Empire of Kelesh. Also used as a trade tongue in Goka, in Tian Xia.
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Vudrani [rare] – used in distant Vudra, but also in Jalmaray, Katapesh, and Nex. Also used in Goka, in Tian Xia.
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
Not Legal
  • Iobarian – spoken by the inhabitants, human and otherwise, of the ruined empire of Iobara in northern Casmaron.
    • AP 69: Reign of Winter Part 3, Mother, Maiden, Crone
    • AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 75

Human Languages of Tian Xia

These languages are all PFS-legal.

  • Dtang [rare] – language of Dtang Ma and the Tian-Dtang people.
    • Dragon Empires Gazetteer, Page 49
  • Elven – spoken in Jinin. See the entry under Racial Languages.
  • Giant – spoken in Chu Ye. See the entry under Racial Languages.
  • Goblin – spoken in Kaoling. See the entry under Racial Languages.
  • Hon-La [rare] – language of Hongal and Shaguang, and the Tian-Las people.
    • Dragon Empires Gazetteer, Page 50
  • Hwan [rare] – language of Hwanggot and the Tian-Hwan people.
    • Dragon Empires Gazetteer, Page 50
  • Kelish – see entry under Human Languages of Casmaron.
  • Minatan [rare] – a combination of similar languages used across the Wandering Isles and Minata.
    • Dragon Empires Gazetteer, Page 50
  • Minkaian [uncommon] – language of Minkai and widespread across Tian Xia.
    • Dragon Empires Gazetteer, Page 50
  • Nagaji – broadly used in the Dragon Empires as well as in Nagajor. See entry under Racial Languages.
  • Necril – used by undead in Tian Xia. See entry under Other Languages of Golarion.
  • Samsaran – language of Zi Ha. See entry under Racial Languages.
  • Senzar – sometimes used by humans inhabiting the Wall of Heaven. See entry under Other Languages of Golarion.
  • Taldane (Common) – language of Amanandar. See entry under Human Languages of Avistan.
  • Tengu – language of Kwanlai also used across the Dragon Empires. See entry under Racial Languages.
  • Tien [common] – the common language of Tian Xia.
    • Inner Sea World Guide, Page 251
  • Vudrani – see the entry under Languages of Casmaron.
  • Wayang – used throughout the Dragon Empires. See entry under Racial Languages.

Human Languages of the Crown of the World

PFS Legal
  • Erutaki [rare] – the language of the Erutaki tribes.
    • The Erutaki people are from the Inner Sea World Guide, Page 207.
    • The Erutaki language is from People of the North, Page 12.
Not Legal
  • Varki – see the entry under Human Languages of Avistan.

Other Languages of Golarion

PFS Legal
  • Aklo [common] – the language of the Serpentfolk empire, as well as dark fey and the Darklands.
    • Core Rulebook, Page 101 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Draconic – the language of dragonkind, used across the inner sea. See the entry under Racial Languages.
  • Necril [very rare] – the language of the dead.
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, page 50
  • Orvian [rare] – the language of the deepest level of the Darklands, Orv.
    • Inner Sea World Guide, Page 251
  • Senzar [very rare] – language of kami, the spirits of the land of Tian Xia, and is sometimes used by humans in the Wall of Heaven. May be related to Sylvan.
    • Dragon Empires Gazetteer, Page 50
  • Sylvan [common] – the language of the fey and the First World.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Undercommon [uncommon] – the language of the Drow and the Darklands.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
Restricted
  • Druidic [uncommon] – the language of druids. Exclusive to druids.
Not Legal
  • Canto – a crude language of the Darklands that relies on acoustics to communicate long distances.
    • Into the Darklands, Page 3
  • Nightsong – the whistled language used by the Nightjars of Pharasma.
    • Inner Sea Temples, Page 37

Elemental Languages

These languages are all PFS legal.

  • Aquan [common] – language of the Elemental Plane of Water, and other undersea nations including Xidao.
    • Core Rulebook, Page 101 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, page 50
  • Auran [common] – language of the Elemental Plane of Air and mountainous regions in Golarion, including Zi Ha and the Wall of Heaven in Tian Xia.
    • Core Rulebook, Page 101 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Ignan [common] – language of the Elemental Plane of Fire, as well as especially warm areas on Golarion such as central Nagajor and the mountains of Valashmai in Tian Xia.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
    • Dragon Empire’s Gazetteer, Page 50
  • Terran [common] – language of the Elemental Plane of Earth and the Darklands.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50

Languages of Other Planes

PFS Legal
  • Abyssal [common] – language of the Abyss, demons, and oni.
    • Core Rulebook, Page 101 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Celestial [common] – language of the good-aligned outer planes, angels, and in Tian Xia the nations of Tianjing and Kwanlai.
    • Core Rulebook, Page 101 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Infernal [common] – language of Hell, devils, and some oni.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Protean [rare] – an infinitely malleable language of chaos and the Maelstrom that is almost impossible to speak without magical help.
  • Sylvan – the language of the fey and the First World. See the entry under Other Languages of Golarion.
Not Legal
  • Cyrunian – the language of Witchwyrds. See entry under Racial Languages.
  • Jandelayan – the language of the mysterious realm of Jandalay, and its Oliphaunt.

Languages of Other Worlds

PFS Legal
  • Adlet – the language of adlets on Triaxis. See entry under Racial Languages.
  • Azlanti – dialects of Azlanti are spoken in various parts of the Golarion system. See the entry under Ancient Languages.
  • Brethedan – the language of the brethedans. See entry under Racial Languages.
  • Elven – extensively spoken on Castrovel. See entry under Racial Languages.
  • Finger-tapping sign language of Cumo [very rare] – a “sign” language used in the markets of Cumo on Triaxis, with sleeves covering hands, to confidentially communicate prices. This language might only communicate numbers.
    • AP 70: Reign of Winter Part 4, The Frozen Stars
  • Lashunta – the language of the lashunta of Castrovel. See entry under Racial Languages.
  • Ningese [very rare] – the language of the Immortal Suzerainty of Ning on Triaxis.
    • AP 70: Reign of Winter Part 4, The Frozen Stars
  • Triaxian [very rare] – the language of the triaxians of Triaxis (in Starfinder, they are known as ryphorians).
    • AP 70: Reign of Winter Part 4, The Frozen Stars
    • People of the Stars, Page 12
  • Yaddithian – the language of yaddithians. See entry under Racial Languages.
Not Legal
  • Androffan – the language of Androffa, the homeworld of most (if not all) of the spacecraft that crashed in Numeria. May be learned through a chronicle sheet.
    • Technology Guide, Page 5
    • Inner Sea Taverns, Page 33
  • Balachka – not strictly a language, Balachka is a set of dialects of other languages spoken primarily by the Cossack ethnicity of an unusual world.
    • AP 71: Reign of Winter Part 5, Rasputin Must Die!, Pages 40 and 58
  • Church Slavonic – a liturgical language used on an unusual world. Influenced Russian and other languages in the region.
    • AP 71: Reign of Winter Part 5, Rasputin Must Die!, Page 56
  • Cimmerian – a language thought to have been spoken on the Pontic-Caspian Steppe of an unusual world in the distant past.
    • AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 60
  • Czech – historically also known as Bohemian, this tongue of an unusual world is a fusional language with a rich morphology and relatively flexible word order.
    • AP 71: Reign of Winter Part 5, Rasputin Must Die!, Page 12
  • Cyrunian – the language of Witchwyrds. See entry under Racial Languages.
  • Greek – this is a tongue of an unusual world.
    • AP 71: Reign of Winter Part 5, Rasputin Must Die!, Page 52
  • Ib – a language of facial expressions and hand gestures spoken by the strange, lost aquatic race of Ib.
    • AP 111: Strange Aeons, Part 2, Dreams of the Yellow King
  • Polish -this is a tongue of an unusual world.
    • AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 75
  • Proto-Indo-European – a language thought to have been spoken on the Pontic-Caspian Steppe of an unusual world in the distant past.
    • AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 52
  • Russian – this is a tongue of an unusual world.
    • AP 71: Reign of Winter Part 5, Rasputin Must Die!
    • AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge
  • Sarmatian – better-known as Scythian or Scytho-Sarmatian, this was a language spoken in the Eastern Europe and south Russia regions of an unusual world in the distant past.
    • AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 75
  • Scythian – better-known as Scytho-Sarmatian, this was a language spoken in the Eastern Europe and south Russia regions of an unusual world in the distant past.
    • AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 60
  • Shobhad – the language of the shobhads of Akiton. See the entry under Racial Languages.

Racial Languages

The Pathfinder Wiki has more information on some of these languages.

PFS Legal
  • Adlet [very rare] – language of adlets, wolflike inhabitants of Triaxis.
    • Bestiary 3, Page 9
    • AP 70: Reign of Winter Part 4, The Frozen Stars
  • Boggard [rare] – language of boggards.
  • Brethedan [very rare] – language of the balloon-like brethedans, who primarily live on the planet Bretheda but who may live on other gas giants as well.
  • Catfolk [very rare] – language of catfolk.
  • Draconic [common] – language of dragons, and also the language of the nation of Xa Hoi in Tian Xia.
    • Core Rulebook, Page 101 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Primer, Page 50
  • Dark Folk [rare] – language of dark folk and owbs.
  • Dwarven [common] – language of dwarves.
    • Core Rulebook, Page 101 
    • Inner Sea World Guide, Page 251
  • D’ziriak [very rare] – language buzzing and chittering used by the insectile d’ziriak.
  • Elder Thing [very rare] – language of the Lovecraftian elder things, also known as “old ones.”
  • Elven [common] – language of elves, including the  nations of Kyonin in the Inner Sea, the nation of Jinin in Tian Xia, the drow of the Darklands, and Snowcaster Elves of the north.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
    • People of the North, Page 9
  • Garuda [very rare]- language of the garuda.
  • Giant [uncommon] – language of giants and some oni. Used in Chu Ye in Tian Xia.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, page 50
  • Girtablilu [rare] – language of the scorpion-like girtablilu.
  • Gnome [uncommon] – language of gnomes.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
  • Goblin [common] – language of goblins, hobgoblins, and bugbears. Used in Kaoling in Tian Xia. Different races speak and write goblin very differently.
    • Core Rulebook, Page 102 
    • Bestiary, Page 27
    • Inner Sea World Guide, Page 251
    • Dragon Empires Gazetteer, Page 50
  • Gnoll [uncommon] – language of gnolls.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
  • Grioth [very rare] – language of the batlike grioths.
  • Grippli [rare] – language of the froglike gripplis.
  • Halfling [uncommon] – language of halflings.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
  • Kasatha [very rare] – language of kasathas.
    • People of the Stars, Page 8
    • Bestiary 4, Page 174
  • Kech [very rare] – language of the simian kechs.
  • Lashunta [very rare] – language of the lashunta of Castrovel.
    • Inner Sea Bestiary, Page 25
    • People of the Stars, Page 10
  • Mi-Go [rare] – the language of the Lovecraftian Mi-Go.
  • Munavri [very rare] – the language of the munavri of the Darklands.
  • Nagaji [rare] – the language of nagaji.
    • Dragon Empires Gazetteer, Page 50
  • Orc [common] – language of orcs.
    • Core Rulebook, Page 102 
    • Inner Sea World Guide, Page 251
  • Pidgin of Giant, Goblin, and Orc [other]- spoken by ettins.
  • Reptoid [very rare] – language of the reptoids.
  • Rougarou [very rare] – language of the doglike rougarou.
  • Sahuagin [other]- possible language of the sahuagin. May not actually exist, as sahuagin aren’t listed as speaking the language, but it is on the merfolk and gillman lists of possible bonus languages.
    • Bestiary, Page 204
    • Inner Sea World Guide, Page 310
    • AP 124: Ruins of Azlant Part 4, City in the Deep, Page 62
  • Samsaran [rare] – language of the samsaran and Zi Ha.
    • Dragon Empires Gazetteer, Page 50
    • Bestiary 4, Page 230
  • Sasquatch [very rare] – language of the sasquatch.
  • Shae [very rare] – language of the shadowy outsiders known as shae.
  • Sphinx [rare] – languages of sphinxes.
  • Syrinx [very rare] – the language of syrinx.
    • Inner Sea Bestiary, Page 51
  • Tanuki [very rare] – the language of tanuki.
  • Tengu [rare] – the language of tengu and the official language of Kwanlai.
    • Bestiary, Page 263
    • Dragon Empires Gazetteer, Page 50
  • Thriae [rare] – language of the thriae, insectile monstrous humanoids.
  • Treant [rare] – the language of treants.
  • Vanaran [rare] – the language of vanara.
  • Vegepygmy [rare] – a crude language of rhythmic taps, beats, and clicks used by the vegepygmies, who cannot otherwise speak.
  • Vishkanya [rare] – the language of vishkanya.
  • Wayang [rare] – the language of wayang, and prominent in the Wandering Isles of Minata.
    • Dragon Empires Gazetteer, Page 50
    • Bestiary 4, Page 274
  • Yaddithian [rare] – the language of the homeless, starfaring yaddithians.
  • Yithian [very rare] – the language of the Lovecraftian yithian, a race of psychic body-snatching travelers from another time.
Not Legal
  • Aboleth – the language of the alghollthu, the aboleths and veiled masters.
    • Listed as legal in Inner Sea Bestiary, page 25 and Bestiary 6, pages 82 and 270, but not intended to be legal due to notes on other sources.
    • Bestiary, Page 8
  • Ceratioidi – the language of the ceratioidi of Outsea.
    • AP 32: Kingmaker Part 2, Rivers Run Red, Page 80
  • Cyrunian – the language of Witchwyrds, interstellar and interplanar travelers.
    • AP 14: Second Darkness Part 2, Children of the Void, Page 88
  • Drow Sign Language –  according to AP 18: Second Darkness Part 6, Descent into Midnight (pages 26 and 38) this sign language is known as Sakvroth on Golarion.
  • Flail Snail – the combination sign language and slime language of the flail snails.
  • Ghol-gan – a language of the Ghol-gan empire. This language may not be canonical, as Cyclops is described as being the language of the Ghol-gan empire in other sources.
    • Isles of the Shackles, Page 49
    • AP 126: Ruins of Azlant Part 6, Page 60
  • Gug – a language of the gugs of the Darklands. May no longer be canonical, as gugs are not described as speaking this language.
    • Into the Darklands, Page 3
  • Kuru – language of the corrupted cannibals known as kuru.
    • Isles of the Shackles page 51
  • Sakvroth – a sign language of the Darklands. According to AP 18: Second Darkness Part 6, Descent into Midnight (pages 26 and 38), this is another name for Drow Sign Language.
    • Into the Darklands, Page 3
    • Inner Sea Races, Page 7
  • Shobhad – the language of the shobhads of the planet Akiton.
  • Urdefhan – a language of the daemonic urdefhan. May no longer be canonical, as urdefhan are not described as speaking this language.
    • Into the Darklands, Page 50

Ancient Languages

PFS Legal

These languages are PFS legal, but can only be learned with ranks in Linguistics.

The Pathfinder Wiki has more information on these languages.

  • Ancient Osiriani [uncommon] – speakers of Ancient Osiriani can speak contemporary Osiriani, but with an archaic accent.
    • Inner Sea World Guide, Page 251
  • Azlanti [uncommon] – spoken in the Azlanti Empire and in many other lands before Earthfall.
    • Inner Sea World Guide, Page 251
  • Cyclops [rare] – the language of the cyclopes empire of Ghol-gan.
    • Inner Sea World Guide, Page 251
  • Jistka [rare] – the language of the Jistka Imperium, one of the earliest post-Earthfall empires that stretched across northwest Garund and southwest Avistan. It is still in use by scholars and royalty.
    • Inner Sea World Guide, Page 251
  • Tekritanin [rare] – the language of the Tekritanin League of northern Garund.
    • Inner Sea World Guide, Page 251
  • Thassilonian [uncommon] – the language of ancient Thassilon.
    • Inner Sea World Guide, Page 251
Not Legal
  • Shory – the extinct language of the Shory, the renowned aeromancers who built colossal flying cities.
    • AP 83: Mummy’s Mask, Part 5, The Slave Trenches of Hakotep, Page 67

Pathfinder Society Core Campaign Languages

These languages, each of which appear elsewhere above, are all legal selections in Core, based on the No Hablo Shoanti blog post.

Modern Human Languages

  • Hallit (Kellid)
  • Kelish (Kelishite)
  • Osiriani (Garundi)
  • Polyglot (Mwangi)
  • Shadowtongue
  • Shoanti (Shoanti)
  • Skald (Ulfen)
  • Tien (Tian)
  • Varisian (Varisian)
  • Vudrani (Vundrani)

Ancient Languages

  • Ancient Osiriani
  • Azlanti
  • Cyclops
  • Jistka
  • Tekritanin
  • Thassilonian

Other Languages

Learning Languages

Starting Languages

  • A character knows a number of additional bonus languages equal to his or her Intelligence modifier (see page 17).
  • Each race lists the languages your character automatically knows, as well as a number of bonus languages.
  • All Pathfinder Society Roleplaying Guild characters are literate and speak Common.
    • Pathfinder Society Roleplaying Guild Guide 9.0, Page 26
  • Racial Starting Languages
    • Humans can speak Common, as well as any other modern human language associated with their ethnicity. These languages and their associated ethnicities are as follows.
      • Pathfinder Society Roleplaying Guild Guide 9.0, Page 26
        • Common (Chelish and Taldan)
        • Hallit (Kellid)
        • Kelish (Kelishite)
        • Osiriani (Garundi)
        • Polyglot (Mwangi)
        • Shoanti (Shoanti)
        • Skald (Ulfen)
        • Tien (Tian)
        • Varisian (Varisian)
    • Kitsune, nagaji, tengu, and wayang characters who are from Tian Xia rather than Avistan or Garund can automatically speak both Tien and Common in addition to their racial languages.
      • Pathfinder Society Roleplaying Guild Guide 9.0, Page 26
    • Half-human characters (aasimars, ganzi, half-elves, half-orcs, ifrits, oreads, sulis, sylphs, tieflings, and undines) can choose a modern human language instead of the language of their nonhuman heritage. If they do not normally start with a language associated with their nonhuman heritage, they may still choose a modern human language.
      • Pathfinder Society Roleplaying Guild Guide 9.0, Page 26
  • Class-based Starting Languages
    • A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot. Druids are forbidden to teach this language to nondruids. Druidic has its own alphabet.
    • All druids speak Druidic as a free language (it does not count against their maximum number of languages known). Druidic is available only to druids.
      • Pathfinder Society Roleplaying Guild Guide 9.0, Page 26
    • A shifter speaks Druidic, a secret language known only to druids and shifters, which she learns upon becoming a 1st- level shifter. Druidic is a free language for a shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Shifters are forbidden to teach this language to non-druids or non-shifters.
      • Ultimate Wilderness, Page 26.
      • This text has not yet been added to the Additional Resources.

Choosing Bonus Languages

  • A character with a high Intelligence score can select bonus languages from the list of modern human languages above, the bonus languages listed in the source for the character’s race, and Shadowtongue.
    • Pathfinder Society Roleplaying Guild Guide 9.0, Page 26
  • A cleric’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race.
  • A druid’s bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of her race.
  • A shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.
    • Ultimate Wilderness, Page 26.
  • A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.
  • PFS-legal languages in the list above, if not covered by bonus language text, are available to be learned only via ranks in linguistics. Note that this limit applies to human bonus languages.

Linguistics

  • Whenever you put a rank into this skill, you learn to speak and read a new language.
  • Whenever a character invests a skill rank in Linguistics, she may choose a language from the Linguistics skill entry, any modern human language from the Languages section above, or any of the following ancient languages.
    • Pathfinder Society Roleplaying Guild Guide 9.0, Page 26
    • Ancient Osiriani
    • Azlanti
    • Cyclops
    • Jistka
    • Tekritanin
    • Thassilonian
  • In the Pathfinder Society Roleplaying Guild, any PC who spends a rank in Linguistics may learn to read lips in all languages she knows instead of learning a new language. She cannot use lip reading to decipher words in languages she does not know. When reading the lips of a speaking creature within 10 feet in normal lightning conditions, the reader does not need to make any skill checks. In more difficult situations, the lip reader must make Perception checks, with a DC determined by the GM.
Sours: https://pittsburghpfs.com/resources/pathfinder-society-languages/
【APEX】10ヶ国語のパスファインダー/Pathfinder in 10 languages

He blew lightly on the crimson clitoris, begging for orgasm, and she, twitching again, contorted her face in a grimace of. Impotent anger. Her lips, moving, sent him one curse after another, and he was once again glad that he had cut out her vocal cords a year ago.

For such words he would have had to arrange a good spanking for her, and he was lazy.

Now discussing:

Ira quickly jumped up and took my organ in her mouth. As a gesture that she is ready for everything for me, that she could not help doing it, once she did it for another man. I poured out and poured out, imagining how yesterday in the darkness the sperm of another man poured into these wonderful lips, how Ira looked at another man in the same.

Way - from below, waiting, giving pleasure.



68 69 70 71 72